Jowgen
2019-02-22, 01:00 PM
The Ritual of Shadow Walking from Lords of Darkness p. 125 "bestows upon the recipient the ability to use shadows as a means of conveyance", as a supernatural ability at will.
You enter an area of shadow as a standard action and immediately emerge from another area of shadow within 100 ft.
It is described as a "journey through numbingly cold shadowstuff", which deals HP and Con damage whenever you do it, and one can also "hide within the shadowstuff, rather than emerging" at the cost of a higher rate of damage per round.
If you drop to 0 or less HP, or you Con goes to 0, your body is "claimed by the shadowstuff and remains trapped within forever.
So this ability raises a bunch of questions I wanted to pose to people to get some opinions, as I doubt they can be nailed down by RAW (but here's to hoping).
1. Is it Planar travel?
This question boils down as to whether this shadow walk is blocked by Forbiddance, Dimensional Anchor, Weirdstones et al., and also whether it works away from the material plane.
It shares superficial similarities to the Shadow Walk spell, as well as the Tree Stride spell, but its also quite different.
Like the Shadow Walk spell it transports you using shadowstuff, but at no point does it mention planar boundaries or the quasi-real illusion aspect of it all.
Like Tree Stride you enter a medium, your range is reliant on the presence of equivalent mediums, and can choose to remain in that medium.
But since it isn't tagged as a teleportation effect, it isn't a given that it uses the astral for transport any more than the plane of shadow, so one could also reason that it works more akin to a Master Earth spell (a transmutation).
A complete alernative would be that the ability creates its own extradimensional space made of shadow stuff, which would make it subject to Forbiddance et al. but let it work on other planes, although there is no text basis for this any more than the other options.
I've had a look to see if anything clarifies this point in any way, but didn't find anything.
Which brings us to...
2. If it ISN'T planar, what's it do?
If it isn't a planar travel effect, that still leaves the question how it works, as in where are you while inside the shadows?
This is relevant mainly for line of effect questions and other targeting effects, like a locate city bomb dropping on the shadow your hiding in, or someone casting Locate Creature on you while you're in that shadow.
Other questions that derive from this (and might also apply even if it IS planar travel):
what happens to objects you drop while inside the shadow?
Is there any way to retrieve the corpse claimed by the shadow stuff?
What happens if someone hits the shadow you're in with a widened Daylight spell (destorying all shadows within 120 ft)?
So yeah, hoping anyone has any RAW-approximating answers to any of this, but also welcoming opinions/conjectures. :smallsmile:
You enter an area of shadow as a standard action and immediately emerge from another area of shadow within 100 ft.
It is described as a "journey through numbingly cold shadowstuff", which deals HP and Con damage whenever you do it, and one can also "hide within the shadowstuff, rather than emerging" at the cost of a higher rate of damage per round.
If you drop to 0 or less HP, or you Con goes to 0, your body is "claimed by the shadowstuff and remains trapped within forever.
So this ability raises a bunch of questions I wanted to pose to people to get some opinions, as I doubt they can be nailed down by RAW (but here's to hoping).
1. Is it Planar travel?
This question boils down as to whether this shadow walk is blocked by Forbiddance, Dimensional Anchor, Weirdstones et al., and also whether it works away from the material plane.
It shares superficial similarities to the Shadow Walk spell, as well as the Tree Stride spell, but its also quite different.
Like the Shadow Walk spell it transports you using shadowstuff, but at no point does it mention planar boundaries or the quasi-real illusion aspect of it all.
Like Tree Stride you enter a medium, your range is reliant on the presence of equivalent mediums, and can choose to remain in that medium.
But since it isn't tagged as a teleportation effect, it isn't a given that it uses the astral for transport any more than the plane of shadow, so one could also reason that it works more akin to a Master Earth spell (a transmutation).
A complete alernative would be that the ability creates its own extradimensional space made of shadow stuff, which would make it subject to Forbiddance et al. but let it work on other planes, although there is no text basis for this any more than the other options.
I've had a look to see if anything clarifies this point in any way, but didn't find anything.
Which brings us to...
2. If it ISN'T planar, what's it do?
If it isn't a planar travel effect, that still leaves the question how it works, as in where are you while inside the shadows?
This is relevant mainly for line of effect questions and other targeting effects, like a locate city bomb dropping on the shadow your hiding in, or someone casting Locate Creature on you while you're in that shadow.
Other questions that derive from this (and might also apply even if it IS planar travel):
what happens to objects you drop while inside the shadow?
Is there any way to retrieve the corpse claimed by the shadow stuff?
What happens if someone hits the shadow you're in with a widened Daylight spell (destorying all shadows within 120 ft)?
So yeah, hoping anyone has any RAW-approximating answers to any of this, but also welcoming opinions/conjectures. :smallsmile: