PDA

View Full Version : Your favorite character



riffin
2007-09-27, 04:00 PM
Okay, this isn't a character building thread.
Also, it should be a character you played.
Right

I'm looking for stats, adventure, group, race/class, a little background, magical equipment, motivation, unique things, that stuff. I'll start it.

Riffin Clinchstick, (currently) level 8 ranger/8 sorcerer (i am not cross class, i will explain this later) Chaotic good, Yolanda.
2'10" 32lbs.
str: 11 dex: 18 con:13 cha: 18(more to this) int: 10 wis 12

Age of Worms campagn.

Riffin is in a party of 6, with a paladin, a fighter, rogue, cleric, and werewolf barbarian/druid. All except Riffin and the werewolf are level 9, we're 8.

Riffin has a sort of...broken background. Meaning, he really has none. the group (minus druid and me) were travelling through a forest, and found a cabin. They noted the slaughtered family, full of...green worms (evil, turns people into spawn of kyuss)
They also found a halfling. He was in a corner,awake and asleep at once, shaking vigorously. He is filled with those worms. After curing him, they ask about him. He can't give answers. After leaving to burn the place, his wolf runs out. So he is certainly a ranger.

In another forest, they want to know more. Like why he always drinks a black potion from a flask. The rogue nearly finds out, but Riffin has good reflexes... Later, something...odd happens. Riffin isn't the same. HE'S EVIL. and makes some good soup. So he begins to explain himself...


The good riffin? Not real. He was conjured to contain the evil riffin, which has worked well until those worms. He's been living 2 years. (good) But the evil Riffin... An Evil sorcerer, trying to do who knows what...

Unique qualities: Two minds
Uncontrollable fear of worms
A dual character (some german word for it. Basically, it means i have spells and will of a sorcerer, and a couple otehr subs. But not class levels of sorcerer)

Stuff! Has an elven lightblade, which is chaotic, and holds... "soul gems" containing a celestial animal companion, and...his twin?
He's fast, thanks to boots of striding and springing.
If anyone wants to know more (shrug) then PM me.

CrazedGoblin
2007-09-27, 04:14 PM
probably the one im playing at the moment a Kua-Toa (soon to be bard) called Jabjab who specilises inthe bongo drums :smallbiggrin:

SCPRedMage
2007-09-27, 06:23 PM
Currently, I'd have to say that my favorite character would be the character I'm currently playing in a Blood of Heroes campaign.

Because seriously, you can't get much cooler than a hyper-intelligent housecat with psychic powers... :smallbiggrin:

Krimm_Blackleaf
2007-09-27, 06:52 PM
My favorite's got to be Malor Vedaness, a changeling warlock in a campaign made up by my friend which the setting... well, no one really knows anything about.
He's basically a becomer who has a dark past an ancestry, his great great grandfather being a half-demon doppleganger, granting him his racial and class abilities all in one.
He's charming, chaotic, funny and wild. Chaotic to the point, however, that he often forgets basic things in order to be dashing. For example, quickly grabbing a sick baby and pulling it from it's mother's arms by it's head and held up, showing the barman going "Excuse me, sir. Do you have a cure for-" *grab* "-THIS BABY?"
He was quickly beaten by the mother as she screamed something.

tahu88810
2007-09-27, 07:01 PM
I'd have to say Rurik Moonwhisper the Human Rogue, specialising in archery.

He was a DMPC that I made to play with my friend, introducing him to D&D. long story short, in my friends attempt to singlehandedly free a group of slaves from a goblin stronghold he killed and robbed a cleric that found him unconcious in the hallways and healed him (Not very gratefull, eh?). As mny friend's Druid felled the Cleric of Pelor three goblins rounded the corner and charged him. The last thing the druid saw before falling unconcious from a blow to the back of his head was three arrows with crimson colored feathes slam straight through his opponent's throats. >_< Sadly the campaign ended after the sleepover when the now level 20 Druid and level 19 Rogue met there demise at the hands of an angered Pelor. (That druid had a mean streak when it came to helpfull clerics, sigh)

ForzaFiori
2007-09-27, 07:02 PM
riffin: the word your looking for is Gestalt i believe.

Drider
2007-09-27, 07:07 PM
"Excuse me, sir. Do you have a cure for-" *grab* "-THIS BABY?"


... :smalltongue::belkar: Soup is the cure for alot of living things

Xion_Anistu-san
2007-09-27, 07:16 PM
Where to begin . . .

I would have to say my favorite was a lizardman "paladin" started in second edition. He started off as a fighter who came into the good graces of a homebrew pantheon (it was a lengthy campaign) even though he wasn't the sharpest club in the backpack. He was incredibly superstitious and a bit irreverent at times. He eventually got a positive energy lance created from bits and pieces of fallen enemies and his newfound faith. He also had it wrapped in displacer beast skin and bits of mummy rags. Tons of fun and we still reminisce about him when we play our soon to be obsolete 3.5 campaign.

I may post some others as well.

cattoy
2007-09-27, 07:29 PM
Because seriously, you can't get much cooler than a hyper-intelligent housecat with psychic powers... :smallbiggrin:

Sorry, this is different from every housecat HOW? ^_^

(granted, most housecats only know how to mind control their alleged owners)

SCPRedMage
2007-09-27, 07:36 PM
Sorry, this is different from every housecat HOW? ^_^

(granted, most housecats only know how to mind control their alleged owners)
Because this cat uses Illusions and Telekinesis. So unless your cat can throw cars at you, or make people think they've been roundhouse-kicked by Chuck Norris or bitten in the crotch by flying sharks, mine's cooler.:smallwink:

horseboy
2007-09-27, 07:37 PM
Sisstriss Anchievine Bregrel

T'skrang Nethermancer/Illusionist/Elementalist/Horror Stalker (7/7/6/6)

He's first edition Earthdawn, so doing that now a days would be really hard. Likewise two of this magic items (Faerie Chainmail and Spell Sword) have been pulled from the game. :(
Here's a slice of his file: (Guess I should warn, he's a little weird)

Personality Traits
Surface: Sardonic, Amoral
Hidden: Obsessive, Honourable

Quote: “What? They’re dead! They don’t need their bodies anymore.”
Bregrel enjoys young children, puppies and playing with dead things. Often he’ll have a small bag of hard candy to share with the kids in a village he comes across. He is very protective of children. With adults, he cuts much less slack. While he realizes that not everyone can live up to his own p’skarrot, those that constantly give into their fear or sorrow will be at the sharp end of his wit.
When not adventuring, he’ll either be buried in the local library, researching new theories, learning new spells, or meditating on his talents. He has very little time for drinking, so he prefers heavy drinks, that way he can get caught up with everyone else’s drunkenness. (Note: Drinks far less after his bout with alcoholism after the Great Hunter incident) He tends towards workaholic status, driven by something even he can’t define.
While in Travar he’ll usually be in his niall’s home, either in his laboratory, of napping on his inflatable alligator raft in his private pool. With his urgings, the niall created several “rooms” for non-t’skrang guests that he might be adventuring with.
While generally mild natured once angered, such as an attack on a child, any pretense of “morality” is usually lost until the target of his anger can be dealt with.
While he has fathered a clutch and is still interested in t’skrang females, he has a fetish for women with long hair. His closet has several long wigs, just in case he can talk her into wearing one.

horseboy
2007-09-27, 07:39 PM
Sorry, this is different from every housecat HOW? ^_^

(granted, most housecats only know how to mind control their alleged owners)

Dogs have owners, cats have staff.

Dhavaer
2007-09-27, 07:55 PM
Roberta Cain and Jennifer Taylor.
Technically, they were two characters, but they were best when they were together. Roberta was a technomage (and a DMPC) and Jennifer was an author (and an NPC). They were married. Roberta had a very dry, somewhat sardonic manner of speaking, so much so that she could be recognised solely by her sense of humour. Jennifer was bright and bubbly, a bit like a kid on a sugar rush.
On their own they were good, but when they were together they existed in a more or less constant state of affectionate bickering. Except when they were trying to matchmake.

Mr. Moogle
2007-09-27, 08:03 PM
Kenneth Strongfist

He was a gestaly monk//swordsage who owned by using FoB and Searing blade together, but fadly he was killed by 12 level 3 swordsage//psion's of ego whip own.:smallfrown:

Saph
2007-09-27, 08:10 PM
Niriel Amastacia, sun elf enchanter 7 / loremaster 4. 88 years old, which makes her still underage by elven standards.

She was originally designed when I rolled a mediocre set of ability scores and thought it would be fun to see if I could make a decent character out of them. Well, she grew on me and by the end of the first campaign I liked her so much that I ended up bringing her out of retirement a few years later. I've been playing her for two years in-game, four years out-of-game, and two one-offs and two campaigns. To begin with her personality was as comically unsuited to being an adventurer as I could think of. She was naive, completely trusting, good-hearted, and assumed everyone she met was a good person too. She wouldn't kill anyone, wouldn't lie, and had problems even not telling the complete truth. Her approach to most dangers was to find whoever seemed to be threatening them and ask them nicely to let them go.

I assumed she'd only last a few sessions, but somehow she survived all the way through every game I played her in, and grew more and more capable along the way until by 9th-level or so, she was the one looking after everyone else instead of vice versa. I'm still not sure exactly how it happened, but it's been really satisfying.

She started off at 2nd-level and is 11th-level at the moment (the campaign's still going, and you can read the campaign diary in the link in my sig). Her character sheet looks like this:

Str: 8
Dex: 12 (14)
Con: 12 (14)
Int: 20 (24)
Wis: 10
Cha: 14

AC: Usually 24
HP: Usually 55, with some temp HP on top

Saves: Fort +15, Ref +15, Will +17, slightly more if fully buffed

Speciality school Enchantment, prohibited schools Necromancy and Evocation.

Feats: Scribe Scroll, Spell Focus (Enchantment), Craft Wondrous Item, Craft Wand, Skill Focus: Knowledge (arcana), Magical Artisan (Wondrous)

Skills: Spellcraft at +25, Concentration at +19, Perform at +22, UMD at +20, Bardic Lore at +17, various Knowledge skills at high ranks.

Languages: Lots

Magic Items: Too many to list

Spells: Too many to list

It's kind of funny - when I designed the character, back in 3.0, I assumed that specialising in Enchantment and banning Evocation would make her weaker, since she had no way of dealing damage. I even went out of my way to make sure she didn't have a single damage spell in her spellbook, as a personality quirk. It wasn't until I started playing her up through the levels that I realised how powerful she could be. At the moment the rest of the group is 11th- and 10th-level, and she's probably the strongest member of the party. Over the months I've built up her collection of spells and home-made magic items to make her incredibly resourceful, and by now she has a spell or item for pretty much every possible situation.

Lots of effort to play, since I have to come up with spells and spell lists and arrange crafting between adventures (not to mention writing the diary after each session), but an incredibly fun character.

- Saph

Brawls
2007-09-27, 08:31 PM
I have two characters I've realy enjoyed playing:

Morreti Vinciguerra
Neutral good human rogue 6 / spymaster 9.

Stats were something like:

Str: 12
Dex: 18
Con: 13
Int: 18
Wis: 14
Chr: 15

~ 5'6" 135 lbs. Started at age 17.

Played in a Europe-like campaign setting (i.e. french, italian, germanic inspired cultures) somewhere between Medieval and Rennaissance level of society (no guns, though). The ruling form of government for the main empire was the "Cabal," a lawful neutral collection of wizards who had chained a minor deity and hijacked its power. Our campaign started at level 1 and went through level 15.

The entirety of the campaign focused on a plot by a coalition of lawful evil forces to destroy the Cabal and free the chained god. The coalition was lead by a family of Rhackshasa (sp), but included a wide range of allied creature, including devils and Ogre Magi.

It was a four person group (+ the DM), consisting of a straight-up fighter (who later multiclassed to cleric), duelist-style fighter (who later multiclasses to Paladin), a Ranger, and me. We had an NPC abjurer for a portion of our advertures, as well. The early levels were random encounters and smaller encounters with covert operatives from the enemy forces, before we were aware that there was a huge plan to invade. The campaign hit its stride at about level 8 when the actual war began and the largely hobgoblin army invaded the country.

Morreti was the third son of a rather weathly trading family near the capital city. As was the custom, the first son went to the Cabal for training and the second would inherit the business. Morreti chose to seek his own fortune and turned his considerable intelligence to less than lawful business practices. Once he started adventuring, his focus was decidely as the skill monkey and mobile, flanking, sneak attack melee type.

Several of the PCs were from neighboring countries or further afield, so Morretti actually became the driving force (within the party) to prevent the invading army from destroying his country (and family's source of comfort/livelihood). It was nice to have a fairly "pure" motivation for his actions. Especially all the information gathering and murder, as it was in defense of his country.

Long story long:smallsmile:, we defeated the overall objective of the invading forces, but the BBEGs escaped. Further, the war drastically reshaped the map and power base in the region, with the Cabal ruling a much smaller empire and having less influence on their client/neighboring states.

I'll write up the second character when I get home from work!:smallbiggrin:

Brawls

Telvos
2007-09-27, 10:22 PM
Ladies and Gentlemen, the greatest hero of them all: Nep

Nep (see avatar) is a goblin barbarian. Exiled from his home for not being evil enough, Nep roamed the forest trying to survive (as well as a little goblin can on his own). He finally found a home outside of a small village, feeding on any scraps he could find, and catching any small animals he could outsmart (not many). Nep often watched the village's children playing games and having fun, and thought back to his old friends who had abandoned him.

On a certain fateful day, Nep overhears a story that would change his life: The story of a hero. A great, mighty hero, who saved his homeland from untold evil and was loved by everyone. Nep, so taken back by this story, was inspired to become the greatest hero a little goblin ever has.

And so began the greatest story ever told, of a little 3 foot tall goblin with a lopsided helmet and a flaming chair. Out to save anyone who needed him, to bludgeon evil with a chair, so that some day children would tell stories about him, and he would be loved everywhere he goes.

/wipes tear from eye. Goblins can be heroes too, darn it.

Brawls
2007-09-28, 01:50 AM
The second character I mentioned is my current character: Anaxamander Kralshlock, a Lawful Neutral half-Orc fighter 6.

Slightly higher powered game from the previous, so stats were a bit more generous (4d6 drop lowest, roll 6 series and take best). His stats w/ racial and level mods are as follows:

Str: 20
Dex: 15
Con: 16
Int: 13
Wis: 14
Cha: 11

We are playing in the same campaign as mentioned in my first post, only it is 5 years after the war has ended. My character served as an Aide de Camp during the war to a famed Ogre Magi tactician for several years. The LE Ogre Magi was opposed to the war, but fulfilled his obligation to his overlord by serving unswervingly and with all his ability. Consequently, he was given one of the most difficult fronts to command in the war. While ultimately defeated, he managed to tie up a critical enemy ally so they could not enter the war in main force. His defeat came, not at the hands of his enemies, but from the conscripted troops who mutinied. As his last act, he instructed Anaxamander to deliver his ancestral swords (katana and wakizashi) to his warlord and teleported him away from the encampment. The warlord, in turn, instructed Anaxamander to return the swords to the Ogre Magi's family, half a continent away.

Anaxamander realized his best chance to deliver the swords lay in traveling through the war zone and taking ship to his destination rather than trying to survive a cross-continent arctic jaunt. However, moving through a war zone as a first level fighter is rather suicidal, so he took refuge in a monastery for two years as the war ended and a new political order established itself in the land. Upon leaving the monastery he has traveled south and east and hired on as a mercenary to earn money for his travels. His tutelage by the Ogre Magi and his time in the monastery have resulted in a very strong lawful streak to his personality. He is very focused on acting honorably and discharging his duties. He is not constrained by particularly strong good or evil leanings, choosing actions that are consistently honorable and that will allow him to complete his duty.

Most recently, he is part of an adventuring group that have become embroiled in a local power struggle between two local warlords and an upstart who hopes to usurp power and land. His companions include a half-Elf Bard, Halfling Sorcerer, Human Ranger, and Dwarven Paladin. They have gotten in slightly over their heads trying to rescue some villagers who were captured and pressed into service by the upstart warlord. During the course of recent battle we were captured and our equipment taken. During our escape, he got a fireball dropped on him, including all our unattended gear. As a result, the swords he has vowed to deliver to his former master's clan were nearly destroyed. After his group completes their escape, he will begin searching for means to repair the damaged swords, then he will continue on with his quest.

As a result of his varied background, he has taken skills in two weapon and unarmed fighting. He has exotic weapon proficiency, weapon focus, and weapon specialization with the katana, and has taken power attack and combat expertise. He will be moving into the Warblade class at his next level progression, focusing on diamond mind and an as yet undecided discipline.

The metagame rational for this transition is that his Ogre Magi master was a Warblade and now that he has experience from the monastery and from combat experience, the maneuvers and teachings of his dead master are starting to make sense. He has taken 6 ranks in concentration already (as I was looking at the Kensai prestige class before coming across the ToB). The Warblade appeals to me for its ability to transfer the weapon focus/specialization to other weapons. Also, I’d be interested in suggestions on a secondary discipline, given his position as a frontline tank.


Brawls