Edgerunner
2019-03-03, 03:04 PM
LvL 18 One-Shot. Hill Dwarf, 21 AC, Tempest Cleric 10 / Fighter Champion 8
Stats; 19 STR (Gauntlets), 14 DEX, 16 CON, 12 INT, 20 WIS, 10 CHR
Feats; Polearm Master, Mobile, Resilient CON
Magic Items; Animated Shield, Gauntlets of Ogre Power, Staff of Thunder and Lightning
Strategy: +2 DEX gets us better Initiative. I went Champion for Extra Attacks, Improved Crits and a lack of Bonus Action abilities except Second Wind. Cleric abilities will be using most of my bonus actions. PAM is for the bonus action attack but mainly because of the Reaction attack when they enter your reach. This build has two very solid Reactions so should be able to use it every round.
This build allows me to Attack at least twice with a +2 weapon or cast a 1 Action spell. Bonus Actions are various and plentiful. Resilient CON and being next to a Paladin's Aura gives me proficiency in CON Saves and a +? for those concentration saves.
Animated Shield allows me to wield the staff two handed for extra damage.
I can see lots of Spiritual Weapon, Spirit Guardians while getting 2 attacks going on.
How the Staff of Thunder and Lightning synergizes with Tempest Cleric:
Thunderbolt Strike; Any time you do Lightning damage
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
The Staff does have a couple abilities that can add a Lightning damage effecting the 10' Push then.
Wrath of the Storm however works Very nicely with it (up to 5 times per/Long rest) and is a Great use for your Reaction for a Yo-Yo effect. It does conflict with PAMs Reaction for the attack but having two options means you can use your Reaction Every Round to good effect.
Call Lightning has Excelent use here if you must control a single enemy and can hold concentration. If the storm is already present you add 1d10 extra damage. This spell is Situational at best.
Destructive Wrath; Channel Divinity 2 per/Long rest
You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Lightning Strike(via the staff) is a solid use for this ability if targets line up. Can add Wrath of the Storm for a 10' Push, to all of them maybe?? DC 17 DEX save vs half damage of 9d6 Lightning.
Destructive Wave and Call Lightning may be a good use here but it feels like using Channel Divinity is under productive for damage done. I would love to hear another good use of this ability.
Divine Strike;
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target.
With Extra Attack I see this being used every round.
If I have missed any Combinations, Ideas or if I am interpreting something incorrectly, Please feel free to comment and make a suggestion.
Stats; 19 STR (Gauntlets), 14 DEX, 16 CON, 12 INT, 20 WIS, 10 CHR
Feats; Polearm Master, Mobile, Resilient CON
Magic Items; Animated Shield, Gauntlets of Ogre Power, Staff of Thunder and Lightning
Strategy: +2 DEX gets us better Initiative. I went Champion for Extra Attacks, Improved Crits and a lack of Bonus Action abilities except Second Wind. Cleric abilities will be using most of my bonus actions. PAM is for the bonus action attack but mainly because of the Reaction attack when they enter your reach. This build has two very solid Reactions so should be able to use it every round.
This build allows me to Attack at least twice with a +2 weapon or cast a 1 Action spell. Bonus Actions are various and plentiful. Resilient CON and being next to a Paladin's Aura gives me proficiency in CON Saves and a +? for those concentration saves.
Animated Shield allows me to wield the staff two handed for extra damage.
I can see lots of Spiritual Weapon, Spirit Guardians while getting 2 attacks going on.
How the Staff of Thunder and Lightning synergizes with Tempest Cleric:
Thunderbolt Strike; Any time you do Lightning damage
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
The Staff does have a couple abilities that can add a Lightning damage effecting the 10' Push then.
Wrath of the Storm however works Very nicely with it (up to 5 times per/Long rest) and is a Great use for your Reaction for a Yo-Yo effect. It does conflict with PAMs Reaction for the attack but having two options means you can use your Reaction Every Round to good effect.
Call Lightning has Excelent use here if you must control a single enemy and can hold concentration. If the storm is already present you add 1d10 extra damage. This spell is Situational at best.
Destructive Wrath; Channel Divinity 2 per/Long rest
You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Lightning Strike(via the staff) is a solid use for this ability if targets line up. Can add Wrath of the Storm for a 10' Push, to all of them maybe?? DC 17 DEX save vs half damage of 9d6 Lightning.
Destructive Wave and Call Lightning may be a good use here but it feels like using Channel Divinity is under productive for damage done. I would love to hear another good use of this ability.
Divine Strike;
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target.
With Extra Attack I see this being used every round.
If I have missed any Combinations, Ideas or if I am interpreting something incorrectly, Please feel free to comment and make a suggestion.