Allanimal
2019-02-25, 01:17 PM
So for our next D&D session, two players can't make it, so the rest of us decided to play a sort of one-shot with new characters that we had always wanted to play but never had the chance. It was decided to go with 9th level (Why? In the campaign we are currently playing, we are at 8th, but I pushed for the extra level so we could get the 9th level feat).
I've always wanted to play a Gish, and I have studied the Gish handbook, but it is geared towards the higher levels and is less helpful at 9th. So I'm asking the playground to help with a couple things.
There are some house rules, the most important are:
* 32 point buy. At 4th and 8th level, we don't get an additional +1 to a stat, but an additional +4 points of point buy. 18->19 costs 4 points. 19->20 costs 4 points.
* No racial ability bonuses, every race gets a bonus feat. Humans get extra stuff they don't normally get, but it is irrelevant (just wait).
* Effectively, everyone gets +1 skill point/level (*4 at 1st) in a class skill
* Allowed books are core + phb2 + "races of" books + complete books (- champion and psionic) + Spell Compendium + Magic Item Compendium
* No Psionics
* Fractional BAB
* No Evil characters
* Early entry shenanigans will probably not be allowed.
There are some other things, but nothing that I believe is relevant to this.
What this means: Luminous armor is out. This is so often considered a given in the Gish handbook, but no dice. Therefore I am looking at a dwarf with Runesmith to get me heavy armor proficiency.
I also really like the flavour of the Wu Jen, with its handful of flavourful unique spells. So I want that as my main caster class. I have permission to add SpC spells to the Wu Jen list as suggested on p.4. I need to ask about Wraithstrike, however. So at the moment, assume it doesn't work.
I am liking the idea of Duskblade to get the heavy armor proficiency for runesmith, plus the martial weapon proficiency and combat casting for Abjurant Champion. The INT synergy is a plus.
So, I have three potential build ideas, each with pros and cons.
1) Duskblade 3 / Wu Jen 3 / Runesmith 1 / Abjurant Champion 2. Pros: Duskblade channeling. BAB: 7. Swift Abjuration. Cons: Only 3rd level Wu Jen Spells.
2) Duskblade 2 / Wu Jen 5 / Runesmith 1 / Abjurant Champion 1. Pros: 4th level Wu Jen Spells Cons: BAB: 6
3) Duskblade 2 / Wu Jen 4 / Runesmith 3 Pros: 4th level Wu Jen Spells, Runesmith Share Runes Cons: BAB: 5, No Abjurant Champion
The 3rd level Wu Jen spell secret will most likely be shield + extend. With Abjurant Champion, the duration is doubled twice (does that mean 3x listed in D&D multiplication math)
I don't think I like 3 - I think the benefits of even one level of Abjurant champion outweighs Runesmith's share runes.
So... At 9th level, are 4th level spells enough to offset the loss of BAB, Arcane Channeling and swift abjuration? I know a straight up Wizard/Wu Jen would be slinging 5ths, so being limited to 3rds is a bit of a burden.
Featwise, I'm a bit up in the air.
1)
B) Scribe Scroll (Prereq for Runesmith)
DB2) Combat Casting (Prereq for Abjurant Champion)
3)
Wu Jen Bonus Metamagic Feat: Extend (open for suggestions here)
6)
9)
Thoughts on Feats:
--> If I went with the built that got me 4th level spells, I would consider Arcane Disciple so I could pick up Divine Power, but there is no way to persist it at this level, so not sure if it is that great. But it would mean WIS is not longer a dump stat...
--> Power attack is always a good option, but not sure.
--> Arcane Strike is considered a required feat for Duskblade, but not sure if it is really a good option.
--> Spell Focus + Metamagic School Focus would be nice to be able to extend for free, but not sure which school to choose. Transmutation? Abjuration?
--> Vengeful Spirit is a Wu Jen exclusive feat that could be fun for a one-shot. But only if there are feat slots left over.
--> Minor Shapeshift would be cool, but only works on the build with 4ths.
--> Improved Initative because I was planning on putting 10 in Dex...
--> Practiced Spellcaster to boost CL. Not needed if I'm mainly buffing, but since some of the fun Wu Jen spells have saves, I should do it. Especially since I probably can't INT 18 at level 1.
Any other thoughts about good feats?
What are some of the good long-duration buffs I should be considering at this level. What I see right off:
-> Heart of Air
-> Heart of Water
-> Heart of Earth (If 4th level spells build)
-> (Greater) Magic Weapon
-> Endure Elements (Abjuration = 2 day buff!)
-> Protection from Arrows (Abjuration = 20 hours buff!)
-> Servant Horde is amusing
So, I'd love to hear your thoughts about this. Especially opinions are if the 4th's are worth the loss of channeling. I do want to be able to wade into melee with the Scout/Ranger/Dervish my wife is playing. The other character I'm not sure about, but the player always likes ranged combat, so probably an archer. Maybe she'll surprise us with a warlock. The GM will probably give us a healbot cleric to control as we see fit (so it's not a GMPC, really, and probably can't expect too much optimisation in the build). But I will be the only arcane caster (as far as I know) and want to make sure I have the bases covered.
Thanks for your help!!
I've always wanted to play a Gish, and I have studied the Gish handbook, but it is geared towards the higher levels and is less helpful at 9th. So I'm asking the playground to help with a couple things.
There are some house rules, the most important are:
* 32 point buy. At 4th and 8th level, we don't get an additional +1 to a stat, but an additional +4 points of point buy. 18->19 costs 4 points. 19->20 costs 4 points.
* No racial ability bonuses, every race gets a bonus feat. Humans get extra stuff they don't normally get, but it is irrelevant (just wait).
* Effectively, everyone gets +1 skill point/level (*4 at 1st) in a class skill
* Allowed books are core + phb2 + "races of" books + complete books (- champion and psionic) + Spell Compendium + Magic Item Compendium
* No Psionics
* Fractional BAB
* No Evil characters
* Early entry shenanigans will probably not be allowed.
There are some other things, but nothing that I believe is relevant to this.
What this means: Luminous armor is out. This is so often considered a given in the Gish handbook, but no dice. Therefore I am looking at a dwarf with Runesmith to get me heavy armor proficiency.
I also really like the flavour of the Wu Jen, with its handful of flavourful unique spells. So I want that as my main caster class. I have permission to add SpC spells to the Wu Jen list as suggested on p.4. I need to ask about Wraithstrike, however. So at the moment, assume it doesn't work.
I am liking the idea of Duskblade to get the heavy armor proficiency for runesmith, plus the martial weapon proficiency and combat casting for Abjurant Champion. The INT synergy is a plus.
So, I have three potential build ideas, each with pros and cons.
1) Duskblade 3 / Wu Jen 3 / Runesmith 1 / Abjurant Champion 2. Pros: Duskblade channeling. BAB: 7. Swift Abjuration. Cons: Only 3rd level Wu Jen Spells.
2) Duskblade 2 / Wu Jen 5 / Runesmith 1 / Abjurant Champion 1. Pros: 4th level Wu Jen Spells Cons: BAB: 6
3) Duskblade 2 / Wu Jen 4 / Runesmith 3 Pros: 4th level Wu Jen Spells, Runesmith Share Runes Cons: BAB: 5, No Abjurant Champion
The 3rd level Wu Jen spell secret will most likely be shield + extend. With Abjurant Champion, the duration is doubled twice (does that mean 3x listed in D&D multiplication math)
I don't think I like 3 - I think the benefits of even one level of Abjurant champion outweighs Runesmith's share runes.
So... At 9th level, are 4th level spells enough to offset the loss of BAB, Arcane Channeling and swift abjuration? I know a straight up Wizard/Wu Jen would be slinging 5ths, so being limited to 3rds is a bit of a burden.
Featwise, I'm a bit up in the air.
1)
B) Scribe Scroll (Prereq for Runesmith)
DB2) Combat Casting (Prereq for Abjurant Champion)
3)
Wu Jen Bonus Metamagic Feat: Extend (open for suggestions here)
6)
9)
Thoughts on Feats:
--> If I went with the built that got me 4th level spells, I would consider Arcane Disciple so I could pick up Divine Power, but there is no way to persist it at this level, so not sure if it is that great. But it would mean WIS is not longer a dump stat...
--> Power attack is always a good option, but not sure.
--> Arcane Strike is considered a required feat for Duskblade, but not sure if it is really a good option.
--> Spell Focus + Metamagic School Focus would be nice to be able to extend for free, but not sure which school to choose. Transmutation? Abjuration?
--> Vengeful Spirit is a Wu Jen exclusive feat that could be fun for a one-shot. But only if there are feat slots left over.
--> Minor Shapeshift would be cool, but only works on the build with 4ths.
--> Improved Initative because I was planning on putting 10 in Dex...
--> Practiced Spellcaster to boost CL. Not needed if I'm mainly buffing, but since some of the fun Wu Jen spells have saves, I should do it. Especially since I probably can't INT 18 at level 1.
Any other thoughts about good feats?
What are some of the good long-duration buffs I should be considering at this level. What I see right off:
-> Heart of Air
-> Heart of Water
-> Heart of Earth (If 4th level spells build)
-> (Greater) Magic Weapon
-> Endure Elements (Abjuration = 2 day buff!)
-> Protection from Arrows (Abjuration = 20 hours buff!)
-> Servant Horde is amusing
So, I'd love to hear your thoughts about this. Especially opinions are if the 4th's are worth the loss of channeling. I do want to be able to wade into melee with the Scout/Ranger/Dervish my wife is playing. The other character I'm not sure about, but the player always likes ranged combat, so probably an archer. Maybe she'll surprise us with a warlock. The GM will probably give us a healbot cleric to control as we see fit (so it's not a GMPC, really, and probably can't expect too much optimisation in the build). But I will be the only arcane caster (as far as I know) and want to make sure I have the bases covered.
Thanks for your help!!