Lord_Gareth
2007-09-28, 04:56 AM
Two combatants walk onto the arena floor, Kithvok the Bloody - arena champion and raging berserker - and a newcomer. The money flew as the bets mounted, the smart putting their money on the barbarian, the desperate on his opponent, a slender man in a tattered black cloak, face hidden under the hood, leaning heavily on his scythe. The match begins, and Kithvok charges, screaming wrath as the foam begins to spray from his mouth -
Only to be hurled back. The newcomer steps forward and to the side, catching the barbarian with his scythe and hurling the rager almost thirty feet. Rolling up, Kithvok comes at him again - only to be repelled by a savage swing.
The fight goes badly for the arena champion from there. Cut up, ragged, wounded, the hate dead in him, he charges one last time, and is knocked back by a blow to the chest that sprawls him on the ground.
"Pest," is the last word he hears before cold steel claims him.
Flick Reaper
Requirements:
B.A.B. +8
Skills: Craft (Weaponsmithing) 6 ranks
Feats: Weapon Focus (Scythe), Improved Critical (Scythe), Power Attack, Improved Bull Rush, Hold the Line
Special: Must handcraft their own Masterwork Scythe and present it for testing before a Master Reaper
Weapon and Armor Proficiencies: Flick Reapers gain no new weapon or armor proficiencies.
Skills: As Fighter
B.A.B. Full
Fort: Good
Reflex: Poor
Will: Poor
Hit Die: D10
Class Features
Brush Off (Ex): Keeping your opponents away is one of the primary teachings of the Flick Reaper - no sword can wound you if it cannot get close enough. Whenever you make an attack of opportunity against an opponent, the attack is also treated as a bull rush attempt, except that you do not enter the defender's square and make the attempt as part of your scythe attack, and are not pushed back five feet if you fail. You may only use Brush Off when weilding a scythe.
Bloody Blade (Ex): Starting at second level, as long as you have dealt ten or more points of slashing damage to a corporeal creature with blood or similar bodily fluid with your scythe this round, you may flick the blood off at an opponent within ten feet as a swift action that provokes attacks of opportunity. The opponent must make a Reflex save (DC 10 + class level + Dexterity modifier) or be blinded for 1d2 rounds. Creatures without eyes or other obvious visual sensory organs are immune to this ability.
At level 7, this ability no longer provokes attacks of opportunity.
Flick Away (Ex): Starting at fourth level, as a standard action, you may use your scythe to initiate a bull rush attempt - see Brush Off. You may only use Flick Away when weilding a scythe.
At 9th level, you may use Flick Away as a normal part of any melee attack with your scythe.
Reach of the Reaper (Ex): Starting at fifth level, you have learned how to use your scythe effectively without forcing yourself to be pinned next to an opponent. You may treat any scythe you weild as a 10ft reach weapon. You still threaten any foes adjacent to you.
For Whom the Bell Tolls (Ex): Fear can be a powerful weapon against the weak-willed and the weak-minded, and it is easy to inspire when one weilds Death's weapon. Sarting at sixth level, whenever you make a successful melee attack against a foe wearing Medium or Heavy armor with your scythe, a mournful, bell-like sound fills the air. The victim must make a Will save (DC 10 + Flick Reaper level + Cha modifier) or become Shaken. If they fail another Will save against one of your attacks, they become Frightened, and if they fail a third, Panicked. This is a sonic, mind-affecting ability.
Long Arm of Death (Ex): Starting at tenth level, your hard work has finally paid off, making you the unquestioned master of the battle near you. You may make an unlimited number of attacks of opportunity against foes you threaten while you weild a scythe. Furthermore, instead of using Brush Off, if you make an attack of opportunity on a foe attempting to leave your threatened space, you may make a opposed Strength check, as if you were making a bull rush attempt. If you succeed, you halt their movement and pull them five feet towards you.
Only to be hurled back. The newcomer steps forward and to the side, catching the barbarian with his scythe and hurling the rager almost thirty feet. Rolling up, Kithvok comes at him again - only to be repelled by a savage swing.
The fight goes badly for the arena champion from there. Cut up, ragged, wounded, the hate dead in him, he charges one last time, and is knocked back by a blow to the chest that sprawls him on the ground.
"Pest," is the last word he hears before cold steel claims him.
Flick Reaper
Requirements:
B.A.B. +8
Skills: Craft (Weaponsmithing) 6 ranks
Feats: Weapon Focus (Scythe), Improved Critical (Scythe), Power Attack, Improved Bull Rush, Hold the Line
Special: Must handcraft their own Masterwork Scythe and present it for testing before a Master Reaper
Weapon and Armor Proficiencies: Flick Reapers gain no new weapon or armor proficiencies.
Skills: As Fighter
B.A.B. Full
Fort: Good
Reflex: Poor
Will: Poor
Hit Die: D10
Class Features
Brush Off (Ex): Keeping your opponents away is one of the primary teachings of the Flick Reaper - no sword can wound you if it cannot get close enough. Whenever you make an attack of opportunity against an opponent, the attack is also treated as a bull rush attempt, except that you do not enter the defender's square and make the attempt as part of your scythe attack, and are not pushed back five feet if you fail. You may only use Brush Off when weilding a scythe.
Bloody Blade (Ex): Starting at second level, as long as you have dealt ten or more points of slashing damage to a corporeal creature with blood or similar bodily fluid with your scythe this round, you may flick the blood off at an opponent within ten feet as a swift action that provokes attacks of opportunity. The opponent must make a Reflex save (DC 10 + class level + Dexterity modifier) or be blinded for 1d2 rounds. Creatures without eyes or other obvious visual sensory organs are immune to this ability.
At level 7, this ability no longer provokes attacks of opportunity.
Flick Away (Ex): Starting at fourth level, as a standard action, you may use your scythe to initiate a bull rush attempt - see Brush Off. You may only use Flick Away when weilding a scythe.
At 9th level, you may use Flick Away as a normal part of any melee attack with your scythe.
Reach of the Reaper (Ex): Starting at fifth level, you have learned how to use your scythe effectively without forcing yourself to be pinned next to an opponent. You may treat any scythe you weild as a 10ft reach weapon. You still threaten any foes adjacent to you.
For Whom the Bell Tolls (Ex): Fear can be a powerful weapon against the weak-willed and the weak-minded, and it is easy to inspire when one weilds Death's weapon. Sarting at sixth level, whenever you make a successful melee attack against a foe wearing Medium or Heavy armor with your scythe, a mournful, bell-like sound fills the air. The victim must make a Will save (DC 10 + Flick Reaper level + Cha modifier) or become Shaken. If they fail another Will save against one of your attacks, they become Frightened, and if they fail a third, Panicked. This is a sonic, mind-affecting ability.
Long Arm of Death (Ex): Starting at tenth level, your hard work has finally paid off, making you the unquestioned master of the battle near you. You may make an unlimited number of attacks of opportunity against foes you threaten while you weild a scythe. Furthermore, instead of using Brush Off, if you make an attack of opportunity on a foe attempting to leave your threatened space, you may make a opposed Strength check, as if you were making a bull rush attempt. If you succeed, you halt their movement and pull them five feet towards you.