Faeroar
2019-02-21, 02:16 AM
The Ęther Knight takes his familiarity with the plains and applies it to himself, unhinging himself from reality, and taking on the shifting facade of the planar otherworld. They call on the Ęther, the area between the plains and use its energy to perform remarkable feats of magic. Usually a Ranger, an Ęther Knight begins his journey by taking either a flaming coal for fire, a smooth stone for water, a rough stone for earth or a fluted stone for air, and making a concentration check DC 25 (retry once per day).
By focusing their mind an Ęther Knight can manifest their new heritage, in the form of supernatural abilities.
Constitution(CON) 13
BAB 3
4 ranks Knowledge The Planes
8 ranks Concentration
Ability to cast Divine Spells
Must perform the ritual with a simple effigy representing their element of choice.
Class Features:
1d8 hit die
4+int skill points
This class grants no new Proficiencies
Class Skills:
Concentration
Craft
Handle Animal
Hide
Knowledge (Dungeoneering)
Knowledge (Nature)
Knowledge (The Plains)
Listen
Move Silently
Profession
Search
Sleight of Hand
Spot
Survival
Level
1
2
3
4
5
6
7
8
9
10
BAB
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Fort
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Ref
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Will
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Special
Aether Body, Weightless, Plane Shift
Manifest Element(1d8)
Fast Movement
Superior Focus
Swim Speed
Unparalleled Focus
Freedom of Movement
Intense Focus, Manifest Element(2d8)
Fly Speed
Supreme Focus
Spellcasting
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
-
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
-
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
Ęther Body: The Ęther Knight loses all types and subtypes and gains the Outsider type and an Elemental subtype of your choice.
(1) Weightless: An Ęther Knight has the option to, at any time replace the following checks with a concentration check of the same DC: Climb, Jump, Swim or Balance.
(1) Plane Shift: You gain plane shift at will as an SLA.
(2) Manifest Element: At will - Your natural weapons, unarmed attacks and any weapons you wield can now deal 1d8 extra damage of the type of your elemental subtype. The extra damage increases to 2d8 at level 8.
Fire
Water
Air
Earth
Fire
Cold
Electric
Acid
(3) Fast Movement: Your base land speed increases by 10 ft. This stacks with other speed boosts, such as the barbarian Fast Movement class feature.
(4) Superior Focus: You gain your CON modifier to your AC, anything that would negate your DEX bonus also negates your CON bonus.
(5) Swim Speed: You gain a swim speed equal to your land speed.
(6) Unparalleled Focus: 1/day you may make a concentration check in place of an initiative check.
(7) Freedom of Movement: You continuously benefit from Freedom of movement, as the spell.
(8) Intense Focus: 1/encounter you may add your CON bonus to any roll, natural 1 is not an automatic failure for this roll.
(9) Fly Speed: You gain a fly speed equal to your land speed, perfect maneuverability.
(10) Supreme Focus: SLA- gain the incorporeal subtype 2/per day for a number of rounds equal to the result of a concentration check or less.
By focusing their mind an Ęther Knight can manifest their new heritage, in the form of supernatural abilities.
Constitution(CON) 13
BAB 3
4 ranks Knowledge The Planes
8 ranks Concentration
Ability to cast Divine Spells
Must perform the ritual with a simple effigy representing their element of choice.
Class Features:
1d8 hit die
4+int skill points
This class grants no new Proficiencies
Class Skills:
Concentration
Craft
Handle Animal
Hide
Knowledge (Dungeoneering)
Knowledge (Nature)
Knowledge (The Plains)
Listen
Move Silently
Profession
Search
Sleight of Hand
Spot
Survival
Level
1
2
3
4
5
6
7
8
9
10
BAB
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Fort
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Ref
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Will
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Special
Aether Body, Weightless, Plane Shift
Manifest Element(1d8)
Fast Movement
Superior Focus
Swim Speed
Unparalleled Focus
Freedom of Movement
Intense Focus, Manifest Element(2d8)
Fly Speed
Supreme Focus
Spellcasting
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
-
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
-
+1 level of existing divine spellcasting class
+1 level of existing divine spellcasting class
Ęther Body: The Ęther Knight loses all types and subtypes and gains the Outsider type and an Elemental subtype of your choice.
(1) Weightless: An Ęther Knight has the option to, at any time replace the following checks with a concentration check of the same DC: Climb, Jump, Swim or Balance.
(1) Plane Shift: You gain plane shift at will as an SLA.
(2) Manifest Element: At will - Your natural weapons, unarmed attacks and any weapons you wield can now deal 1d8 extra damage of the type of your elemental subtype. The extra damage increases to 2d8 at level 8.
Fire
Water
Air
Earth
Fire
Cold
Electric
Acid
(3) Fast Movement: Your base land speed increases by 10 ft. This stacks with other speed boosts, such as the barbarian Fast Movement class feature.
(4) Superior Focus: You gain your CON modifier to your AC, anything that would negate your DEX bonus also negates your CON bonus.
(5) Swim Speed: You gain a swim speed equal to your land speed.
(6) Unparalleled Focus: 1/day you may make a concentration check in place of an initiative check.
(7) Freedom of Movement: You continuously benefit from Freedom of movement, as the spell.
(8) Intense Focus: 1/encounter you may add your CON bonus to any roll, natural 1 is not an automatic failure for this roll.
(9) Fly Speed: You gain a fly speed equal to your land speed, perfect maneuverability.
(10) Supreme Focus: SLA- gain the incorporeal subtype 2/per day for a number of rounds equal to the result of a concentration check or less.