Beastlands
2019-03-05, 08:45 AM
Procedurally Generated content for games can be a super helpful tool. One thing it has always let me do is to make games last as long as we want as I add extra improv to pieces of the generated content.
Everything from dungeons, plot hooks, cities, organizations and much more can speed up time needed to plan for sessions. The idea is to use the content and fill in the blanks with the important details you want in your game.
So what I have been working on for a little over a year are procedurally generated monsters. With the idea that it would benefit players and the dungeon master that the same time because both parties wouldn't know what to expect! It is like the magical experience of playing dungeons and dragons for the first time. You see a monster and have no idea what it is capable of.
https://pbs.twimg.com/media/Dz5P0KDXcAATuAB.jpg
This is the key I made for my Monster Manual generator. Inside it talks about the various details I used to make the template. The monster themselves are fairly setting neutral and are easy to add to games. Each one has two descriptions that give you an idea of how the monster might act, and it is not always aggressive.
Here are a couple more examples:
Album (https://imgur.com/a/HRlf9v1)
Depending on the monsters alignment, descriptions and abilities will give you a great idea on what they would do, what they might look like and how they act. I usually will go onto something like scrolller (https://scrolller.com/r/ImaginaryBeasts) and using that a reference point to show my players if they want more information. Or at least give me more information I can also tell my players. Eventually, I want to add art that is also generated by code.
Currently, it can generate 285 monsters in a little under 5 minutes spread between cr 1/8th all the way to 26 and the different monster types.
One thing that is always great about these creatures is it can make a unique experience that even your veteran players will never see coming.
If you are still curious to learn more about my project I am actually running a Kickstarter (https://www.kickstarter.com/projects/beastlands/1559121143?ref=767966&token=296f4aba)to try to add illustrations and more options!
Everything from dungeons, plot hooks, cities, organizations and much more can speed up time needed to plan for sessions. The idea is to use the content and fill in the blanks with the important details you want in your game.
So what I have been working on for a little over a year are procedurally generated monsters. With the idea that it would benefit players and the dungeon master that the same time because both parties wouldn't know what to expect! It is like the magical experience of playing dungeons and dragons for the first time. You see a monster and have no idea what it is capable of.
https://pbs.twimg.com/media/Dz5P0KDXcAATuAB.jpg
This is the key I made for my Monster Manual generator. Inside it talks about the various details I used to make the template. The monster themselves are fairly setting neutral and are easy to add to games. Each one has two descriptions that give you an idea of how the monster might act, and it is not always aggressive.
Here are a couple more examples:
Album (https://imgur.com/a/HRlf9v1)
Depending on the monsters alignment, descriptions and abilities will give you a great idea on what they would do, what they might look like and how they act. I usually will go onto something like scrolller (https://scrolller.com/r/ImaginaryBeasts) and using that a reference point to show my players if they want more information. Or at least give me more information I can also tell my players. Eventually, I want to add art that is also generated by code.
Currently, it can generate 285 monsters in a little under 5 minutes spread between cr 1/8th all the way to 26 and the different monster types.
One thing that is always great about these creatures is it can make a unique experience that even your veteran players will never see coming.
If you are still curious to learn more about my project I am actually running a Kickstarter (https://www.kickstarter.com/projects/beastlands/1559121143?ref=767966&token=296f4aba)to try to add illustrations and more options!