tedcahill2
2019-03-11, 11:31 AM
Engagement is a mechanic from the Tyranny and Pillars of Eternity computer games. It's really similar to Attacks of Opportunity but from just reading how it works I think it provides better tactical options.
Engagement Rules: If you move into the attack range of an opponent equipped with a melee weapon that opponent can choose to engage you. If they do so your current movement stops. You can move around and take actions freely from within your opponent threat range, but if you try to leave their area you are subject to a disengagement attack, which your opponent gets a bonus to hit on. By default each character/NPC/monster can only engage a single opponent. Some abilities increase the number of opponents you can engage.
What I really like about engagement is that it actually allows you to protect your back line in a meaningful way. It's not exactly like a taunt skill from an MMO, but it does force enemies to either take the long way around you to get to your back line, or spend a could turns moving past you. It also means that an archer or mage can't as easily kite around a melee fighter.
Has anyone ever tried implementing anything like this into their D&D game?
Engagement Rules: If you move into the attack range of an opponent equipped with a melee weapon that opponent can choose to engage you. If they do so your current movement stops. You can move around and take actions freely from within your opponent threat range, but if you try to leave their area you are subject to a disengagement attack, which your opponent gets a bonus to hit on. By default each character/NPC/monster can only engage a single opponent. Some abilities increase the number of opponents you can engage.
What I really like about engagement is that it actually allows you to protect your back line in a meaningful way. It's not exactly like a taunt skill from an MMO, but it does force enemies to either take the long way around you to get to your back line, or spend a could turns moving past you. It also means that an archer or mage can't as easily kite around a melee fighter.
Has anyone ever tried implementing anything like this into their D&D game?