Bobur
2019-03-15, 04:55 AM
Hello everyone this is going to be a bit longer:
I DM my grp for the last 8 or so years, I do feedback loops and all in all everyone is happy playing. Good.
Now, my grp is Lv18/ 3.5e/ Dragonlance setting/ and since I never played in that Lv area, there is a lot to read up on and take into account. Most of all the crazy power of casters in 3.5 on that level. Especially if he knows what he is doing. I kind of gave up on the "balance" thought because of this and just try to make it fun for everybody, switching attention from 1 player to the other, depending on the chapter.
My current thought is that I want my players to get some more interesting loot. The dragonlance world is rather low magic to a +2 weapon of acid/fire is the highest they found, even on that level. Relics aside. And everything else is just being tossed on the money bin unless it is a numerical improvement.
Sometimes I do this with roleplaying additions. Like a powerful wizard robe, but it is made of elvish skin - will the elve use it?
Currently we are in a ogre city, where one of my players gets a lot of attention. He is a minotaur warrior priest of an evil god of revenge and power (Sargonas), send into the city to bring the slum ogres their revenge on the upper class, for which they pray to him. So obviously our minotaur can shine a bit more here and I would like to have an interesting item at the end of it.
I just dont know what that could be yet.
There is the sword of tears in the books, which is made by his god but it is a bit meh. Even though it is a +5 weapon I doubt that he would use it, since it is just a 1H keen longsword of life stealing. Compared to his current +2 greatsword of acid/flaming that is a lot less dmg... hmm.
Or something new?
The PC has something like 28 STR/ ~30AC and is a god-like grappler already.
The player is a huge He-man fan so maybe something with a transformation effect? There isnt really a point in making him even stronger it terms of STR.
Or a sword that can be switched to a reach weapon? Like a D10 for close combat and with a mov-act you switch to 15ft (kind of like a whip) with no AOOs, but lethal dmg. Maybe d6? + a flaming burst effect? This could also have a bonus on intimidation.
I am still brainstorminng the possible items, as well as how to possibly bring it into the game.
The big bad guy is an ogre god of sorts, so he is crazy strong as well. If given the situation he might shatter the old weapon ? For dramatic effects? ...
I am open for all ideas and thoughts.
I DM my grp for the last 8 or so years, I do feedback loops and all in all everyone is happy playing. Good.
Now, my grp is Lv18/ 3.5e/ Dragonlance setting/ and since I never played in that Lv area, there is a lot to read up on and take into account. Most of all the crazy power of casters in 3.5 on that level. Especially if he knows what he is doing. I kind of gave up on the "balance" thought because of this and just try to make it fun for everybody, switching attention from 1 player to the other, depending on the chapter.
My current thought is that I want my players to get some more interesting loot. The dragonlance world is rather low magic to a +2 weapon of acid/fire is the highest they found, even on that level. Relics aside. And everything else is just being tossed on the money bin unless it is a numerical improvement.
Sometimes I do this with roleplaying additions. Like a powerful wizard robe, but it is made of elvish skin - will the elve use it?
Currently we are in a ogre city, where one of my players gets a lot of attention. He is a minotaur warrior priest of an evil god of revenge and power (Sargonas), send into the city to bring the slum ogres their revenge on the upper class, for which they pray to him. So obviously our minotaur can shine a bit more here and I would like to have an interesting item at the end of it.
I just dont know what that could be yet.
There is the sword of tears in the books, which is made by his god but it is a bit meh. Even though it is a +5 weapon I doubt that he would use it, since it is just a 1H keen longsword of life stealing. Compared to his current +2 greatsword of acid/flaming that is a lot less dmg... hmm.
Or something new?
The PC has something like 28 STR/ ~30AC and is a god-like grappler already.
The player is a huge He-man fan so maybe something with a transformation effect? There isnt really a point in making him even stronger it terms of STR.
Or a sword that can be switched to a reach weapon? Like a D10 for close combat and with a mov-act you switch to 15ft (kind of like a whip) with no AOOs, but lethal dmg. Maybe d6? + a flaming burst effect? This could also have a bonus on intimidation.
I am still brainstorminng the possible items, as well as how to possibly bring it into the game.
The big bad guy is an ogre god of sorts, so he is crazy strong as well. If given the situation he might shatter the old weapon ? For dramatic effects? ...
I am open for all ideas and thoughts.