AgentMaineSIGMA
2019-03-13, 02:32 PM
Hi! For the past year or so, I've been working on an expansion for 5e, "Aster's Arcane Atlas". As it stands, it's a compilation of subclasses, spells, and magic items. I know that reviewing the entire expansion is a bit much, so I intend to post one subclass a day for the purposes of review and balance. To start things off, we have the Goliath-exclusive barbarian: Path of the Giant.
Though their true ancestry is unknown, it is far from difficult to see the relation between goliaths and giants. Each are hulking, nomadic peoples taking shelter in mountain ranges who value strength above all. Some goliaths recognize this connection and attempt to emulate the giants, walking the Path of the Giant. Through the giant’s rage, you tower over your foes, blurring the line between goliath and giant.
Racial Restriction: Goliaths Only
Only Goliaths may walk the Path of the Giant. Due to the taxing nature of the giant’s rage, only a goliath, with their naturally powerful build, can endure the physical strain of this path.
This restriction reflects the physical requirements of the Path of the Giant in the Forgotten Realms. Your DM can lift this restriction to better suit the campaign, your DM's setting, or your DM's version of the Realms.
Starting when you choose this path at 3rd level, you can channel the strength of giants when you start rage. If you do so, you gain the following benefits during your rage:
• Your size doubles in all dimensions, and your weight is multiplied by 8.
• Your size increases from Medium to Large.
• Your weapons enlarge with you, dealing an additional 1d4 damage.
By 6th level, you emulation of frost and fire giants grants you protection from extreme climates. While raging, you have resistance to fire and cold damage.
In addition, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.
At 10th level, your durability allows you to withstand blows devastating to even other goliaths. Your Stone’s Endurance racial feature now reduces damage equal to 2d8 + your Constitution modifier + your Strength modifier.
Upon reaching 14th level, you learn to channel the spirits of your giant ancestors in full. When you enter a rage, you can choose to spend an additional use of your rage to enter the titan’s rage. You gain the following benefits during your rage.
Your size triples in all dimensions, and your weight is multiplied by 27.
Your size increases from Medium to Huge.
Your weapons enlarge with you, dealing an additional 2d6 damage.
Your reach with all weapons increases by 5 feet.
As mentioned, this is the first of many. If you like this subclass, feel free to check out the rest of them through the link in my bio. If you didn't, please leave some feedback so I can fine tune this to be better. Thanks!
Though their true ancestry is unknown, it is far from difficult to see the relation between goliaths and giants. Each are hulking, nomadic peoples taking shelter in mountain ranges who value strength above all. Some goliaths recognize this connection and attempt to emulate the giants, walking the Path of the Giant. Through the giant’s rage, you tower over your foes, blurring the line between goliath and giant.
Racial Restriction: Goliaths Only
Only Goliaths may walk the Path of the Giant. Due to the taxing nature of the giant’s rage, only a goliath, with their naturally powerful build, can endure the physical strain of this path.
This restriction reflects the physical requirements of the Path of the Giant in the Forgotten Realms. Your DM can lift this restriction to better suit the campaign, your DM's setting, or your DM's version of the Realms.
Starting when you choose this path at 3rd level, you can channel the strength of giants when you start rage. If you do so, you gain the following benefits during your rage:
• Your size doubles in all dimensions, and your weight is multiplied by 8.
• Your size increases from Medium to Large.
• Your weapons enlarge with you, dealing an additional 1d4 damage.
By 6th level, you emulation of frost and fire giants grants you protection from extreme climates. While raging, you have resistance to fire and cold damage.
In addition, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.
At 10th level, your durability allows you to withstand blows devastating to even other goliaths. Your Stone’s Endurance racial feature now reduces damage equal to 2d8 + your Constitution modifier + your Strength modifier.
Upon reaching 14th level, you learn to channel the spirits of your giant ancestors in full. When you enter a rage, you can choose to spend an additional use of your rage to enter the titan’s rage. You gain the following benefits during your rage.
Your size triples in all dimensions, and your weight is multiplied by 27.
Your size increases from Medium to Huge.
Your weapons enlarge with you, dealing an additional 2d6 damage.
Your reach with all weapons increases by 5 feet.
As mentioned, this is the first of many. If you like this subclass, feel free to check out the rest of them through the link in my bio. If you didn't, please leave some feedback so I can fine tune this to be better. Thanks!