rel
2019-03-13, 12:47 AM
I want to try running a game with slow level advancement.
REALLY slow level advancement.
10 sessions in and the PC's hit level 2. That kind of slow advancement.
Lets leave the discussion of my reasons and whether or not this is a good idea aside for now.
I Request Aid:
I want ideas for non level-up advances I can give the players to keep the game interesting for the long stretches of time between level ups.
Boosts to competency I can dole out to give a feeling of growth without moving the game out of the level 1 zone where the aristocrat pulling a hand crossbow out of his desk is a source of concern not mirth.
To facilitate this I want to keep HP, BAB and skill caps the same so + numbers boosts of this sort are not ideal.
Flavorful tricks that help define an archetype or broaden a characters competency are good.
Here are some sample ideas to get people started:
- max ranks in a skill you were not previously trained in
- a skill becomes a class skill and your existing ranks in it a recalculated to reflect this
- access to a skill trick from a restricted list ignoring the normal restrictions and costs of purchasing one
- a pool of eberron style action points with a periodic refresh mechanic other than leveling up
- some sort of costly cheat death mechanic e.g. ignore death by taking a crippling injury
- limited access to a cantrip or level 1 spell from a restricted list of options
- a free luck feat or feats from a limited list
- training with a new type of weapon and maybe a helpful feat for that style of fighting
So, go forth! Give me any ideas you may have, suggest house rules and generally offer advice (as long as it isn't use 5e or e6).
I look forward to hearing from everyone
REALLY slow level advancement.
10 sessions in and the PC's hit level 2. That kind of slow advancement.
Lets leave the discussion of my reasons and whether or not this is a good idea aside for now.
I Request Aid:
I want ideas for non level-up advances I can give the players to keep the game interesting for the long stretches of time between level ups.
Boosts to competency I can dole out to give a feeling of growth without moving the game out of the level 1 zone where the aristocrat pulling a hand crossbow out of his desk is a source of concern not mirth.
To facilitate this I want to keep HP, BAB and skill caps the same so + numbers boosts of this sort are not ideal.
Flavorful tricks that help define an archetype or broaden a characters competency are good.
Here are some sample ideas to get people started:
- max ranks in a skill you were not previously trained in
- a skill becomes a class skill and your existing ranks in it a recalculated to reflect this
- access to a skill trick from a restricted list ignoring the normal restrictions and costs of purchasing one
- a pool of eberron style action points with a periodic refresh mechanic other than leveling up
- some sort of costly cheat death mechanic e.g. ignore death by taking a crippling injury
- limited access to a cantrip or level 1 spell from a restricted list of options
- a free luck feat or feats from a limited list
- training with a new type of weapon and maybe a helpful feat for that style of fighting
So, go forth! Give me any ideas you may have, suggest house rules and generally offer advice (as long as it isn't use 5e or e6).
I look forward to hearing from everyone