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View Full Version : Odd spell combos with odd unforseen results



Calthropstu
2019-02-20, 09:56 PM
Inspired by a necro'd thread, let's do some spell combo thinking about ways to achieve odd results. Some not exactly covered by rules.

For instance:
Wall of stone + stone to flesh = wall of hamburger?
Polymorph any object to turn a bird statue into a bird + awaken = ? when the timer for PAO wears out?
And of course the psionic sandwich trick where you mind swap with a PAO'd sandwich-become-human.
Let's see some wierd stuff happen.

Vizzerdrix
2019-02-20, 10:03 PM
What happens when you animate shapesand?

RoboEmperor
2019-02-20, 11:02 PM
Fabricate + Stone To Flesh = 3ftx10ft Animateable corpse either by Magic Jar or Animate Dead.
Polymorph Any Object replicating Stone to Flesh = 100cft/cl animateable corpse either by magic jar or animate dead.

Jack_Simth
2019-02-20, 11:33 PM
With a generous interpretation, multiple castings of Magic Jar let you Instantly swap bodies. You may need to do some soul-destruction, though, which Magic Jar also helps with.


Arrange for Target (T), Schmuck (S), and You (Y) bodies, plus two jars J1 and J2. Each of course comes with a Soul: t, s, y.

At start, arrangement is:
T(t), S(s), Y(y), J1(), J2()
Cast Magic Jar, putting your soul in J1: T(t), S(s), Y(), J1(y), J2()
Possess Target, putting the Target in J1 and you in Target: T(y), S(s), Y(), J1(t), J2()
Cast Magic Jar, putting your soul in J2: T(), S(s), Y(), J1(t), J2(y)
Possess Schmuck, putting you in Schmuck's body, and Shmuck in J2: T(), S(y), Y(), J1(t), J2(s)
Using the "Souls as Power" rules found in Book of Vile Darkness, expend the soul trapped in one of the gemstones (J1, specifically) to give a boost to SR penetration, for some meaningless spell (like Detect Magic): T(), S(y), Y(), J1(), J2(s)
Dispel first Magic Jar. This causes no change, as you're not in that body, and that jar is empty: T(), S(y), Y(), J1(), J2(s)
Dispel second Magic Jar. This causes you to return from Schmucks body to Target's body, and puts Schmuck back in his body: T(y), S(s), Y(), J1(), J2()
All magic is now gone, and you're in the target body. You also have an empty shell lying around without a soul, which is useful if you need to fake your death.

Note: The souls as power rule is necessary. If you don't get rid of the Target body's soul, you end up sharing the target body with the original owner: T(ty), S(s), Y(), J1(), J2() ... and there's not really any rules to cover that.



Fabricate + Stone To Flesh = 3ftx10ft Animateable corpse either by Magic Jar or Animate Dead.
Polymorph Any Object replicating Stone to Flesh = 100cft/cl animateable corpse either by magic jar or animate dead.

Resulting Corpse is dead. Magic Jar requires you displace a soul. It's elsewhere, if it ever existed at all.

RoboEmperor
2019-02-20, 11:36 PM
Resulting Corpse is dead. Magic Jar requires you displace a soul. It's elsewhere, if it ever existed at all.

Ok, just animate dead then.

unseenmage
2019-02-21, 12:09 AM
What happens when you animate shapesand?

Well its always been my stance that an object's traits remain even when animated. A sword is still sharp, a chain still has interlocked links, a rope still can be knotted, etc.

That said the check to shape Shspesand is Wis based and requires intent so mindless Animated Objects probably cannot shape themselves.

Awaken Sand (Sa) creates sapient, free willed creature potentially capable of shaping sections of itself, albeit slowly. And with Minor Servitor.

In PF Constructs can explicitly be deactivated for maintenance but theres no such clause for 3.x.


See the Dust is Lazy post in my sig for more Awaken Sand shenaniganery.
Disintegrate for dust to animate and black sand are fun too.


Ok, just animate dead then.

Could a shard of Thinaun Steel containing a soul then animated be Magic Jar-ed? Or do we need to toss Greater Humanoid Essence into the mix to strip away those pesky Construct immunities?

Saintheart
2019-02-21, 12:20 AM
Not really a spell combo as such, but I've often wondered what happens if you apply the Living Spell template to a Wall of Iron.


"Living spell" is an unusual template, in that it is applied to an arcane or divine spell effect (or in some cases, a group of spell effects) and not a creature. The characteristics of a living spell are determined by the nature of the spell(s), including the caster level of the spells. The template can be applied to any spell that creates an area or effect (not targeted spells), but nor a spell whose effect is already a creature (such as a summon monster spell).

Wall of Iron, happily, has an effect line, mentions an area for the wall, but is not already a creature, and isn't a targeted spell either. So it qualifies for the template.

MaxiDuRaritry
2019-02-21, 12:40 AM
Flesh to stone + animate object + awaken object + stone to flesh = ...?

Sculpt Spell'd grease?

ben-zayb
2019-02-21, 01:31 AM
In a political and intrigues game, my buddy's Unseen Seer spy regularly used Modify Memory + Antimagic Field to control information flow in his pawns and on himself.

In another campaign, my character used a spell-to-power Body Outside Body to get clones which then manifested their own True Mind Switch on key targets. Take a guess what happened once Body Outside Body expired.

Bphill561
2019-02-21, 04:13 AM
This is more of Metamagic and Spell combo but...

Invisible Spell Feat on any and all Transformation spells+True Seeing. Invisible Spell is great because the actual transformation effects are not seen (so you don't have to be a furry if you cast one of the Bite Spells). Invisible Spell states the effects can be seen by those with True Seeing, but True Seeing States you see through transmutations to see the target's natural form. My buddy did a similar thing with Obscuring mists, letting the party see but blocking the sight of all the True Seeing creatures we were fighting.

Along similar lines, Spell Thematics Feat with Transmutation spells. You can pick any visual theme for your spells. Pick your character's appearance and make all your shapechanging spells look like yourself. This time Truesight will show you nothing new. The real question is if you polymorph into a huge dragon, due you look like a huge version of yourself or normal size.