LibraryOgre
2019-03-15, 11:31 AM
Ok, so I've been playing with some ideas, and I want to take it a step further:
Using the Spells and Magic Priest Class options, you create the character class of your choice, using as many points as you wish... but for every 10 points you spend on your class, you receive a 1 point multiplier for the create-a-class XP chart in the DMG. The standard priest from S&M, which is 120 points, would thus have a 12 modifier; their XP table would thus run 2400/4800/9600/24000/48000/180000/336000 then +360000/level.
Without cost, you begin with a few things. You have Priest ThAC0, a d8 HD, and advance in spells as a priest, if you take access to any priest spheres or wizard magic (ideally, this would be a purchased ability, but that requires essentially building the ability to buy access to a spellcasting table). At base, you cannot take proficiency with any weapon, nor do you know how to use armor. You begin with access to General proficiencies only; additional access needs to be purchased.
A few other abilities that have to be added:
Armor Use 5/10/15: For 5 CPs, your character may use Studded Leather or Lighter armor, as well as small shields and bucklers. For 10 CPs, they are limited to Chain Mail or Lighter Armor, and medium or smaller shields. For 15CPs, they may use any armor.
Warrior Attacks (30): For 30 CPs, your character gains an additional 1 attack every 2 rounds with all weapons at level 7, then again at level 13.
Weapon Use: 5/10/15: For 5 CPs, your character may use a limited slate of weapons; club, staff, sling, darts, knives, daggers, and crossbows. For 10 CPs, your character may use a more robust selection of weapons; all Bludgeoning weapons or one-handed melee weapons are common, but the DM may allow a limited slate of appropriate weapons. For 15 CPs, your character may gain proficiency in any weapon.
Using the Spells and Magic Priest Class options, you create the character class of your choice, using as many points as you wish... but for every 10 points you spend on your class, you receive a 1 point multiplier for the create-a-class XP chart in the DMG. The standard priest from S&M, which is 120 points, would thus have a 12 modifier; their XP table would thus run 2400/4800/9600/24000/48000/180000/336000 then +360000/level.
Without cost, you begin with a few things. You have Priest ThAC0, a d8 HD, and advance in spells as a priest, if you take access to any priest spheres or wizard magic (ideally, this would be a purchased ability, but that requires essentially building the ability to buy access to a spellcasting table). At base, you cannot take proficiency with any weapon, nor do you know how to use armor. You begin with access to General proficiencies only; additional access needs to be purchased.
A few other abilities that have to be added:
Armor Use 5/10/15: For 5 CPs, your character may use Studded Leather or Lighter armor, as well as small shields and bucklers. For 10 CPs, they are limited to Chain Mail or Lighter Armor, and medium or smaller shields. For 15CPs, they may use any armor.
Warrior Attacks (30): For 30 CPs, your character gains an additional 1 attack every 2 rounds with all weapons at level 7, then again at level 13.
Weapon Use: 5/10/15: For 5 CPs, your character may use a limited slate of weapons; club, staff, sling, darts, knives, daggers, and crossbows. For 10 CPs, your character may use a more robust selection of weapons; all Bludgeoning weapons or one-handed melee weapons are common, but the DM may allow a limited slate of appropriate weapons. For 15 CPs, your character may gain proficiency in any weapon.