Keravath
2019-03-05, 11:32 AM
A question on what information an arcane trickster rogue can receive from the mage hand.
Rules:
The mage hand spell:
"MACE HAND LEGERDEMAIN
Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
• You can stow one object the hand is holding in a container worn or carried by another creature.
• You can retrieve an object in a container worn or carried by another creature.
• You can use thieves' tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.
In addition, you can use the bonus action granted by your Cunning Action to control the hand."
"MAGE HAND
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds."
The spell only indicates that you create a floating spectral hand. No detail about the hand is given. You can perform certain actions without penalty at range using the Mage Hand.
The question is: What sensory feedback, if any, is provided by the hand?
The spell doesn't indicate either way. However, you can summon the hand anywhere within the range of 30'. It does not indicate that you need to be able to see where the hand is summoned. (Edit: The basic rules on spell targeting require that the target of the spell not be behind total cover which means you need to be able to see the location where it initially appears.)
Mage Hand Legerdemain indicates that the Arcane Trickster mage hand can be invisible. In addition, the arcane trickster can pick locks or disarm traps at a range of 30' and there is no requirement that they be able to see the hand or the target lock/trap in order to perform these actions.
This would require either the hand to be able to provide tactile feedback to the caster (at least the arcane trickster rogue) in order to perform these actions or the spell creates a semi-sentient hand that is able to go where the rogue can not see and perform the actions specified as possible in the spell description (open locks, disarm traps, stow and recover items from a container worn or carried by another character).
None of the special abilities state any requirement for the rogue to be able to see the target. RAW this is not a requirement for the use of either mage hand or mage hand legerdemain.
RAW it should be fine to (unless I am missing something):
- cast mage hand on the far side of a door and use it to open the lock/lift the bar blocking the door (if less than 10lbs)
(Edit: Can't target the far side of the door - but should be able to move it under the door if space available?)
- cast mage hand inside a chest to disarm a trap
(Edit: Can't cast it inside a chest since you can't see it - unless you make a small hole in the chest or otherwise create a way to see inside)
- cast mage hand to pick a pocket of a person in the next room, or plant evidence
All of these are possible RAW without any modifiers being applied to the activity - they are just applications of what the spell and mage hand legerdemain say they can do.
Do folks just apply the rules as written for this or does every DM have their own set of house rules? Since it is "magic", all of the RAW functionality can simply happen without need for an explanation of how it works but that makes it difficult to assess creative uses of mage hand when the player does something other than the specific specified actions.
Rules:
The mage hand spell:
"MACE HAND LEGERDEMAIN
Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
• You can stow one object the hand is holding in a container worn or carried by another creature.
• You can retrieve an object in a container worn or carried by another creature.
• You can use thieves' tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.
In addition, you can use the bonus action granted by your Cunning Action to control the hand."
"MAGE HAND
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds."
The spell only indicates that you create a floating spectral hand. No detail about the hand is given. You can perform certain actions without penalty at range using the Mage Hand.
The question is: What sensory feedback, if any, is provided by the hand?
The spell doesn't indicate either way. However, you can summon the hand anywhere within the range of 30'. It does not indicate that you need to be able to see where the hand is summoned. (Edit: The basic rules on spell targeting require that the target of the spell not be behind total cover which means you need to be able to see the location where it initially appears.)
Mage Hand Legerdemain indicates that the Arcane Trickster mage hand can be invisible. In addition, the arcane trickster can pick locks or disarm traps at a range of 30' and there is no requirement that they be able to see the hand or the target lock/trap in order to perform these actions.
This would require either the hand to be able to provide tactile feedback to the caster (at least the arcane trickster rogue) in order to perform these actions or the spell creates a semi-sentient hand that is able to go where the rogue can not see and perform the actions specified as possible in the spell description (open locks, disarm traps, stow and recover items from a container worn or carried by another character).
None of the special abilities state any requirement for the rogue to be able to see the target. RAW this is not a requirement for the use of either mage hand or mage hand legerdemain.
RAW it should be fine to (unless I am missing something):
- cast mage hand on the far side of a door and use it to open the lock/lift the bar blocking the door (if less than 10lbs)
(Edit: Can't target the far side of the door - but should be able to move it under the door if space available?)
- cast mage hand inside a chest to disarm a trap
(Edit: Can't cast it inside a chest since you can't see it - unless you make a small hole in the chest or otherwise create a way to see inside)
- cast mage hand to pick a pocket of a person in the next room, or plant evidence
All of these are possible RAW without any modifiers being applied to the activity - they are just applications of what the spell and mage hand legerdemain say they can do.
Do folks just apply the rules as written for this or does every DM have their own set of house rules? Since it is "magic", all of the RAW functionality can simply happen without need for an explanation of how it works but that makes it difficult to assess creative uses of mage hand when the player does something other than the specific specified actions.