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View Full Version : DM Help Please check my XP calculations



J-H
2019-03-14, 11:25 AM
I don't have a DMG (yet), but ran my wife through an Egypt-themed dungeon with some modified monsters. The party is 3 CR 3 characters, although it appears that XP is back to being independent of the party count & levels (yay). XP is split evenly between each party member, right? Or is it awarded equally to all participants?

Fire elemental CR5 -> reduce to CR 2: 450xp look about right?

Armor Class 12
Hit Points 58 (8d8 + 10)
Speed 50 ft.
STR 10 DEX 15 CON 12 INT 6 WIS 10 CHA7
Damage Immunities fire, poison
Condition Immunities: exhaustion, grappled, paralyzed,petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of
it takes 1 fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 1d4 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d4 fire damage at the
start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6 + 2 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d4 fire damage at the start of each of its turns.

Gargoyle x2 (normally cr 2/450xp): 900 x .9 for weaken = 810xp

CON reduced by 4 each, dropping HP by 14 per monster


Skeleton (lizardfolk) x 4 (cr 3/4 100xp): 300xp

Lizardfolk servant:
AC 14
HP: 24 (4d8+4)
Speed 30’
Str 15, dex 10, con 13, int 7, wis 12, cha 7
Multiattack:
Bite +4, 1d6+2
Claw +4, 1d4+2

(more HP vs regular skeleton; multiattack)


Skeleton (armored) x 6 (Cr 3/4 100xp): 600xp
(Regular skeletons, but increase AC from 13 to 16)

Mummy (weakened) rate as CR2 instead of CR3: 450xp

Summary: Change out rot for a touch attack; reduce damage output by equipping with magical weapon instead of death punch. Lower damage and removal of the save or die.

Azur-Khuresh
AC 12 (+2 natural, -1 dex, +1 bracers)
HP 58
Speed 20’
STR 16 DEX 8 CON 15 INT 6 WIS 10 CHA 12
Saves: Wis+2
Vulnerability: Fire
Resist: physical damage from non-magical weapons
Immunities: Necrotic, poison, charm, exhaustion, fear, paralysis

Multiattack: Any two of
Dreadful glare: DC11 wisdom save or frightened and lose a turn. If succeed on save, immune for 24 hours
Cobra Mace: +7 to hit, 1d6+3 damage plus 1d4 poison damage
Cursed Touch: +7 to hit, Constitution save (DC 11) or HP recovery from all sources of healing is halved until the next long rest.
Loot: Bracers of Armor +1, Cobra Mace (magic, +1d4 poison damage)


Total = 2610xp?

hymer
2019-03-14, 11:45 AM
First thing's first: You can use online tools (https://1-dot-encounter-planner.appspot.com/quick-monster-stats.html) to calculate the CR (and hence XP value) of a monster. I'll leave you to play around with it yourself. :smallsmile:


The party is 3 CR 3 characters
Just to get the terminology straight: PCs aren't noted for their CRs. Though you could calculate their CR using the CR calculator if you want. Level is not equal to CR in 5e.


although it appears that XP is back to being independent of the party count & levels (yay).
Then appearances are correct. :smallsmile:


XP is split evenly between each party member, right? Or is it awarded equally to all participants?
It is split evenly between party members. There is no hard and fast rule on what happens when there are allies of the PCs involved in a fight. The rule of thumb would be that any class-generated minions do not take a part of the XP, while other NPCs would. But in the end, as DM, it's up to you.

Edit: Whoops, wrong link.