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JNAProductions
2019-02-27, 03:31 PM
Modern players, stay out.

Dark Vlad
Medium Fiend, Neutral Evil
Armor Class 19
Hit Points 299 (26d8+182)
Speed 60'


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


22 (+6)
20 (+5)
24 (+7)
18 (+4)
8 (-1)
14 (+2)


Saving Throws Wisdom +5
Skills Atheletics +12, Intimidation 14
Damage Resistances Necrotic, Bludgeoning, Piercing, and Slashing from non-magical sources
Damage Immunities Fire, Poison
Condition Immunities Poisoned, Frightened
Senses Darkvision 120'
Languages Old English
Challenge 17
Fiery Ascent Vlad is capable of limited flight. He can move through the air with his normal move speed, but cannot spoend more than two consectuive rounds in the air. If he doesn, he falls immediately at the end of his second turn airborne.

Magical Attacks Dark Vlad's attacks are magical.

Actions
Greatsword Melee Weapon Attack: +12 to-hit, reach 5', one target. Hit: 2d6+6 slashing damage and 4d6 fire damage.

Extra Attack 2 Vlad makes 3 attacks or other attack actions.

Flaming Spear Ranged Spell Attack: +11 to-hit, range 120'/600', one target. Hit: 4d6 fire damage.

Bonus Actions
Dash Vlad Dashes.

Overcharge Vlad immediately takes 4d10 points of damage, but may attack again twice.

Reactions
Retaliate When Vlad is hit by an attack, he may immediately make a Greatsword or Flaming Spear attack against the person who targeted him.

Fire Shield When Vlad is targeted by an attack, he may use his reaction to add +6 to his AC. If this causes the attack to miss, he deals 2d10 fire damage to the attacker.

Legendary Actions
Dark Vlad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dark Vlad regains spent legendary actions at the start of their turn.

Attack. Vlad makes a Flame Spear or Greatsowrd attack.
Move. Vlad moves up to his speed.