SpicyBoi_Nezu
2019-03-11, 11:00 AM
Story of Bingo Beef, the Mountain Orc Minotaur, tank & dps
I created a Half-Minotaur, with the other half being a Mountain orc (Races of Faerun), he is a 5th level Fighter, and I'm planning on multi-classing after level 6 (Get those last 2 feats).
Stats: *REVISED*
Hp- 86
AC- 21
40ft Movement
Strength- 30
Dexterity- 16
Constitution- 22
Intelligence- 12
Wisdom- 10
Charisma- 11
Feats (Not Necessarily in Order): Tomb Tainted Soul, Improved Toughness, Combat Reflexes, Stand Still, Power Attack, & Improved Bullrush
*(Knock-Back & Cleave) at level 6*
He is is a large creature, and uses a glaive (15ft of range) paired with Standstill and eventually Knockdown to prevent enemies from getting close, as well as a Greataxe for whenever they do get close, and because of his racial ability, Monstrous weapon Wielding, he can "two-hand" the axe, because he can treat 2-handed weapons as 1-handed, therefore his axe does (3d6+15)
He has ranks in Intimidate, so that he can routinely demoralize opponents, and eventually get the "Never Outnumbered" Skill trick. He also put a few into Climb, Jump, and such, the few skills that aren't covered in the party.
For those wondering, he got a +16 to strength, -2 to dexterity, +6 to constitution, -2 to intelligence, +2 to wisdom
The stats are a bit crazy, because the description for Half-Minotaur template, states that it is applied to medium creatures it increases their size to large adding +10 movement and all stat increases appropriate for a size increase, I assumed it would be the same as the monnster advancement table, so it should be
Medium->Large +8str -2dex +4con +2NA -1to hit/AC
Applied to the +4str, +2con, +2wis, -2int +2NA plus other abilities for base template
I'm not sure of the best prestige class, so I was planning on multiclassing into another base class, like Barbarian or Ranger, but I wasn't sure. I decided that since my knowledge of non-PHB books is limited, I would ask here. I could just continue in fighter, picking up feats as I go, but i'd prefer to keep them to a manageable level, he has 6(8) feats already, and I don't really know what else to give him. I have given up being the tank, and choose to be 100% DPS, but protecting my party, because if the enemies cant get past me, they cant hurt my teammates.
And for anyone who has noticed my other 4 posts in the past few days will know that I am trying every different combination of character, Serial Killer, Paladin, Tank, Dps. And I can't seem to settle on one particular character for this evil campaign.
For those who don't know, this is our party at the moment
Frenchie- Skeleton necromancer that heals us by dropping summoned skeletons on us, which explode, dealing negative damage to the enemy, and healing us, Except Demki
Deimos- Deimos (Fallen Aasimar) Warlock, that specializes in either shooting from a distance, or smoothe-talking people with his criminally high diplomacy
Demki- Tiefling Dual-Wielder, runs around, swinging her scimitar and rapier, stabbing anything she can get her little hands on, only one in the party that doesn't heal from negative energy (has a stache of healing potions, just in case)
Jorje*- Hellbred Fighter, who's only goal is to have a high AC and an even higher intimidate, he doesn't do much, if he see's an enemy, he hits it, usually at the same time that Deimos is trying to talk to it (They don't get along well)
*This was the character that a player made, and he has now left the group, so I'm bringing my own Tank to the table as a replacement*
I created a Half-Minotaur, with the other half being a Mountain orc (Races of Faerun), he is a 5th level Fighter, and I'm planning on multi-classing after level 6 (Get those last 2 feats).
Stats: *REVISED*
Hp- 86
AC- 21
40ft Movement
Strength- 30
Dexterity- 16
Constitution- 22
Intelligence- 12
Wisdom- 10
Charisma- 11
Feats (Not Necessarily in Order): Tomb Tainted Soul, Improved Toughness, Combat Reflexes, Stand Still, Power Attack, & Improved Bullrush
*(Knock-Back & Cleave) at level 6*
He is is a large creature, and uses a glaive (15ft of range) paired with Standstill and eventually Knockdown to prevent enemies from getting close, as well as a Greataxe for whenever they do get close, and because of his racial ability, Monstrous weapon Wielding, he can "two-hand" the axe, because he can treat 2-handed weapons as 1-handed, therefore his axe does (3d6+15)
He has ranks in Intimidate, so that he can routinely demoralize opponents, and eventually get the "Never Outnumbered" Skill trick. He also put a few into Climb, Jump, and such, the few skills that aren't covered in the party.
For those wondering, he got a +16 to strength, -2 to dexterity, +6 to constitution, -2 to intelligence, +2 to wisdom
The stats are a bit crazy, because the description for Half-Minotaur template, states that it is applied to medium creatures it increases their size to large adding +10 movement and all stat increases appropriate for a size increase, I assumed it would be the same as the monnster advancement table, so it should be
Medium->Large +8str -2dex +4con +2NA -1to hit/AC
Applied to the +4str, +2con, +2wis, -2int +2NA plus other abilities for base template
I'm not sure of the best prestige class, so I was planning on multiclassing into another base class, like Barbarian or Ranger, but I wasn't sure. I decided that since my knowledge of non-PHB books is limited, I would ask here. I could just continue in fighter, picking up feats as I go, but i'd prefer to keep them to a manageable level, he has 6(8) feats already, and I don't really know what else to give him. I have given up being the tank, and choose to be 100% DPS, but protecting my party, because if the enemies cant get past me, they cant hurt my teammates.
And for anyone who has noticed my other 4 posts in the past few days will know that I am trying every different combination of character, Serial Killer, Paladin, Tank, Dps. And I can't seem to settle on one particular character for this evil campaign.
For those who don't know, this is our party at the moment
Frenchie- Skeleton necromancer that heals us by dropping summoned skeletons on us, which explode, dealing negative damage to the enemy, and healing us, Except Demki
Deimos- Deimos (Fallen Aasimar) Warlock, that specializes in either shooting from a distance, or smoothe-talking people with his criminally high diplomacy
Demki- Tiefling Dual-Wielder, runs around, swinging her scimitar and rapier, stabbing anything she can get her little hands on, only one in the party that doesn't heal from negative energy (has a stache of healing potions, just in case)
Jorje*- Hellbred Fighter, who's only goal is to have a high AC and an even higher intimidate, he doesn't do much, if he see's an enemy, he hits it, usually at the same time that Deimos is trying to talk to it (They don't get along well)
*This was the character that a player made, and he has now left the group, so I'm bringing my own Tank to the table as a replacement*