OACSNY97
2019-03-02, 08:40 PM
Looking for build help, especially with feats
I'm currently playing a Scales of War 4e game where all WotC material is allowed.
I'm looking for some advice on a feats and possibly items and powers wishlist for the rest of heroic tier.
My GM is ok with a certain level of rebuilding above and beyond retraining at level up.
My character is currently a level 3 Shadar-kai Protector Druid with a Fey Blink Dog and Circle of Shelter feature.
Overall, I want to play something of a plant mage specializing in difficult terrain.
As a couple of notes, at this point, I have not yet bothered summoning anything besides my companion Blink Dog and I'm having difficulties making great use of the shapeshifting.
Playing a controller is also something of an experiment for me as my natural inclination is towards playing a buffing and healing leader that can occasionally offer a good smack.
I'm also feeling a bit short on healing surges since I'm spending a lot of them on keeping my pet alive.
The rest of the build is as follows:
Class- Protector Druid (GM ok with using 4core dailies instead of Essentials extra summons at subsequent levels)
Race- Shadar-kai
Pet- Blink Dog
Theme- Fey Beast Tamer
Background- Moonshae Isles (chosen for the saves and the language as I wasn't fond of any of the more thematically sensible options and willing to trade out)
Ability scores at level 3-
STR 10
CON 13
DEX 16 (14+2 racial)
INT 13
WIS 18 (16+2 racial)
CHA 10
Skills-
Nature
Athletics
Endurance
Perception
Powers-
Primal Attunements
Air Spirit
Verdant Touch
Call the Spirits
At-Wills
Grasping Tide
Swarm of Locusts
Encounters
Thorn Spray (Lvl 1)
Wind Wall (Lvl 3)
Daily-
Summon Natural Ally (Lvl 1)
Utilities-
Nature's Growth (Lvl 1)
Seed of Healing (Lvl 2) (may train out)
Shadow Jaunt (racial)
Feats-
Beastwalker Circle
Staff Expertise
Major Equipment-
Earthroot Staff +1 (Lvl 3)
Hide armor
Potion of Healing x2
I want to play up why a Shadar-kai might have been called to being a Druid and that's led me to plant mage- everyone likes to eat after all and the Shadowfell is not known for easy living.
As such, I'm planning on taking the following powers:
Lvl 5 Daily- Vine Serpents
Lvl 6 Utility- Leaf Wall
Lvl 7 Encounter- ??? (probably will just take Charm Beast because it's the sky blue power of the level since nothing plant based jumps out at me)
Lvl 9 Daily- Entangle
Lvl 10 Utility- ??? (Feywild Sojourn, Goodberry or one of the buffs- depends a lot on some other party build choices)
Ability score increases- please critique
WIS at both 4th and 8th
CON at 4th because I want a +2 in FORT and the extra healing surge
DEX at 8th because keeping up with secondary riders
Feats are what's holding me up. I'm looking at most of them and am just bored. I like feats that play with elemental synergy once the feat taxes are taken care of but I'm mostly doing untyped damage. I'm enjoying making zones of difficult terrain and would be willing to consider feats that help trap enemies in the zones.
Is World's Serpent's Grasp useful here? It's one of very few that look fun rather than just math fix.
Should I take my GM's advice and take Agile Form even though my character is mostly in bipedal form?
Is there a worthwhile multiclass feat?
Thank you for reading this wall of text.
I'm currently playing a Scales of War 4e game where all WotC material is allowed.
I'm looking for some advice on a feats and possibly items and powers wishlist for the rest of heroic tier.
My GM is ok with a certain level of rebuilding above and beyond retraining at level up.
My character is currently a level 3 Shadar-kai Protector Druid with a Fey Blink Dog and Circle of Shelter feature.
Overall, I want to play something of a plant mage specializing in difficult terrain.
As a couple of notes, at this point, I have not yet bothered summoning anything besides my companion Blink Dog and I'm having difficulties making great use of the shapeshifting.
Playing a controller is also something of an experiment for me as my natural inclination is towards playing a buffing and healing leader that can occasionally offer a good smack.
I'm also feeling a bit short on healing surges since I'm spending a lot of them on keeping my pet alive.
The rest of the build is as follows:
Class- Protector Druid (GM ok with using 4core dailies instead of Essentials extra summons at subsequent levels)
Race- Shadar-kai
Pet- Blink Dog
Theme- Fey Beast Tamer
Background- Moonshae Isles (chosen for the saves and the language as I wasn't fond of any of the more thematically sensible options and willing to trade out)
Ability scores at level 3-
STR 10
CON 13
DEX 16 (14+2 racial)
INT 13
WIS 18 (16+2 racial)
CHA 10
Skills-
Nature
Athletics
Endurance
Perception
Powers-
Primal Attunements
Air Spirit
Verdant Touch
Call the Spirits
At-Wills
Grasping Tide
Swarm of Locusts
Encounters
Thorn Spray (Lvl 1)
Wind Wall (Lvl 3)
Daily-
Summon Natural Ally (Lvl 1)
Utilities-
Nature's Growth (Lvl 1)
Seed of Healing (Lvl 2) (may train out)
Shadow Jaunt (racial)
Feats-
Beastwalker Circle
Staff Expertise
Major Equipment-
Earthroot Staff +1 (Lvl 3)
Hide armor
Potion of Healing x2
I want to play up why a Shadar-kai might have been called to being a Druid and that's led me to plant mage- everyone likes to eat after all and the Shadowfell is not known for easy living.
As such, I'm planning on taking the following powers:
Lvl 5 Daily- Vine Serpents
Lvl 6 Utility- Leaf Wall
Lvl 7 Encounter- ??? (probably will just take Charm Beast because it's the sky blue power of the level since nothing plant based jumps out at me)
Lvl 9 Daily- Entangle
Lvl 10 Utility- ??? (Feywild Sojourn, Goodberry or one of the buffs- depends a lot on some other party build choices)
Ability score increases- please critique
WIS at both 4th and 8th
CON at 4th because I want a +2 in FORT and the extra healing surge
DEX at 8th because keeping up with secondary riders
Feats are what's holding me up. I'm looking at most of them and am just bored. I like feats that play with elemental synergy once the feat taxes are taken care of but I'm mostly doing untyped damage. I'm enjoying making zones of difficult terrain and would be willing to consider feats that help trap enemies in the zones.
Is World's Serpent's Grasp useful here? It's one of very few that look fun rather than just math fix.
Should I take my GM's advice and take Agile Form even though my character is mostly in bipedal form?
Is there a worthwhile multiclass feat?
Thank you for reading this wall of text.