Amiel
2019-02-23, 06:14 AM
SWORDLORD
The archetypal Swordlord excels at swordplay. Stemming from the noble tradition of the duel, Swordlords have taken this noble tradition to an obsessive art, becoming singular masters of the slashing blade and masters of the slashing retort.
ARMOR OF BLADES
Swordlords weave a nigh impenetrable net of steel around themselves. While wearing no armor and wielding a slashing weapon in one hand and nothing in the other, your Armor Class equals 10 + your Dexterity modifier + your Strength modifier.
Parry. You are tremendously adept at lessening the effect of strikes directed against you. When a creature damages you with a melee attack, you can roll 1d8 as a reaction to reduce the damage by the number you roll.
You can make this reaction a number of times equal to your Strength modifier (minimum of once) or Dexterity modifier (minimum of once), and you regain all expended uses of it when you finish a short or a long rest.
Riposte. You are tremendously adept at retorting with staggering force against strikes directed against you. When a creature misses you with a melee attack, you can roll 1d8 as a reaction in addition to making a melee weapon attack against the creature. If you hit, you add the number you roll to the attack's damage roll.
You can make this reaction a number of times equal to your Strength modifier (minimum of once) or Dexterity modifier (minimum of once), and you regain all expended uses of it when you finish a short or a long rest.
PROJECTION OF BLADES
At 7th level, you learn to slice through the gaps of reality and strike at enemies at distance. You can strike creatures up to 30 feet away as a melee weapon attack.
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
ONE WITH THE BLADE
At 10th level, you make a flourish with your blade and vanish into it to make a slashing attack against creatures at up to a 30 foot range. Make a melee weapon attack against up to five creatures you can see within range. You can end your movement within 5 feet of one of the targets you hit or missed.
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
BLADED MOMENTUM
Starting at 15th level, you have near absolute mastery of the blade. You can give yourself a bonus to your initiative rolls equal to your Strength modifier. At the start of your first turn of each combat, you can recklessly charge into the fray, your walking speed increases by 30 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make your Weapon attacks with Advantage.
BLADED FINALITY
Starting at 18th level, you can choose an additional 5 targets for your One with the Blade attack.
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Please tell me what you all think of the subclass so far? :)
I feel there can be room in 5e for more specialised and focused subclasses.
The archetypal Swordlord excels at swordplay. Stemming from the noble tradition of the duel, Swordlords have taken this noble tradition to an obsessive art, becoming singular masters of the slashing blade and masters of the slashing retort.
ARMOR OF BLADES
Swordlords weave a nigh impenetrable net of steel around themselves. While wearing no armor and wielding a slashing weapon in one hand and nothing in the other, your Armor Class equals 10 + your Dexterity modifier + your Strength modifier.
Parry. You are tremendously adept at lessening the effect of strikes directed against you. When a creature damages you with a melee attack, you can roll 1d8 as a reaction to reduce the damage by the number you roll.
You can make this reaction a number of times equal to your Strength modifier (minimum of once) or Dexterity modifier (minimum of once), and you regain all expended uses of it when you finish a short or a long rest.
Riposte. You are tremendously adept at retorting with staggering force against strikes directed against you. When a creature misses you with a melee attack, you can roll 1d8 as a reaction in addition to making a melee weapon attack against the creature. If you hit, you add the number you roll to the attack's damage roll.
You can make this reaction a number of times equal to your Strength modifier (minimum of once) or Dexterity modifier (minimum of once), and you regain all expended uses of it when you finish a short or a long rest.
PROJECTION OF BLADES
At 7th level, you learn to slice through the gaps of reality and strike at enemies at distance. You can strike creatures up to 30 feet away as a melee weapon attack.
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
ONE WITH THE BLADE
At 10th level, you make a flourish with your blade and vanish into it to make a slashing attack against creatures at up to a 30 foot range. Make a melee weapon attack against up to five creatures you can see within range. You can end your movement within 5 feet of one of the targets you hit or missed.
You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.
BLADED MOMENTUM
Starting at 15th level, you have near absolute mastery of the blade. You can give yourself a bonus to your initiative rolls equal to your Strength modifier. At the start of your first turn of each combat, you can recklessly charge into the fray, your walking speed increases by 30 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make your Weapon attacks with Advantage.
BLADED FINALITY
Starting at 18th level, you can choose an additional 5 targets for your One with the Blade attack.
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Please tell me what you all think of the subclass so far? :)
I feel there can be room in 5e for more specialised and focused subclasses.