Sir_Popard
2019-02-22, 09:33 PM
DRIDER
I borrowed elements of Dark Elves and Centaurs (GG2R) to create these. I'd initially tried to capture the key elements of monstrous driders, but that seems too potent a creature to convert for player options. Instead, this will be intended for something more like a lesser drider, perhaps one created by other driders as described in this article (http://archive.wizards.com/default.asp?x=dnd/mm/20011118a).
DRIDER TRAITS
The following traits are shared by player characters who are driders.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Driders continue to mature and age at about the same rate as elves.
Alignment. The agonizing process that creates driders leaves them chaotic, with an inclination toward evil.
Size. Driders stand between 6 and 7 feet tall, with their arachnoid bodies reaching about 4 feet at the abdomen. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check, and ignore movement restrictions caused by webbing. You have a climbing speed of 30 feet.
Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Monstrosity. Your creature type is monstrosity, rather than humanoid.
Underdark Survivor. You gain proficiency with one of the following skills of your choice: Perception, Stealth, or Survival.
Arachnoid Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Innate Spellcasting. You know the poison spray cantrip. When you reach 3rd level, you can cast snare once without material components, and it recharges after a long rest. When you reach 5th level, you can cast web once, and it recharges after a long rest. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Undercommon.
Edit [3/6/19]: Dropped natural weapons. Replaced Drow magic casting ability with Wisdom.
Edit [3/7/19]: Dropped Fey Ancestry. Reduced the racial skills to selecting one of Perception, Stealth, or Survival. Changed the innate spell-casting selections to be more spider-themed.
I borrowed elements of Dark Elves and Centaurs (GG2R) to create these. I'd initially tried to capture the key elements of monstrous driders, but that seems too potent a creature to convert for player options. Instead, this will be intended for something more like a lesser drider, perhaps one created by other driders as described in this article (http://archive.wizards.com/default.asp?x=dnd/mm/20011118a).
DRIDER TRAITS
The following traits are shared by player characters who are driders.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Driders continue to mature and age at about the same rate as elves.
Alignment. The agonizing process that creates driders leaves them chaotic, with an inclination toward evil.
Size. Driders stand between 6 and 7 feet tall, with their arachnoid bodies reaching about 4 feet at the abdomen. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check, and ignore movement restrictions caused by webbing. You have a climbing speed of 30 feet.
Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Monstrosity. Your creature type is monstrosity, rather than humanoid.
Underdark Survivor. You gain proficiency with one of the following skills of your choice: Perception, Stealth, or Survival.
Arachnoid Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Innate Spellcasting. You know the poison spray cantrip. When you reach 3rd level, you can cast snare once without material components, and it recharges after a long rest. When you reach 5th level, you can cast web once, and it recharges after a long rest. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Undercommon.
Edit [3/6/19]: Dropped natural weapons. Replaced Drow magic casting ability with Wisdom.
Edit [3/7/19]: Dropped Fey Ancestry. Reduced the racial skills to selecting one of Perception, Stealth, or Survival. Changed the innate spell-casting selections to be more spider-themed.