Ogrillian
2019-03-03, 03:24 AM
I’ve been playing a spear wielding monk for a while now, and a friend of mine wanted to play a monk as well, we’re both Martial arts fans, and he wanted to know why a monk’s attacks are reduced to using slow kicks for their unarmed strikes. I told him to re-read the manual it counts as any body part. And he came up with the following reasons.
1. An untrained person can use 2 or more punches in the same time a trained person could swing anything heavier than a small dagger. While a kick would take the same time
2. A monk’s speed when carrying the same amount of weight as an equal leveled fighter, is by definition moving your body faster, yet a trained unfettered arm cannot be swung as many times as a Greataxe wielded by a fighter.
3. Anyone who has watched Cops or MMA knows a headbut does NOT require a free hand, but restrained hands reduces kicking ability.
Yes I know this involves real world mechanics, but he brought up an interesting argument, and he has valid points
Can anyone think of a way to change this, either by class rules or subclass? No multiclassing is allowed for players.
1. An untrained person can use 2 or more punches in the same time a trained person could swing anything heavier than a small dagger. While a kick would take the same time
2. A monk’s speed when carrying the same amount of weight as an equal leveled fighter, is by definition moving your body faster, yet a trained unfettered arm cannot be swung as many times as a Greataxe wielded by a fighter.
3. Anyone who has watched Cops or MMA knows a headbut does NOT require a free hand, but restrained hands reduces kicking ability.
Yes I know this involves real world mechanics, but he brought up an interesting argument, and he has valid points
Can anyone think of a way to change this, either by class rules or subclass? No multiclassing is allowed for players.