Oberron
2019-02-25, 11:55 AM
Backstory is im going to be playing a necromancer/buff style artificer and the DM has allowed any official 3.0-3.5 material including all dragon mag stuff and the AEG book of feats, I ran across the feat and couldn't find any good list of what would be the best pick for the bonus feat it grants to undead. Aiming more for elite quality undead over horde army because i don't want to bog the combat down. Also might be good for other people that are using the feat to get some ideas.
Graveborn warrior is a feat from dragon magizine#312 (according to realmshelp) that gives any undead you raise with animate dead a bonus feat of your choice that has to meet the prerequisites for it.(for 25gp of crushed gem and it counts as 1hd more for control)
I feel it is kinda "it depends" based on the undead and what the undead is used for so currently i have three different categories for feats: Damage, defense, other. Here is what i have so far with a basic thought behind each one
Damage (feats that improve damage in someway or accuracy):
Point Blank Shot (for range skeletons)
Power attack (bruisers and most likely the best for shock trooper undead later on)
Two-weapon fighting (questionable)
Weapon focus (meh notmy feat but a +1 is okay)
Monkey grip (another not my feat but bigger weapons)
Improved natural attack (when i get undead with high enough BAB this feels like a solid choice if i don't wanna equip every undead)
Defense(keeps them unalive longer)
Improved toughness (not sure if worth since i already have Fell energy desecrate+altar and corpse crafrter for +8hp/hd)
Thick-skinned(+2 to existing Dr adds up over time)
Dodge (+1 ac is meh but something)
Improved turn resist( +4 vs turn/rebuke/command/bolster but situational at best)
Positive energy resistance (resist 10 vs positive is solid but again situational)
Other
Combat reflexes (surprise multiple AOO?)
Exotic weapon prof (not sure if this is even needed if i just dress up the body with an exotic weapon since undead are proficient with weapons they rise with)
Improved initiative (for zombies)
Superior initiative (for skeletons +8 instead of +4)
What other little-to-no prereq feats are out there that would be good to give to undead?
Graveborn warrior is a feat from dragon magizine#312 (according to realmshelp) that gives any undead you raise with animate dead a bonus feat of your choice that has to meet the prerequisites for it.(for 25gp of crushed gem and it counts as 1hd more for control)
I feel it is kinda "it depends" based on the undead and what the undead is used for so currently i have three different categories for feats: Damage, defense, other. Here is what i have so far with a basic thought behind each one
Damage (feats that improve damage in someway or accuracy):
Point Blank Shot (for range skeletons)
Power attack (bruisers and most likely the best for shock trooper undead later on)
Two-weapon fighting (questionable)
Weapon focus (meh notmy feat but a +1 is okay)
Monkey grip (another not my feat but bigger weapons)
Improved natural attack (when i get undead with high enough BAB this feels like a solid choice if i don't wanna equip every undead)
Defense(keeps them unalive longer)
Improved toughness (not sure if worth since i already have Fell energy desecrate+altar and corpse crafrter for +8hp/hd)
Thick-skinned(+2 to existing Dr adds up over time)
Dodge (+1 ac is meh but something)
Improved turn resist( +4 vs turn/rebuke/command/bolster but situational at best)
Positive energy resistance (resist 10 vs positive is solid but again situational)
Other
Combat reflexes (surprise multiple AOO?)
Exotic weapon prof (not sure if this is even needed if i just dress up the body with an exotic weapon since undead are proficient with weapons they rise with)
Improved initiative (for zombies)
Superior initiative (for skeletons +8 instead of +4)
What other little-to-no prereq feats are out there that would be good to give to undead?