Yunru
2019-03-13, 04:46 AM
The Oath of the Dragon binds a paladin to the whims and machinations of a dragon. Sometimes called dragoons, dragon knights, or dragon riders, these paladins hold themselves to the same ideals as their chosen master. They hold dragons as their ideals, and incorporate images of draconic wings into their helmets or coats of arms.
Tenets of Devotion:
Though the exact words and structures of the Oath of the Dragon vary, paladins of this oath share these tenets.
Gather Treasure. When treasure presents itself you must try to obtain it. A portion of this treasure should go towards your dragon master.
My Word is Law. When your dragon master gives a decree, you must follow it.
You Are My Claws. You must pursue any who oppose your dragon sponsor, and protect those who's interests align.
Oath Spells:
You gain oath spells at the paladin levels listed.
3rd: Chromatic Orb, Mage Armour
5th: Enthral, Levitate
9th: Fly, Haste
13th: Dominate Beast, Polymorph
17th: Control Winds, Hallow
Channel Devotion:
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Draconic Fury. As a bonus action, you give vent to a primal roar that increases your aggression and augments your fighting spirit.
For 1 minute, you deal extra damage equal to your Charisma modifier on a hit. The extra damage is of the type associated with your dragon master.
Wrathful Shout. As an action, you present your holy symbol and give vent to a shout that unsettles the enemies of your dragon master. Each hostile creature within 30 feet of you must make a Wisdom saving throw or be frightened of you until the end of your next turn.
Draconic Steed:
Starting at 7th level, you gain a Young Dragon companion, who's colour is the same as your dragon master. The dragon can move and take reactions freely, but can't use an action unless use your action to instruct it to. The Young Dragon can't use multiattack until you reach level 15.
While mounted upon it, the dragon's movement counts as your own for the purposes of feats, abilities and other effects.
Honorary Dragon:
Beginning at 15th level, you and your Draconic Steed have learnt how each other acts. You can communicate non-verbally and your Draconic Steed can take actions without you having to first spend an action of your own.
Soul of a Dragon:
At 20th level, you gain the soul of a dragon. As an action, you can magically manifest your dragon soul, gaining the following benefits for 1 minute:
• Wings sprout from your back and grant you a flying speed of 60 feet.
• Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can't use it again until you finish a long rest.
Homebrew Index (http://www.giantitp.com/forums/showthread.php?581718-Personal-Homebrew-Index)
Tenets of Devotion:
Though the exact words and structures of the Oath of the Dragon vary, paladins of this oath share these tenets.
Gather Treasure. When treasure presents itself you must try to obtain it. A portion of this treasure should go towards your dragon master.
My Word is Law. When your dragon master gives a decree, you must follow it.
You Are My Claws. You must pursue any who oppose your dragon sponsor, and protect those who's interests align.
Oath Spells:
You gain oath spells at the paladin levels listed.
3rd: Chromatic Orb, Mage Armour
5th: Enthral, Levitate
9th: Fly, Haste
13th: Dominate Beast, Polymorph
17th: Control Winds, Hallow
Channel Devotion:
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Draconic Fury. As a bonus action, you give vent to a primal roar that increases your aggression and augments your fighting spirit.
For 1 minute, you deal extra damage equal to your Charisma modifier on a hit. The extra damage is of the type associated with your dragon master.
Wrathful Shout. As an action, you present your holy symbol and give vent to a shout that unsettles the enemies of your dragon master. Each hostile creature within 30 feet of you must make a Wisdom saving throw or be frightened of you until the end of your next turn.
Draconic Steed:
Starting at 7th level, you gain a Young Dragon companion, who's colour is the same as your dragon master. The dragon can move and take reactions freely, but can't use an action unless use your action to instruct it to. The Young Dragon can't use multiattack until you reach level 15.
While mounted upon it, the dragon's movement counts as your own for the purposes of feats, abilities and other effects.
Honorary Dragon:
Beginning at 15th level, you and your Draconic Steed have learnt how each other acts. You can communicate non-verbally and your Draconic Steed can take actions without you having to first spend an action of your own.
Soul of a Dragon:
At 20th level, you gain the soul of a dragon. As an action, you can magically manifest your dragon soul, gaining the following benefits for 1 minute:
• Wings sprout from your back and grant you a flying speed of 60 feet.
• Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can't use it again until you finish a long rest.
Homebrew Index (http://www.giantitp.com/forums/showthread.php?581718-Personal-Homebrew-Index)