EZMack
2019-03-14, 06:26 PM
So, I should start with a question, because that's where this started.
"in the current canon of 5e, is it possible to venture into the weave (yes that weave) in any untraditional manner. As a dm, I have encountered countless problems via a backseat DM and Rules Lawyer over my use of the understanding that the weave is the dead body of the god"
We were playing in a setting that one of my follow players created. They were Dm'ing for a time until they burnt out. We kinda all take turns DM'ing and it really hasn't been an issue at all until one of our players got a big head.
Now, when I took my turn to DM I had used an area that we had never been to so that I wouldn't step on any toes. NPC's in the story also got mixed up in the weave, literally, and their minds got lost in it while their bodies were trapped in demi-planes.
This wasn't an issue at the time, my players had a fun experience, and everyone beside one player seemed to be very invested. I haven't heard any complaints or had anyone poke any plot holes in the story, but yesterday I was contacted on our shared chat about how that event went down and was basically forced to retcon the entire weave situation (and this was a year after we even played it) I vented my frustration and pointed out how ridiculous the entire situation was, to which I was told that "my opinion matters the most because I know the most about D&D" and I was floored. I had plains to use the weave idea later if need be, but now I have to rework it.
Together we all came up with the gods of the world we are playing in, so there is no clear answer to how our cosmology is different until something different happens.
What is even more infuriating, this person has also been DM'ing for the last three months, and I have never had so many complaints.
Here is just a short list that I made for a bingo/drinking game when he DM's.
-DM’s PC makes the final blow on an enemy (No, he doesn’t give the kill to the next PC) (Yes, this included the final boss)
-DM’s PC comes out of nowhere
-“We have that in my Homeland”- We are on continent that Dragonborn rarely even visit
-Dm pretends to knows the rules better than everyone and gets away with breaking them
-The Gith use magic they shouldn’t have, and it’s always overpowered
-The enemy has extremely high HP, is a capable fighter, and magic user.
-Just keep hitting them. No strategy needed.
-Even more githyanki.
-DM gives his PC something cool
-DM’s PC doesn’t need to make a roll to know or to remember something important, or he succeeds on a roll that better equipped characters weren’t even able to make.
-You aren’t really given a decision, but if you were it wouldn’t matter anyway
-DM introduces yet another character that has player levels despite not being a player
-“The Dark Souls of DMing” he says this a LOT
-Someone takes Exhaustion… again
-A plan doesn’t work for seemingly no reason other than things being “Harder”
-His PC doesn’t act in character
-Enemy does over 60 damage in one turn (We just hit level 8)
-The scene isn’t described well enough to interact with surroundings
-Someone is forced to play as one of the DM’s side PC’s
-Someone is left out of play entirely
-A new character isn’t introduced when they should be
-Gith are proven to be stronger than Dragons (More legendary actions and all)
-Another plot is added to the already complicated and unfinished arc
-Something happens to harm or narratively take away from from your character for no reason other than to interfere with your backstory
-Distance doesn’t matter (A town that took us days to get to took hours to travel to)
-Something happens to his special town were all his PC’s live
He doesn't like engaging with other people's stories (unless he helps plan them) like at ALL.
One of my character even found an ancient, holy, magic, hammer underground, and while he was DMing he tried to buy it from me for like 200 gold... He literally made this entire campaign to flex his character and no thought was put into what we wanted to do or gain from these experiences.
My character doesn't even believe in using magic items...
I also can't directly approach this person without them threatening to completely leave the group (Of which his family and friends are a part of).
"in the current canon of 5e, is it possible to venture into the weave (yes that weave) in any untraditional manner. As a dm, I have encountered countless problems via a backseat DM and Rules Lawyer over my use of the understanding that the weave is the dead body of the god"
We were playing in a setting that one of my follow players created. They were Dm'ing for a time until they burnt out. We kinda all take turns DM'ing and it really hasn't been an issue at all until one of our players got a big head.
Now, when I took my turn to DM I had used an area that we had never been to so that I wouldn't step on any toes. NPC's in the story also got mixed up in the weave, literally, and their minds got lost in it while their bodies were trapped in demi-planes.
This wasn't an issue at the time, my players had a fun experience, and everyone beside one player seemed to be very invested. I haven't heard any complaints or had anyone poke any plot holes in the story, but yesterday I was contacted on our shared chat about how that event went down and was basically forced to retcon the entire weave situation (and this was a year after we even played it) I vented my frustration and pointed out how ridiculous the entire situation was, to which I was told that "my opinion matters the most because I know the most about D&D" and I was floored. I had plains to use the weave idea later if need be, but now I have to rework it.
Together we all came up with the gods of the world we are playing in, so there is no clear answer to how our cosmology is different until something different happens.
What is even more infuriating, this person has also been DM'ing for the last three months, and I have never had so many complaints.
Here is just a short list that I made for a bingo/drinking game when he DM's.
-DM’s PC makes the final blow on an enemy (No, he doesn’t give the kill to the next PC) (Yes, this included the final boss)
-DM’s PC comes out of nowhere
-“We have that in my Homeland”- We are on continent that Dragonborn rarely even visit
-Dm pretends to knows the rules better than everyone and gets away with breaking them
-The Gith use magic they shouldn’t have, and it’s always overpowered
-The enemy has extremely high HP, is a capable fighter, and magic user.
-Just keep hitting them. No strategy needed.
-Even more githyanki.
-DM gives his PC something cool
-DM’s PC doesn’t need to make a roll to know or to remember something important, or he succeeds on a roll that better equipped characters weren’t even able to make.
-You aren’t really given a decision, but if you were it wouldn’t matter anyway
-DM introduces yet another character that has player levels despite not being a player
-“The Dark Souls of DMing” he says this a LOT
-Someone takes Exhaustion… again
-A plan doesn’t work for seemingly no reason other than things being “Harder”
-His PC doesn’t act in character
-Enemy does over 60 damage in one turn (We just hit level 8)
-The scene isn’t described well enough to interact with surroundings
-Someone is forced to play as one of the DM’s side PC’s
-Someone is left out of play entirely
-A new character isn’t introduced when they should be
-Gith are proven to be stronger than Dragons (More legendary actions and all)
-Another plot is added to the already complicated and unfinished arc
-Something happens to harm or narratively take away from from your character for no reason other than to interfere with your backstory
-Distance doesn’t matter (A town that took us days to get to took hours to travel to)
-Something happens to his special town were all his PC’s live
He doesn't like engaging with other people's stories (unless he helps plan them) like at ALL.
One of my character even found an ancient, holy, magic, hammer underground, and while he was DMing he tried to buy it from me for like 200 gold... He literally made this entire campaign to flex his character and no thought was put into what we wanted to do or gain from these experiences.
My character doesn't even believe in using magic items...
I also can't directly approach this person without them threatening to completely leave the group (Of which his family and friends are a part of).