TharpinUp
2019-02-19, 01:23 AM
I have noticed that every time I come to a Basic D&D, Advanced D&D, D&D 3-3.5e, or D&D 5e forum, that the threads never have what I'm looking for.
It's nothing really personal either. I just fall in the middle of most DMs/Players. Some like the rules to be so loose, that they can make things up on the fly. Others want everything to be exact to the .5 of the edition, and sets rules like core rulebooks only.
My style is a mix of those. As a player, and a Dungeon Master, I find it far more interesting to play with players who put endless hours into their level 3 characters, just to make sure every little thing they could possibly make better hasn't been looked over, than it ever is to play with copy/paste (by the core) or blank sheet (imagination) players.
I guess my point is, that I'm here to help. I've been compiling hundreds of legal supplements, and breaking them down into indexes.
Through me you should be able to find that feat, special wizard staff(recent issue for me), or that ONE table hidden in the most obscure parts of a book or file.
My first non-home-brew upload will be a completed index of feats. Probably thousands.
It wont be all of the feats out there, but some are copypasta, some are outdated, and unbalanced. I'm weeding through the trash to find the gems, per se.
Changes between some 3e and 3.5e rules, skills, abilities, and features are either contradictory or formatted differently. (I.e; Multidexterity and Ambidexterity from 3e are null as feats in 3.5e. Depending on the source it either completely removes dual-wielding penalties, or decreases each hand by a set amount. In 3.5, Ambidexterity is a Trait (UA), and has been severely nerfed.[No 3.5 Multidexterity yet from what I can find; Though you may be able to adapt it as a trait based on Ambidexterity])
Email me if you've been looking for something and just can't find it, or have a class you need broken. :)
-Unearthed Arcana can confuse you, so if you end up there from this reference, remember that the generic classes aren't mean to be played in concert with the rest of the books. If you ready closely, most things are meant to be used with it. That's by their words, and by the Player's Handbook/Dungeon Master's Guide.
Most overlooked rule though: DM discretion.
It's nothing really personal either. I just fall in the middle of most DMs/Players. Some like the rules to be so loose, that they can make things up on the fly. Others want everything to be exact to the .5 of the edition, and sets rules like core rulebooks only.
My style is a mix of those. As a player, and a Dungeon Master, I find it far more interesting to play with players who put endless hours into their level 3 characters, just to make sure every little thing they could possibly make better hasn't been looked over, than it ever is to play with copy/paste (by the core) or blank sheet (imagination) players.
I guess my point is, that I'm here to help. I've been compiling hundreds of legal supplements, and breaking them down into indexes.
Through me you should be able to find that feat, special wizard staff(recent issue for me), or that ONE table hidden in the most obscure parts of a book or file.
My first non-home-brew upload will be a completed index of feats. Probably thousands.
It wont be all of the feats out there, but some are copypasta, some are outdated, and unbalanced. I'm weeding through the trash to find the gems, per se.
Changes between some 3e and 3.5e rules, skills, abilities, and features are either contradictory or formatted differently. (I.e; Multidexterity and Ambidexterity from 3e are null as feats in 3.5e. Depending on the source it either completely removes dual-wielding penalties, or decreases each hand by a set amount. In 3.5, Ambidexterity is a Trait (UA), and has been severely nerfed.[No 3.5 Multidexterity yet from what I can find; Though you may be able to adapt it as a trait based on Ambidexterity])
Email me if you've been looking for something and just can't find it, or have a class you need broken. :)
-Unearthed Arcana can confuse you, so if you end up there from this reference, remember that the generic classes aren't mean to be played in concert with the rest of the books. If you ready closely, most things are meant to be used with it. That's by their words, and by the Player's Handbook/Dungeon Master's Guide.
Most overlooked rule though: DM discretion.