Dwoops
2019-02-18, 05:37 PM
So I've always been curious about what to do when there are multiple modifiers/abilities to unarmed attacks. Examples of these are, Tabaxi claws, Tortle Claws, Monk Unarmed, Tavern Brawler, etc
From straight RAW, I would say that its just these just don't stack, you are out of luck. Still, in combos like a Tabaxi monk, for example, it seems like you completely waste this racial trait. Realistically the claws on a Tabaxi should still help in unarmed combat even if you are trained in unarmed combat(being a monk). Balance wise, I feel like there is no workaround for this, but I still feel like its a complete waste when these abilities stack up and something should be given.
What are your policies on this/What do you think about it?
I currently think that they shouldn't stack, but you should get something back (maybe like +1 to dmg) but I don't know about balance.
From straight RAW, I would say that its just these just don't stack, you are out of luck. Still, in combos like a Tabaxi monk, for example, it seems like you completely waste this racial trait. Realistically the claws on a Tabaxi should still help in unarmed combat even if you are trained in unarmed combat(being a monk). Balance wise, I feel like there is no workaround for this, but I still feel like its a complete waste when these abilities stack up and something should be given.
What are your policies on this/What do you think about it?
I currently think that they shouldn't stack, but you should get something back (maybe like +1 to dmg) but I don't know about balance.