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Skjaldbakka
2007-09-28, 10:13 PM
I am going to be joining a Star Wars Saga Ed. game. While I am quite experienced at D&D, I haven't done much Star Wars, and haven't even looked at the new ed. yet. I am wanting to play a tech-savvy character that is Force Sensitive (but doesn't know it). The game is starting at level 1, just before Clone Wars, and is 32 pt. buy.

Any suggestions would be appreciated.

KillianHawkeye
2007-09-29, 06:52 AM
I just picked up the new Star Wars book and I have to say I'm really liking it. The system is great!

For a tech savvy character, you'll want to be trained in the Mechanics and Use Computer skills. The Scoundrel and the Soldier get both of those as class skills. Unless you want to also be a combat expert, I'd suggest going with Scoundrel. You'll want a decently high Intelligence, since both of the above skills use it, and also to pick up some more trained skills.

Depending on exactly what you want to get out of being Force sensitive, there are two feats that you may be interested in: Force Sensitivity, and Strong In The Force. Force Sensitivity allows you to use the Use the Force skill and also gives you the option of choosing a Force talent in place of the talents available from your class. Strong In The Force lets you roll d8s instead of d6s when using a Force Point to add to your attack rolls or skill/ability checks.

As I said, you'll probably want a good Intelligence, and a good Charisma, too, since Use the Force goes off of Charisma. Some of the Force talents from the Sense talent tree could fit the character pretty well, and don't forget to familiarize yourself with the things you can do with the Use the Force skill untrained, if you take the Force Sensitivity feat. And as for your race and other stats, pretty much anything goes. It all depends on the specifics of what you want your character to be and what you want it to become. Have fun!

Skjaldbakka
2007-09-29, 07:46 PM
I have given some more thought to the concept of the character. I definitely going human soldier, and with any luck I have access to the book tonight.

EDIt- It turns out that I will not have access to the book tonight. Is there an SRD-like source for Star Wars?

Thoughts:

[name] is a human soldier who lost his leg below the knee in [insert military action here], which was replaced with a cybernetic limb.

He is strong in the force. I like the idea of being 'crazy lucky' via augmente force points. This may be how he only lost part of his leg, as opposed to dying. I'm thinking he lost his leg by stepping on a mine.

He likes gadgets. Growing up, he would take things apart and put them back together again, often with pieces left over, while at the same time making it work better.

How would these map game-mechanics wise?

Attilargh
2007-09-30, 12:51 AM
I'm afraid no SRD.

A good conflict might be the Stark Hyperspace War (http://starwars.wikia.com/wiki/Stark_Hyperspace_War) or the Yinchorri Uprising (http://starwars.wikia.com/wiki/Yinchorri_Uprising), just before the Clone Wars. Or you could make up your own little conflict.

Starting as a Scoundrel, picking up a (costly) cybernetic limb from the equipment section (Ask your GM, I don't think there is any mechanical bonuses for doing this.), picking up Strong in the Force and Force-Sensitive, and something from the tech specialist (http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1) web enhancement.

I have a lingering memory that cyvernetics hamper your use of the Force, but I could be wrong.

Skjaldbakka
2007-09-30, 02:10 AM
I have put more thought into the conceptual bit of this character. Hopefully I can talk the GM into giving me a free leg.


Ex-Military: This character (lets call him Bob, for now) used to be in the military, until he was forced into early retirement when he lost his leg in a military action. He has since been able to purchase a cybernetic replacement, but he decided to stay in the civilian sector.

Genius Mechanic: Growing up, Bob was the type who would take apart household electronic devices and put them back together again, often running better than they did before, and with pieces left over. Since he retired from the military, he has found work as a ship's mechanic.

Force-Sensitive (sort of): The Force is strong with Bob, but he doesn't really buy into the psuedo-religious Jedi stuff. Very 'Han Solo'-esque in that regard. I don't really want to be a 'force user' per-se, but I heard that there is a Force Point mechanic similar to action points in Eberron, and that there is also a feat that increases your +d6s to +d8s, and would be interested in said feat.

Human: I don't know why, but playing an alien race doesn't really appeal to me. Not really a big conceptual point, but I thought I should at least mention it.

Older and Wiser: I would like for Bob to be middle-aged, as long as it doesn't totally hose my effectiveness to do so.

Here is a suggestion from anothe forum:


STR: 12 DEX: 16 CON: 12 INT: 16 WIS: 10 CHA: 10 (Modify by age wanted)

Feats: Strong in the Force, Skill Focus (Mechanics)

Skills: Mechanics, Endurance, Initiative, Climb, Use Computers, Knowledge (Tactics), Swim

Talent: Demolitionist

Again if you give a little more info on where you want to go you can get a longer build. Here's my take on Bob:

When he was in the military he was a demolitionist as part of a commando squad. He learned the basics that all commandos learn. He knew how to swim and climb. He knew tactics and how to hack into bases. He was the best of the best. Too bad was is th operative word. Now He's using his talents for his shipmates, but his age belays his true skill. Although he doesn't have a usable connection to the force "Lady Luck" smiles on him in times of need.

He didn't bring up the cost-prohibitive nature of having a cybernetic limb, but hopefully I can diplomacize my DM into letting it slide for free (especially if there is no mechanical benefit).

KillianHawkeye
2007-09-30, 02:45 AM
As far as I can find, the effects of a cybernetic prosthesis are as follows: you take full damage from weapons and attacks which deal ion damage, and you incur a -1 penalty to Use the Force skill checks for each prosthetic limb you have (up to a maximum -5 penalty). Note that this does NOT affect the bonus to rolls that you gain when spending a Force Point.

As far as I can tell, you do not gain any benefit from having a prosthetic limb, unless they happen to mention it in some other unrelated part of the book. (I haven't quite read everything yet.)

Also, I could not find any info about the cost of the prosthesis except a notation that the character must pay the cost of the surgery in addition to the cost of the prosthesis. The cost of surgery is 500 credits per hour of the procedure. According to the description in the Cybernetic Surgery feat, attaching a prosthetic limb takes 1 hour of surgery (unless they fail the Treat Injury check and retry, requiring an additional hour of surgery).

I'd reconsider this if I were you.

Skjaldbakka
2007-09-30, 02:57 AM
That is unfortunate. I had kinda sold myself on the cybernetic leg thing, but I get the feeling that a) I might not be able to afford it at level 1 and b)I only get penalties from having one.

Bummer. Spending my starting money to be less effective kinda sucks. Maybe there is some benefit from a cybernetic limb. Like a bonus to jump checks or something. Given the backstory, I can probably get the leg for free, unless there is some benefit I gain.

Although, those drawbacks don't really alter my effectiveness as 'guy with gun'. Who is going to think to shoot me with an ion rifle anyway? And do those even do better damage than blaster rifles? The penalty of Use Force checks doesn't really matter, since I don't plan on learning to use the force with this character.

So, my stats after middle age modifier (assuming they use the same mechanic as D&D for that):

Str 12
Dex 15 (16 at 4th level)
Con 12
Int 16
Wis 12
Cha 10

Are any of these stats going to be too low to take feats/talents associated with a good rifle-using build?

Emperor Demonking
2007-09-30, 03:55 AM
Just ask your DM if you can have a free limb.

Level 1: Human scoundral, force sensitive, force boon, fools luck
Level 2: Soldier Devestating attack
Level: 3 scoundral, strong in the force, skill focus mechanics.
or

Level 1: Soldier, force sensitive, force boon, devestating ttack
Level 2: Scoundral fools luck
Level 3: Strong in the force, skill training (mechanics)

Skjaldbakka
2007-09-30, 04:06 AM
Level 1: Human scoundral, force sensitive, force boon, fools luck
Level 2: Soldier Devestating attack
Level: 3 scoundral, strong in the force, skill focus mechanics.

Is this a build that actually makes use of the Use Force skill? Or does Force Sensitive and Force Boon have some other benefit? How much differance does it make to take the Skill Focus at 1st level instead of (I have no idea which of those is the 1st level feat)? I would like to come in-game with the "really good at mechanics" aspect of the character already in play, since it is supposed to be a defining part of the character from an early age. Are those 1st level feats 1st level only?


EDIT- Is Mechanics not a Class Skill for soldiers?

Emperor Demonking
2007-09-30, 04:16 AM
Scoundral 1: force sensitive, skill focus mechanics, fools luck.
Level 2: Soldier Devestating attack
Level: 3 scoundral, force boon skill focus (use computers)

I'd reccomend this though.

Scoundral 1: Force sensitive, force boon, fools luck.
Scoundral 2: Skill focus (mechanics)
Soldier 1: Strong in the force, devestating strike.

Skjaldbakka
2007-09-30, 04:19 AM
Is the tech specialist (http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1) material worthwhile?