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unseenmage
2019-02-21, 01:23 AM
Using magic resetting traps or spell clocks or energy transformation fields etc can we fill a demiplane as it grows?

The goal is to keep up with a spell clock of genesis (the ELH version) specifically.

Any 3.0, 3.5, Dragon, Dungeon, wotc web, or PF allowed.

Spoilered below are my original notes on the idea.

Filling the demiplane with quintessence is the big goal, but if it's impossible what do folk think of a custom spell to do the job?


- unseenmage's notes -
A Spell Clock of Genesis could generate an initial demiplane then be used to expand that demiplane by radius cu ft per week.
The variable effects of the contained spell, in this case the vagaries of the plane to be created, are set at creation of the Spell Clock.

Spell Clocks that create material could be used to continually fill this additional space created by subsequent Genesis castings creating planes filled with whatever the caster desires.
Further Spell Clocks could be used to shrink, shape, or even animate created materials.

The Genesis expansions theoretically occur at the edges of the demiplane. If your Spell Clocks are immobile the ones responsible for filling the plane would need to keep up with the expansion somehow. Tireless minions, or putting the spells into SLA tireless minions could work.

For this project we will not be filling the initial demiplane space created by the spell, that space will be considered our operations area.

Spell Clocks say they cast the spell which implies they are required to use the contained spell's listed casting time, which is assumed for this project.

The Genesis spell takes so long to cast compared to the other spells that using multiple Spell Clocks to ensure the new Genesis-ed space remains filled shouldn't be necessary.

Genesis (arcane)
Casting Time: one week
(168 hours, 10,080 minutes, or 100,800 rounds)
Area: Initial 180 cu ft radius increases by 180 ft radius per additional casting.
The spellcaster determines the environment within the demiplane when he or she first casts genesis, reflecting most any desire the spellcaster can visualize. The spellcaster determines factors such as atmosphere, water, temperature, and the general shape of the terrain. This spell cannot create life (including vegetation), nor can it create construction (such as buildings, roads, wells, dungeons, and so forth).

War Magic Study (Dragon 309 page 44)
Modify a normal spell as follows:
- Spell Level: +1
- Casting Time: 1 round or less becomes 1 minute, 1 minute or multiple rounds becomes 10 minutes
- Range: 20' burst or spread becomes 60' burst or spread or a 100 sq. ft. area
- Targets: up to 25 per CL
- If spell would summon or create one thing it summons or creates 25 per CL instead.
- I've also been taking some liberty with the Area of Effect increase. RAW only spells listed with "20' radius burst or spread" are increased. But as that can either become 60' or 100' I've been multiplying by 3 or 5 as appropriate.
- spells that make creatures or material have been getting the x25 per CL modifier
- few if any of the spells involved in this project are RAW allowed to be War Magic spells but I was doing math anyway so why not do some more.

True Creation
Casting Time: 10 mins
Area: Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level
Alchemical items and special weapon and armor materials are explicitly not magic items and therefore could be created by True Creation.
No Livewood as I nonliving is specified. Likely no Living Metal either.
Gold, Shapesand, Thinaun Steel, possibly even Quintessence are possible though. As are poisons and maybe even specific bones for Animate Dead. Would need a different Spell Clock for each bone though.
Bricks of solid material occupying the full volume of what the spell can make should work.
Arranged properly Spell Clocks of True Creation could even each generate a different 3D-puzzle-piece shaped part of a larger statue for later animation. Could even work with corpse pieces.
true creation: 10 minutes (1 cu ft - 20 cu ft)
shrink: 11 minutes (0.0625 cu ft - 1.25 cu ft)
war: 10 minutes (25 cu ft - 500 cu ft)
war shrink: 21 minutes (1.563 cu ft - 31.25 cu ft)

Shrink Item + Permanency
Casting Time: 1 round + 2 rounds
Target: One touched object of up to 2 cu. ft./level
Target shrinks to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object’s size by four categories.
Spell Clock of Shrink Item (followed by Spell Clock of Permanency) could allow one to fill one's Genesis created space with FAR more objects or creatures.
Shrink Item doesnt shrink creatures but other spells could turn shrunken material into creatures so the size category conversion becomes very useful.
Shrink Item-ed things do not become magic items.
Shrink Item-ed materials that undergo a fundamental change to become magic items or creatures start following the rules for their new state and likely lose the properties bestowed on them by the Shrink Item spell.
If a material is animated Shrink Item will not affect it. What if a material is shrunk then animated? The animating magic likely overrides the Shrink Item effect.
shrink item + permanency: 3 rounds (2 - 40 cu ft becomes 0.125 cu in - 2.5 cu ft)
war: 11 minutes (3.125 cu in - 62.5 cu ft)

Fabricate
Casting Time: 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.
Area: Up to 10 cu. ft./level; If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.
Can theoretically just be used to partition materials into appropriately sized chunks for other spell manipulation.
Is there a difference between shrinking first then fabricating and fabricating first gen shrinking?
fabricate: 1 round - 4 minutes (10 - 200 cu ft OR 1 - 20 cu ft)
war: 1 minute - 10 minutes (30 - 600 cu ft OR 3 - 60 cu ft)
shrink: 4 rounds - 4 minutes + 3 rounds (use shrink item area, see above)
war shrink: 12 minutes - 21 minutes (1.875 cu ft - 37.5 cu ft OR 0.1875 cu ft - 3.75 cu ft)

Quintessence
Casting Time: 1 round (six seconds)
Area: 1 inch diameter dollop weighing 1 oz
Quintessence is 1% the density of water
10x denser than air
Quintessence affected by Shrink Item becomes lighter than air by 1000x
Quintessence is no more magic after it is created than the stone created by a Wall of Stone spell since both have a duration of instantaneous.
quintessence 1 round (0.0003 cu ft)
shrink: 4 rounds (0.0324 cu in)
war: 1 minute (0.0075 cu ft - 0.15 cu ft)
war shrink: 10 minutes (0.81 cu in - 0.00937 cu ft)

Awaken Sand
Casting Time: 24 hours
Area: 15-ft. sq area of sand touched
As it makes a huge creature it is assumed to require at least a huge creature's worth of raw material to initially affect.
Though the smallest a huge creature could squeeze is two size categories so the compressed inert raw materials could arguably be as small as a medium creature's space.
awaken sand: 24 hours (3,375 cu ft)
war: 24 hours (84,375 cu ft - 62,500 cu yd

Minor Servitor
Casting Time: 1 day
Area: One object up to 1 cu. ft./level
You can also animate masses of raw matter, such as water, a rock from a wall, or a rock on the ground, as long as the volume of material does not exceed 1 cubic foot per caster level.
Changed to Awaken Construct in Spell Compendium but I like the spell so I use it as-is, 3.0 area wording and all.

Animate Objects + Permanency
Casting Time: 3 rounds
Area: 1 small object per caster level.
You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.

Simulacrum
Casting Time: 12 hours
Area:
Fine 6 in. or less tall or long, 1/8 lb. or less, 1/2 ft. square
Diminutive 6 in.–1 ft. tall or long, 1/8 lb.–1 lb., 1 ft. square
Tiny 1 ft.–2 ft. tall or long, 1 lb.–8 lb., 2-1/2 ft. square
Small 2 ft.–4 ft.tall or long, 8 lb.–60 lb., 5 ft. square in
Medium 4 ft.–8 ft.tall or long, 60 lb.–500 lb, 5 ft. square
Large 8 ft.–16 ft. tall or long, 500 lb.–2 tons, 10 ft. square
Huge 16 ft.–32 ft. long or tall, 2 tons–16 tons, 15 ft. square
Gargantuan 32 ft. - 64 ft. long or tall,16 tons–125 tons, 20 ft. square
Colossal 64 ft. or more tall or long,125 tons or more, 30 ft. sq
To fill a plane with undead or constructs or even living creatures if combined with Quintessence.
Who doesnt want an ever expanding demiplane of stored dragons.
A creature can be squeezed into a space up to two size categories smaller than it is. Think the folded, stored droids from Star Wars.
As Intelligent Magic Items are explicitly Constructs ask your GM if they can be made with Simulacrum. If so filling your demiplane with Int Magic Item Spell Clocks makes the plane's expansion become exponential.
Quintessence enveloped creatures could require some adjudication to figure out how much quintessence it takes to count as "completely immersed" when the plane is wall to wall creatures and quintessence.

Energy Transformation Field
Casting Time: 4 rounds (24 seconds)
Area: 40-ft.-radius spread
An Energy Transformation Field (ETF) converts magic item activations, spells, SLAs, and SU abilities activated within it into a linked spell that has neither a costly material nor xp component.
Depending on the reading a second spell clock containing the spell to be linked could be required alongside the spell clock of ETF.

Dimensional Lock
Casting Time: 1 standard action
Area: 20-ft.-radius emanation centered on a point in space
Bars most (nearly all) forms of extra dimensional travel which is great for the paranoid mage.

- iceifur's notes -
It's much, much worse than you think. Each casting of Genesis tacks on another 180' to the RADIUS of the spherical demiplane. The volume of a sphere is 4pi/3 * r^3, which means if you double the radius, you multiply the volume by 8 (triple it = x27, quadruple it = x64, quintuple it = x125, and etc.). Fun times.

For example, the first casting of Genesis gives you a demiplane with a volume of 24,429,024’. A second casting increases the volume to 195,432,195’, and the third to 659,583,660’. It grows fast.

A single manifesting of Quintessence, on the other hand, gives you a 1"-diameter dollop of stuff, which has a volume of 0.0003'. For reference, that's 3 ten-thousandths of a cubic foot.

It takes roughly 3,333 spellclocks dedicated to making Quintessence to make 1 cubic foot of the stuff per activation.

This means that, with the 1 week casting time of Genesis, you need 806,586 Quintessence spellclocks to keep up with the first casting of Genesis in real time. This increases to 6,452,688 spellclocks for the second casting, 21,777,822 spellclocks for the third, and so on.

This isn't even factoring in the fact that the very first casting of Genesis takes 180 days to grow to its normal size. I refuse to math it.

As for a War Magic version of Quintessence, that just means that each War Magic spellclock does the work X normal spellclocks, where X is the multiplier applied by the War Magic template. Doesn't really help that much when you're dealing with millions of required spellclocks.

- Melvin's notes -
spellclock of genesis and spellclock of quintessence to keep demiplane always expanding and full of quintessence
within the first genesis casting time (56 hrs) the Quintessence clock can go off (1,920) times first genesis casting

for subsequent castings of genesis to expand the demiplane the Quintessence clock needs to go off 720 times in the 56 hours the genesis clock needs to cast.
for a shrink item clock added to a quintessence clock 11520 castings are needed.

For True Creation made Shapesand for the initial genesis volume we need 10 castings of CL16 True Creation:Shapesand and for every subsequent Genesis expansion 4 castings but initially you'll make too much.
The first and every 4th after it only needs the first 3 castings of True Creation: Shapesand.

For Shrink Item-ed Shapesand it takes 160 castings to fill the initial demiplane and 60 per expansion all at the same CL.

For Awaken Sand on the True Creation-ed Shapesand then 2 Awaken Sand Spellclocks constantly running for each Genesis expansion. Once every 28 hours.

For Minor Servitor to constantly animate Genesis made material it requires three CL10 Minor Servitor Spellclocks at 28 hr intervals to animate each genesis expansion.

To CL10 Fabricate appropriate mineral objects for the above it takes 16 castings for the initial genesis space the 6 castings.
For Shrink Item-ed versions it takes 256 castings for the initial and 96 castings for each subsequent.

For non mineral material to be CL2 Fabricate-ed it requires 8 castings for the initial genesis space and 3 castings for each genesis expansion.
For CL20 Shrink Item-ed CL4 Fabricated materials it takes 64 castings for the initial Genesis space and 24 for each subsequent genesis expansion.
The altered CLs are to properly utilize Genesis volume.


Possible solutions. All OP. Or they fill the plane with undesirable stuff.
- Sims of Int Magic Items containing simulacrum and the desired spells.
- Summoned monsters that cast Energy Transformation Fields that summon more of the same.
- BoVD hiveminds with item creation feats made of created Int Magic Items.
- BoVD hiveminds of Minor Servitor that casts Minir Servitor to make more hiveminds.
- As above but for Awaken Sand.
- Epic mythical that grows with the Plane because epic spellcasting.
- Splitting Black Pudding or similar.
- Brown mold plus fire or maybe high temperature plane.


Please let me know if any of our numbers or math is wrong.

Still need to verify the density of quintessence compared to water and whether it gets lighter if affected by shrink item.

EDIT: Apologies for the repost. Too long hours and too little sleep make poor bedfellows.

Thanks Maat Mons for reminding me of the older thread.

Deja vu. (http://www.giantitp.com/forums/showthread.php?575287-3-x-Filling-Up-Genesis)
...

Feantar
2019-02-21, 07:50 AM
...This might be cheesy, but unless quintessence has a price, you might be able to specify that is it made out of quintessence?

Bronk
2019-02-21, 08:05 AM
Any 3.0, 3.5, Dragon, Dungeon, wotc web, or PF allowed.


Well, there are a number of different definitions of quintessence throughout 3.5 and Pathfinder, but since you're mixing them all... You can just make a portal between your demiplane and some outer planar area filled with quintessence, like the Pathfinder River of Souls. You can even have a quintessence golem protect the entrance.

unseenmage
2019-02-21, 06:13 PM
I'd considered just having the demiplane be 'naturally' filled with quintessence but doing so with the 3.0 variety feels more like having it be filled with Shapesand than stone.

The PF version, to my knowledge, isnt as useful and occurs naturally out in the planes IIRC. Filling the demiplane with that might be doable.

All of which is why I'm looking for a magic trap like solution instead.

TheCount
2019-02-22, 02:47 AM
the 3.5 version of quintessence suspens stuff in time, right? they you cant fill the whole demiplane or the clocks/traps will be suspended as well....

thought i would mention that.

Maat Mons
2019-02-22, 03:20 AM
Deja vu. (http://www.giantitp.com/forums/showthread.php?575287-3-x-Filling-Up-Genesis)

Anyway, I'll tell you what I told you before. Your rate of production has to constantly increase. So if you're getting the quintessence from spell clocks, you need more and more spell clocks as time goes on.

unseenmage
2019-02-22, 07:46 AM
Deja vu. (http://www.giantitp.com/forums/showthread.php?575287-3-x-Filling-Up-Genesis)

Anyway, I'll tell you what I told you before. Your rate of production has to constantly increase. So if you're getting the quintessence from spell clocks, you need more and more spell clocks as time goes on.

Apologies. These new work hours have me pretty addled.

Wish traps for spellclocks it is I suppose.