Inculta
2019-03-01, 08:09 AM
Hello everyone! I've been reading OFTS comic and this forum on DnD 5e for years and today I've registered to share with you with a vision, that struck me as lightning and made me restless for the whole night, while I was confirming and studying all possible rules in PHB and clariffications in Sage's Advice.
I've started playing AL games recently and all I wanted to do is to make a cool bounty-hunter type character. While deciding on the weaponry, my eyes noticed Net... For a moment I've been in confusion... Ranged Martial Thrown Weapon with 5/15 (always disadvantage on attacks), that deals 0 damage? What nonsence! There must to be a way to use it properly, right?
First, we will be using PHB +1, as AL requires. For +1 we choose Xanathars guide to everything.
Race - Variant Human. Feat: Crossbow Expert
Starting Class: that's a bit complicated. Warrior will get you right into the action from the first level. Ranger, on the other hand, provide you with interesting possibilities later, while being a bit weaker during 1-2 levels, then warrior.
Statring Equipment: AL doesn't allow you to roll starting gold, but it allows you to sell starting equipment. Just don't forget about selling for half-price. So, pick everything most expensive and sell it, or wait for level 2, when you get 75 gold, but all you need to buy: Hand Crossbow, ammunition for it, and Nets.
So, what can our level 1-2 Bobba Net do?
Action: Attack with Net (+2(prof)+3(dex)+2(archery)) if in mellee range of an enemy without disadvantage.
Bonus action: attack with hand-crossbow as allowed by Crossbow Expert with advantage, if net landed on enemy. Moreover, all your party now has advantage on attacks against that enemy, until it is freed. And finnaly, one of the enemies loses it's full action(or one of the attacks) to get out of the net.
In sage's advice it has been clarified, that Attack with net prevents using further attacks during Action it was used in, not during your turn - so, you indeed CAN shoot Hand-Crossbow with bonus action. If you are a warrior, you can use Action Surge and attack again with advantage on the neted enemy, because it grants you another separate Action from the action, during which Net was used.
After that, your actions in subsequent turns vary from DM's rulling.
There can be two outcomes:
1) Your DM allowed you to carry several Nets in "quick-access" and you can keep it going like on the first turn.
2) Your DM didn't allow it or enemy somehow still stuck in the Net. In that case you use your Action to attack with hand-crossbow and bonus action to attack with it again. Both times with advantage. Sage's Advice also referes to this course of action as correct, however Miles mentiones, that he wouldn't allow it personally if he was DM (and he seems to know what's coming next).
During level 3, if you took Ranger path you will be able to choose Gloom Stalker and make THREE attacks during your first turn while using hand-crossbow. However, I advice on spending Bonus Action on Hunter's Mark, as it effectively grants you: 2d6+6(crossbow + dex) +2d6 (mark)+1d8(gloom stalker ability) damage against 3d6+9 +1d8 damage. If you are targeting Boss-like enemy, you better use first one, however, if an enemy is weak, the second option might finish him off.
Level 4 will allow you to take Sharpshooter and add another +10 damage, and advantage from Net will compensate -5 on rolls.
This seems to me very powerful first 4 levels. I believe, that 3d6+9 option is better, then 2d10 (heavy crossbow)+6 as it gives you more chances to crit and average dps is a bit higher.
My questions are:
Is there any way to improve Net-usage beyond level 4?
Is it worth abandoning level 5 extra attack and get some levels in Rogue instead? Because both Assasin and Scout rogue seems to benefit a lot from using net and crossbow, especially with additional sneak-attack damage.
I see this as one of the most powerful playstyle for 1-4 levels, but want to make it go higher levels also.
I've been searching, but couldn't find anything to help it. Dual Wielder was my hope, but it allows attacking with bonus action only for Mellee weapons, so I couldn't find a way to move Net attack away from Action, which can be used for Extra Attack.
I've been searching net (regarding net, huh!) for days, but it seems, that community only came up with the same ideas, as I stated above, I just summarised them into some 1-4 character build for ranger, with fighter alternative. Is there something I am missing?
Will be glad to read your ideas and comments.
P.S. Sorry for mistakes, I am not native english speaker.
I've started playing AL games recently and all I wanted to do is to make a cool bounty-hunter type character. While deciding on the weaponry, my eyes noticed Net... For a moment I've been in confusion... Ranged Martial Thrown Weapon with 5/15 (always disadvantage on attacks), that deals 0 damage? What nonsence! There must to be a way to use it properly, right?
First, we will be using PHB +1, as AL requires. For +1 we choose Xanathars guide to everything.
Race - Variant Human. Feat: Crossbow Expert
Starting Class: that's a bit complicated. Warrior will get you right into the action from the first level. Ranger, on the other hand, provide you with interesting possibilities later, while being a bit weaker during 1-2 levels, then warrior.
Statring Equipment: AL doesn't allow you to roll starting gold, but it allows you to sell starting equipment. Just don't forget about selling for half-price. So, pick everything most expensive and sell it, or wait for level 2, when you get 75 gold, but all you need to buy: Hand Crossbow, ammunition for it, and Nets.
So, what can our level 1-2 Bobba Net do?
Action: Attack with Net (+2(prof)+3(dex)+2(archery)) if in mellee range of an enemy without disadvantage.
Bonus action: attack with hand-crossbow as allowed by Crossbow Expert with advantage, if net landed on enemy. Moreover, all your party now has advantage on attacks against that enemy, until it is freed. And finnaly, one of the enemies loses it's full action(or one of the attacks) to get out of the net.
In sage's advice it has been clarified, that Attack with net prevents using further attacks during Action it was used in, not during your turn - so, you indeed CAN shoot Hand-Crossbow with bonus action. If you are a warrior, you can use Action Surge and attack again with advantage on the neted enemy, because it grants you another separate Action from the action, during which Net was used.
After that, your actions in subsequent turns vary from DM's rulling.
There can be two outcomes:
1) Your DM allowed you to carry several Nets in "quick-access" and you can keep it going like on the first turn.
2) Your DM didn't allow it or enemy somehow still stuck in the Net. In that case you use your Action to attack with hand-crossbow and bonus action to attack with it again. Both times with advantage. Sage's Advice also referes to this course of action as correct, however Miles mentiones, that he wouldn't allow it personally if he was DM (and he seems to know what's coming next).
During level 3, if you took Ranger path you will be able to choose Gloom Stalker and make THREE attacks during your first turn while using hand-crossbow. However, I advice on spending Bonus Action on Hunter's Mark, as it effectively grants you: 2d6+6(crossbow + dex) +2d6 (mark)+1d8(gloom stalker ability) damage against 3d6+9 +1d8 damage. If you are targeting Boss-like enemy, you better use first one, however, if an enemy is weak, the second option might finish him off.
Level 4 will allow you to take Sharpshooter and add another +10 damage, and advantage from Net will compensate -5 on rolls.
This seems to me very powerful first 4 levels. I believe, that 3d6+9 option is better, then 2d10 (heavy crossbow)+6 as it gives you more chances to crit and average dps is a bit higher.
My questions are:
Is there any way to improve Net-usage beyond level 4?
Is it worth abandoning level 5 extra attack and get some levels in Rogue instead? Because both Assasin and Scout rogue seems to benefit a lot from using net and crossbow, especially with additional sneak-attack damage.
I see this as one of the most powerful playstyle for 1-4 levels, but want to make it go higher levels also.
I've been searching, but couldn't find anything to help it. Dual Wielder was my hope, but it allows attacking with bonus action only for Mellee weapons, so I couldn't find a way to move Net attack away from Action, which can be used for Extra Attack.
I've been searching net (regarding net, huh!) for days, but it seems, that community only came up with the same ideas, as I stated above, I just summarised them into some 1-4 character build for ranger, with fighter alternative. Is there something I am missing?
Will be glad to read your ideas and comments.
P.S. Sorry for mistakes, I am not native english speaker.