AmeVulpes
2019-02-19, 07:03 PM
I'm building a 'deadly hunter' Druid, which is a variant from UA. Since it doesn't get Wild Shape, I'm mostly going to be using my Animal Companion for mobility, flexibility, and hopefully beatsticking in combat. I like the flavor of horses too:smallyuk:.
So, I actually have several questions.
Firstly, a heavy horse's hooves:
A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage.
Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.
A heavy horse (not warhorse) has only two atacks, neither of which are primary.
Question 1: Does training one for war make the the hooves primary, as implied? If not, what could make them primary?
Question 2: Would training for combat riding be considered training for "war?" If not, what would be?
Question 3: Recommended feats, skills, and mundane items to get a horse? I'm thinking Tumble for not provoking AoOs, maybe spiked barding if this Multiattack thing isn't going to work.
Note: Magic items are not available on demand. They fall into our possession in randomized loot, plot-related drops, and half-randomized half-planned shop inventories.
Starting at level 5, so this isn't a real concern just yet.
EDIT: Before anyone tells me how horribly unfairly poorly optimized this is going to be, I am optimized as a healer and face. We already have a tank, a bruiser, a blaster, and an Enchanter. Horse will basically be getting me to party members to heal them, and bodyguarding me.
EDIT2: Just noticed this :smalleek:
A heavy horse cannot fight while carrying a riderAny way around that? I wanna say Handle Animal to teach combat riding, but it doesn't actually say that does anything for the animal's attacks.
So, I actually have several questions.
Firstly, a heavy horse's hooves:
A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage.
Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.
A heavy horse (not warhorse) has only two atacks, neither of which are primary.
Question 1: Does training one for war make the the hooves primary, as implied? If not, what could make them primary?
Question 2: Would training for combat riding be considered training for "war?" If not, what would be?
Question 3: Recommended feats, skills, and mundane items to get a horse? I'm thinking Tumble for not provoking AoOs, maybe spiked barding if this Multiattack thing isn't going to work.
Note: Magic items are not available on demand. They fall into our possession in randomized loot, plot-related drops, and half-randomized half-planned shop inventories.
Starting at level 5, so this isn't a real concern just yet.
EDIT: Before anyone tells me how horribly unfairly poorly optimized this is going to be, I am optimized as a healer and face. We already have a tank, a bruiser, a blaster, and an Enchanter. Horse will basically be getting me to party members to heal them, and bodyguarding me.
EDIT2: Just noticed this :smalleek:
A heavy horse cannot fight while carrying a riderAny way around that? I wanna say Handle Animal to teach combat riding, but it doesn't actually say that does anything for the animal's attacks.