Maerok
2007-09-29, 03:02 AM
Elder Lich
Requirements:
Template: Lich, Good Lich, or Lich Transformation class ability
Skills: Know Arcane/Religion/Planes (pick two) - 23 ranks; Spellcraft - 23 ranks
Spellcasting: Capable of casting epic spells
Feats: Greater Spell Focus (Necromancy)
Other: Must have traveled to the Astral Plane
HD: d12
Skills: The elder lich’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + Int Modifier
{table=head]Level|Special
1st|Continued Spellcasting; Innate Magic
2nd|Bulwark of Undeath (Turning)
3rd|Bonus Feat
4th|Bulwark of Undeath (Epic)
5th|Timeless Touch
6th|Bonus Feat
7th|Bulwark of Undeath (Resistance)
8th|Bulwark of Undeath (Epic and Bludgeoning)
9th|-
10th|Demilich Transformation[/table]
Elder Lich Travels: As part of advancing through the elder lich epic prestige class, the elder lich must make a trip to the Astral Plane for 1d12 months of study before it can take another level of this class.
Continued Spellcasting: The elder lich gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming an elder lich, the player must decide to which class to add the new level for the purpose of determining spells per day.
Innate Magic: At each level, choose on of the Demilich's at will abilities; the elder lich may use that spell-like ability twice per day. Choosing summon monster uses the seventh level version, summon monster VII.
Bulwark of Undeath (Turning): Add twice the elder lich's class levels to its turn resistance.
Bulwark of Undeath (Epic): The elder lich's damage reduction of 15/magic and bludgeoning becomes 15/epic.
Timeless Touch: The elder lich's touch attack deals 1d6+2 damage per class level.
Bulwark of Undeath (Resistance): The elder lich gains resistance to acid, fire, and sonic equal to twice its class level.
Bulwark of Undeath (Epic and Bludgeoning): The elder lich's damage reduction of 15/epic becomes 15/epic and bludgeoning.
Demilich Transformation: At tenth level, the elder lich's skeletal form erodes away to the distinct form of a demilich (typically a jewel-beset skull). All class features before this point are incorporated into the template and do not stack. It assumes to level adjustment and acquires its soul gems without expending XP or gp.
Bonus Feats*:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Spell Capacity, Permanent Emanation, Multispell, Negative Energy Burst, Spectral Strike, Spell Stowaway, Spell Opportunity, Tenacious Magic, Undead Mastery, Zone of Animation.
*=Characters who have benefited from the Advanced Learning class ability may choose to substitute another instance of that class ability instead of taking a new feat. This applies to any similar ability, at the DM's discretion.
Requirements:
Template: Lich, Good Lich, or Lich Transformation class ability
Skills: Know Arcane/Religion/Planes (pick two) - 23 ranks; Spellcraft - 23 ranks
Spellcasting: Capable of casting epic spells
Feats: Greater Spell Focus (Necromancy)
Other: Must have traveled to the Astral Plane
HD: d12
Skills: The elder lich’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + Int Modifier
{table=head]Level|Special
1st|Continued Spellcasting; Innate Magic
2nd|Bulwark of Undeath (Turning)
3rd|Bonus Feat
4th|Bulwark of Undeath (Epic)
5th|Timeless Touch
6th|Bonus Feat
7th|Bulwark of Undeath (Resistance)
8th|Bulwark of Undeath (Epic and Bludgeoning)
9th|-
10th|Demilich Transformation[/table]
Elder Lich Travels: As part of advancing through the elder lich epic prestige class, the elder lich must make a trip to the Astral Plane for 1d12 months of study before it can take another level of this class.
Continued Spellcasting: The elder lich gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming an elder lich, the player must decide to which class to add the new level for the purpose of determining spells per day.
Innate Magic: At each level, choose on of the Demilich's at will abilities; the elder lich may use that spell-like ability twice per day. Choosing summon monster uses the seventh level version, summon monster VII.
Bulwark of Undeath (Turning): Add twice the elder lich's class levels to its turn resistance.
Bulwark of Undeath (Epic): The elder lich's damage reduction of 15/magic and bludgeoning becomes 15/epic.
Timeless Touch: The elder lich's touch attack deals 1d6+2 damage per class level.
Bulwark of Undeath (Resistance): The elder lich gains resistance to acid, fire, and sonic equal to twice its class level.
Bulwark of Undeath (Epic and Bludgeoning): The elder lich's damage reduction of 15/epic becomes 15/epic and bludgeoning.
Demilich Transformation: At tenth level, the elder lich's skeletal form erodes away to the distinct form of a demilich (typically a jewel-beset skull). All class features before this point are incorporated into the template and do not stack. It assumes to level adjustment and acquires its soul gems without expending XP or gp.
Bonus Feats*:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Spell Capacity, Permanent Emanation, Multispell, Negative Energy Burst, Spectral Strike, Spell Stowaway, Spell Opportunity, Tenacious Magic, Undead Mastery, Zone of Animation.
*=Characters who have benefited from the Advanced Learning class ability may choose to substitute another instance of that class ability instead of taking a new feat. This applies to any similar ability, at the DM's discretion.