SpicyBoi_Nezu
2019-03-13, 04:58 PM
I am currently playing a campaign, where we are all playing as elves. The campaign isn't supposed to be combat heavy, and should focus on the Role-Playing aspect of the game. We have been playing this campaign for a few weeks now. I am currently building my fourth character.
The first was a wizard, specialized in illusion, but he was scrapped at the last second after I was having a meltdown trying to decide on what spells to pick (There's so many to choose from). The next was a fighter that specialized in ranged damage, and was supposed to prestige into Order of the Bow Initiate, he was arrested and sent to jail for supposed murder of "Innocent" Drows. The Most recent was a Star Elf Bard, and he was going to become a master of masks, he specialized in Disguise, Bluff, Diplomacy, Hide, Move Silently, and Crafting Masks, he was killed off by a swarm of around 40 bats after being sent into a room by himself to look around, but the party forgot that he doesn't have dark-vision, nor did he have a torch, and he was knocked unconscious before the rest of the party even heard him scream, slowly ticking away as his party struggled to reach him.
I'm a choosing to be a bit more meticulous with this next one, I'd like it if anyone had some recommendations on what class to play, and what sub-race of elf would fit the best. My initial thoughts were to either play a Sorcerer, focus on Bluff and Knowledge Arcana, and Prestige into Mountebank, and keep himself alive in combat by feinting and using skill tricks to avoid attacks of opportunity. I also though about playing a Tank-ish monk, using a high dex and wisdom score to give myself a higher AC, and having more combat oriented features to keep myself from repeating my mistakes. The only case is, that since this is a more Role-play heavy campaign, I'm a bit more worried about focusing too much on surviving an encounter, and I don't want to be absolutely useless outside of combat, thats why I decided to rule out Barbarian and Fighter, because I'm not confident enough I could manage to play either of those classes without just sitting around, waiting for the next encounter.
I'm willing to play something Psionic, but I don't have much experience with those classes, so I don't really know what they do, or even, where to find them. I'm confident that there is an Elf Subrace that is better at the psionic classes, but I cant be sure.
I'm open for recommendations for what class and subrace to play, as well as advice for playing in a less combat oriented campaign.
For those that care
The story takes place on the continent of Eubros (pronounced Ew-br-oh-ss) This continent is one working government. It's a true democracy, and there is one representative for each philosophy (total of four). Naleism (pronounced Nay-lee-ism) is emotion based (You must be in tune with your emotions), representative called the Naley. Maylism (pronounced May-lism) is ethics based (You must respect your environment), representative called the Mayla. Voronism (pronounced Vohr-own-ism) is law based (You must treat everyone as if they are your peers), representative called the Voron. Finally, Eldredism (pronounced El-dread-ism) is knowledge based (You must learn at all opportunities) representative called the Eldred. It's believed you should keep a balance of these to live a full spiritually wealthy life. Whenever one one the representatives die the other three travel around the globe to find a new one, they believe that they are chosen by the gods to represent balance. Also every person who enters the continent as an adult must attend two months of school to prove that they won't betray the government, they really just learn simple history about Eubros and the philosophies and pledge to protect the representatives and do a physical test. This is called Newcomer School. THERE ARE NO HOUSES / FAMILY ROYALTY. In fact there is no royalty at all.
The first was a wizard, specialized in illusion, but he was scrapped at the last second after I was having a meltdown trying to decide on what spells to pick (There's so many to choose from). The next was a fighter that specialized in ranged damage, and was supposed to prestige into Order of the Bow Initiate, he was arrested and sent to jail for supposed murder of "Innocent" Drows. The Most recent was a Star Elf Bard, and he was going to become a master of masks, he specialized in Disguise, Bluff, Diplomacy, Hide, Move Silently, and Crafting Masks, he was killed off by a swarm of around 40 bats after being sent into a room by himself to look around, but the party forgot that he doesn't have dark-vision, nor did he have a torch, and he was knocked unconscious before the rest of the party even heard him scream, slowly ticking away as his party struggled to reach him.
I'm a choosing to be a bit more meticulous with this next one, I'd like it if anyone had some recommendations on what class to play, and what sub-race of elf would fit the best. My initial thoughts were to either play a Sorcerer, focus on Bluff and Knowledge Arcana, and Prestige into Mountebank, and keep himself alive in combat by feinting and using skill tricks to avoid attacks of opportunity. I also though about playing a Tank-ish monk, using a high dex and wisdom score to give myself a higher AC, and having more combat oriented features to keep myself from repeating my mistakes. The only case is, that since this is a more Role-play heavy campaign, I'm a bit more worried about focusing too much on surviving an encounter, and I don't want to be absolutely useless outside of combat, thats why I decided to rule out Barbarian and Fighter, because I'm not confident enough I could manage to play either of those classes without just sitting around, waiting for the next encounter.
I'm willing to play something Psionic, but I don't have much experience with those classes, so I don't really know what they do, or even, where to find them. I'm confident that there is an Elf Subrace that is better at the psionic classes, but I cant be sure.
I'm open for recommendations for what class and subrace to play, as well as advice for playing in a less combat oriented campaign.
For those that care
The story takes place on the continent of Eubros (pronounced Ew-br-oh-ss) This continent is one working government. It's a true democracy, and there is one representative for each philosophy (total of four). Naleism (pronounced Nay-lee-ism) is emotion based (You must be in tune with your emotions), representative called the Naley. Maylism (pronounced May-lism) is ethics based (You must respect your environment), representative called the Mayla. Voronism (pronounced Vohr-own-ism) is law based (You must treat everyone as if they are your peers), representative called the Voron. Finally, Eldredism (pronounced El-dread-ism) is knowledge based (You must learn at all opportunities) representative called the Eldred. It's believed you should keep a balance of these to live a full spiritually wealthy life. Whenever one one the representatives die the other three travel around the globe to find a new one, they believe that they are chosen by the gods to represent balance. Also every person who enters the continent as an adult must attend two months of school to prove that they won't betray the government, they really just learn simple history about Eubros and the philosophies and pledge to protect the representatives and do a physical test. This is called Newcomer School. THERE ARE NO HOUSES / FAMILY ROYALTY. In fact there is no royalty at all.