Dwoops
2019-02-18, 04:16 PM
So, I have a friend who is a DM and likes to give his players a kind of +1 feat -1 feat at first level. By this I mean they get something special to their character that is beneficial and detrimental with about the same power as a feat. This is meant to add some unique character creation ideas in order to make each character seem special. It also helps with forming the personality of the character if used properly. Also note that this DM primarily does Pathfinder, which I feel is more free with giving out feats. For those who don't know, in pathfinder feats help shape your class to fulfill whatever niche you want, so you get quite a few(I also am not an expert on pathfinder so I might have this wrong). Given this, I am attempting to implement it into my 5e game because I thought it would be a fun way to make my players more invested into their characters. It also helps with letting them customize how they want their character to be, a bit.
Now to the problem. I have a player who want to make a character that all about agility and stuff. To this end they won't wear armor, even if it helps them and in return they want a movement speed bonus to help them get around. While I have no problem with this sort of exchange there are a few balance points I'm not sure on.
First, the negative is absolutely pointless if they have natural armor or are a monk/barbarian. I already know they won't have natural armor as they want to be a Tabaxi, but they are trying to decide between monk and rogue. Given this, if they choose rogue I think I'd be fine with not letting them use armor (about -2 ac) and getting extra speed instead. I think -2 ac is a pretty big deal since this effectively caps their AC at 15 or so (17 with a shield, but they aren't planning on using one). To offset this, I was think 10 or 15 speed would make sense, or maybe speed = flat dexterity or speed = dex mod*5? I would like some opinions on what would be balanced.
For the monk however, due to their wisdom turning into AC when they don't have armor on, this kind of defeats the purpose of the negative balance. So if they end up choosing monk I would need some other negative effect to offset their movement increase. Does anyone have any ideas (and corresponding +movement speed that is balanced)? The only possible negative effects that I can think of are things like reduced movement speed in water or climbing, but I don't know.
Any help would be appreciated, thanks.
Now to the problem. I have a player who want to make a character that all about agility and stuff. To this end they won't wear armor, even if it helps them and in return they want a movement speed bonus to help them get around. While I have no problem with this sort of exchange there are a few balance points I'm not sure on.
First, the negative is absolutely pointless if they have natural armor or are a monk/barbarian. I already know they won't have natural armor as they want to be a Tabaxi, but they are trying to decide between monk and rogue. Given this, if they choose rogue I think I'd be fine with not letting them use armor (about -2 ac) and getting extra speed instead. I think -2 ac is a pretty big deal since this effectively caps their AC at 15 or so (17 with a shield, but they aren't planning on using one). To offset this, I was think 10 or 15 speed would make sense, or maybe speed = flat dexterity or speed = dex mod*5? I would like some opinions on what would be balanced.
For the monk however, due to their wisdom turning into AC when they don't have armor on, this kind of defeats the purpose of the negative balance. So if they end up choosing monk I would need some other negative effect to offset their movement increase. Does anyone have any ideas (and corresponding +movement speed that is balanced)? The only possible negative effects that I can think of are things like reduced movement speed in water or climbing, but I don't know.
Any help would be appreciated, thanks.