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Raishoiken
2019-02-19, 01:49 PM
What are a couple ways to boost and/or maximize first level starting gold, class specific or otherwise?

MaxiDuRaritry
2019-02-19, 01:56 PM
Be a wizard. Sell your spellbook, and take the Mercantile Background feat for extra money.

Then buy a scroll of wall of salt using the proceeds.

The wall is worth its weight in silver, so sell off the salt and get literal tons of money.

Mike Miller
2019-02-19, 01:59 PM
Be a wizard. Sell your spellbook, and take the Mercantile Background feat for extra money.

Then buy a scroll of wall of salt using the proceeds.

The thing is worth its weight in silver, so sell off the salt and get literal tons of money.

I couldn't help but think of this. (https://www.buttersafe.com/2019/01/31/i-finally-found-it/)

MaxiDuRaritry
2019-02-19, 02:08 PM
I couldn't help but think of this. (https://www.buttersafe.com/2019/01/31/i-finally-found-it/)Welcome to D&D, where the rules for economics make economists cry.

[edit] If I did the math correctly, a single casting of wall of salt at minimum CL is worth just over 69,145 gp.

Raishoiken
2019-02-19, 02:58 PM
Be a wizard. Sell your spellbook, and take the Mercantile Background feat for extra money.

Then buy a scroll of wall of salt using the proceeds.

The wall is worth its weight in silver, so sell off the salt and get literal tons of money.

I've heard of selling your spellbook and also selling walls of salt, i have noooo idea how i didnt put two and two together lol

Any other methods for other classes?

inuyasha
2019-02-20, 02:27 AM
Welcome to D&D, where the rules for economics make economists cry.

[edit] If I did the math correctly, a single casting of wall of salt at minimum CL is worth just over 69,145 gp.

Just wanna point out that the 1st edition DM's guide and the 3.X Arms and Equipment guide do have some rules to help cheer up the economists

ShurikVch
2019-02-20, 05:41 AM
Aristocrat (http://www.d20srd.org/srd/npcClasses/aristocrat.htm): 6d8 x 10 gp
Landless Nobility feat (Dragon #315), or Silver Spoon (https://www.dandwiki.com/wiki/Silver_Spoon_(3.5e_Feat)) trait - if DandWiki allowed,: maximizes your starting gold
Mercantile Background (Player's Guide to Faerūn): +300 gp
Apprentice - Criminal (Dungeon Master's Guide II): +100 gp
If 3rd-party stuff allowed, Silver Spoon feat (Ultimate Feats) doubles your starting gold
And, since we're already mentioned DandWiki - Golden Spoon (https://www.dandwiki.com/wiki/Golden_Spoon_(3.5e_Feat))

Also, if we would seriously considering the "dirty cheese" solutions, what's about the working for a few millennia, hoard your salary, don't spend a coin, then take your first level?

MaxiDuRaritry
2019-02-20, 10:01 AM
If you start higher level than 1st...

Thrallherd or Leadership to run several businesses using minions that specialize in massive Craft/Profession checks (with lots of Aid Anothers for the lowest level ones, as well as repeat-use magical effects [traps of heroism, curse of lycanthropy, and guidance of the avatar come to mind]).

Lay claim to all of the dungeons and keeps and other property you clear out via your murderhobo ways. Sell 'em to the highest bidders.

Ancestral Relic (BoED) to sacrifice insanely costly but otherwise worthless architecture to a free magic item to boost yourself well above WBL.

Item Familiar to boost a weapon by a few +'s.

Landlord (SBG) for free money to invest in a stronghold. If you enhance the stronghold with magic and find a way to transform it into a portable form, feel free to enhance it as a magic item to vastly increase your WBL.

Kensai, psychic weapon master, soulknife, soulbow, psychic warrior with the soulbound weapon ACF, or another class that grants a freebie magic item. Wizard for a spellbook, of course.

Being smart when purchasing magic and mundane gear can vastly increase the effective worth of your WBL. For instance, adding weapon crystals for 1d6 energy damage/ghost touch/etc instead of using up +1s of weapon enhancement. Buying the party wizard a pearl of power to cast greater magic weapon to boost your weapon to up to +5 for vastly cheaper (and it doesn't count against the weapons maximum pre-epic magical enhancement). Stacking a metric ton of different weapon enhancements on an unarmed strike from different sources to make it effectively epic way before level 21. (http://www.giantitp.com/forums/showthread.php?285801-Tippy-s-Terrifically-Terrible-Trial/page25&p=15474863#post15474863) And so on.