Mai
2019-03-10, 12:03 PM
So I have been running a game with 3 players. It is set in the early 1800's era of sorts. They even have magical equivalents of muskets that do 1d20 fire damage. (Though no player uses them. Only 1 uses pistols. (1d6) This game has my players being members of a privatized investigations and law enforfement agency known as 'Lacroix Investigations'.
In the last session, I had my kobold folk hero dressed up as a gnome and used prestidigitation to make his scales flesh colored" went into a club, and did the most racist (against gnomes) and steriotypical performance of an arrogant gnome. I had him roll performance, and he rolled a natural 1. So that's how he became this horrifyingly racist, steriotypical caricature of a gnome. (He did so badly that he distracted everyone from his part members. I had had him roll and figured if he rolled super high or super low either would be distracting. It was the most hilarious nat 1 I have ever seen.)
He horrendously offended a fellow gnome, who, unbeknownst to the party, was heavily involved in the underworld. (I won't say who incase the player sees this.) The gnome left and came back a while later. Unfortunately this kobold player devolved into bad pranks. (He was trying to imitate steriotypical gnomes prankster behavior and took it too far when he pulled the pants andb underwear down on a mafia soldier.)
So after a skirmish he was forced to flee. He met the real gnome on his way back to the party safehouse. His disguise is awry by this point of fleeing and the gnome sees through it. So our kobold starts talking about how well dragons enjoy raping the gnomeish god. (I want to clarify that I warned him this was dangerous, but he said his character hated gnomes with a passion. It this was anything else he would run. But he wanted to be true to his character. (Admirable enough.)
Needless to say, the gnome and his bodyguard take him out in 1 round. ( 1 of them crit, and the players are only level 2.) He is bleeding out and is 1 death save from dying, when his party arrive. His party try to convince the pissed off gnome to spare him. And he eventually does. (I wanted to be nice. I should have killed him if I was roleplay in the gnome well.) So the kobolds party member says some things that were not worded well, and the gnome thinks they belong to the claws of tiamat. (A new criminal sect the kobold invented to put pressure on the competing cartel and mafia.) In the end they make a deal to disband this nonexistent groupbin exchange for the kobolds life.
Now the criminal factions know that there are 3 confirmed lacroix agents after them, and that a kobold is assosiated with them. But as my kobold player temporarily uses magic tok change his scale.colors in public, they don't know that's these people. They do know that there is a kobold Warren in the sewers though. So now one of the underworld factions thinks the kobolds are stepping on their turf.
With all the background details explained, I have a question or two. I don't think I want just a kobold slaughter. These guys have a major best carved out of a sewer subsection that leads to their warrens. And kobolds love traps. I could use some advice on how to make my kobold players mad dash to save the kobolds interesting and possibly frightening.
In the last session, I had my kobold folk hero dressed up as a gnome and used prestidigitation to make his scales flesh colored" went into a club, and did the most racist (against gnomes) and steriotypical performance of an arrogant gnome. I had him roll performance, and he rolled a natural 1. So that's how he became this horrifyingly racist, steriotypical caricature of a gnome. (He did so badly that he distracted everyone from his part members. I had had him roll and figured if he rolled super high or super low either would be distracting. It was the most hilarious nat 1 I have ever seen.)
He horrendously offended a fellow gnome, who, unbeknownst to the party, was heavily involved in the underworld. (I won't say who incase the player sees this.) The gnome left and came back a while later. Unfortunately this kobold player devolved into bad pranks. (He was trying to imitate steriotypical gnomes prankster behavior and took it too far when he pulled the pants andb underwear down on a mafia soldier.)
So after a skirmish he was forced to flee. He met the real gnome on his way back to the party safehouse. His disguise is awry by this point of fleeing and the gnome sees through it. So our kobold starts talking about how well dragons enjoy raping the gnomeish god. (I want to clarify that I warned him this was dangerous, but he said his character hated gnomes with a passion. It this was anything else he would run. But he wanted to be true to his character. (Admirable enough.)
Needless to say, the gnome and his bodyguard take him out in 1 round. ( 1 of them crit, and the players are only level 2.) He is bleeding out and is 1 death save from dying, when his party arrive. His party try to convince the pissed off gnome to spare him. And he eventually does. (I wanted to be nice. I should have killed him if I was roleplay in the gnome well.) So the kobolds party member says some things that were not worded well, and the gnome thinks they belong to the claws of tiamat. (A new criminal sect the kobold invented to put pressure on the competing cartel and mafia.) In the end they make a deal to disband this nonexistent groupbin exchange for the kobolds life.
Now the criminal factions know that there are 3 confirmed lacroix agents after them, and that a kobold is assosiated with them. But as my kobold player temporarily uses magic tok change his scale.colors in public, they don't know that's these people. They do know that there is a kobold Warren in the sewers though. So now one of the underworld factions thinks the kobolds are stepping on their turf.
With all the background details explained, I have a question or two. I don't think I want just a kobold slaughter. These guys have a major best carved out of a sewer subsection that leads to their warrens. And kobolds love traps. I could use some advice on how to make my kobold players mad dash to save the kobolds interesting and possibly frightening.