Penguinizer
2007-09-29, 04:04 PM
The bard, raising his lute into a curious position, much to the joke of the bandits. When he started playing, they were not so humored. As the sounds shook the core of the planet itself. It released such power that the faces of the closest bandits started to melt from the very power of bardic music. Is this it's true power? Shall we ever know.
String Channeler (Working Name)
10 level prestige class
Hit Die:
1d8
Requirements:
Bardic Music
Alignment:
Any Non-Lawful
Skills:
Perform (Stringed Instruments) 8
Special:
Must have played to a crowd of at least 50 people not attempting to actively kill him.
Class Skills:
Perform (Oral, Stringed Instruments), Concentration, Bluff, Intimidate, Profession, Ride, Jump
Skill Points per level:
2+ Intelligence Modifier.
Weapon Proficiencies:
The String Channeler gains proficiency in Battle Axes, Great Axes, and Great Swords.
{table=The String Channeler] Level | BAB | Fort Save | Ref Save | Will Save| Special | Bonus Spells
1|+0|+0|+1|+1| Lesser Channeling, Bonus Feat, Inspire Blood-Lust +1| 0
2|+1|+0|+1|+1| Bardic Prowess|1
3|+2|+1|+2|+2| |0
4|+3|+1|+2|+2| Bardic Prowess, Bonus Feat, Inspire Blood-Lust +2|0
5|+3|+2|+3|+3| Moderate Channeling |0
6|+4|+2|+4|+4| Bardic Domination, Bardic Prowess|0
7|+5|+3|+5|+5| Bonus Feat, Inspire Blood-Lust +3|0
8|+6/+1|+3|+6|+6|Bardic Prowess |1
9|+6/+1|+3|+7|+7|True Channeling| 0
10|+7/+2|+3|+7|+7| Inspire Blood-Lust +4, Bonus Feat, Bardic Prowess, Bardic Superiority|0 [/table]
Class Abilities:
String Channeling:
Lesser Channeling:At first level, allows the character to expend a use of his bardic music ability to use a lesser channeling. Using a Channeling takes a Perform (Stringed Instruments) check equal to 12+(2 for lesser, 4 for moderate, 6 for true)+Channeling specific DC.
Moderate Channeling: at 5th level, as Lesser Channeling, but allows use of a Moderate Channeling.
True Channeling: at 9th level, as Moderate Channeling, but allows the use of a True Channeling. The character, while gaining this ability. Must choose one of the true channelings from the list. He can only this true channeling, he can still use the lesser and moderate channelings as normal.
The DC for the Channelings is equal to 8+character level+charisma modifier.
--------------------------------------------------------------------------
Bonus Feat: At levels 1,4,7, and 10. The character receives a bonus feat from the Bonus Feat list at the bottom.
--------------------------------------------------------------------------
Bardic Power: Every second String Channeler level stacks with Bard levels for receiving Bard abilities.
--------------------------------------------------------------------------
Bardic Spellcasting: At levels 2,5, and 8. The String Channeler receives a caster level.
--------------------------------------------------------------------------
Inspire Blood Lust +1: Holding a speech of such fury, it inspires a state similar to a Barbarians Rage. This stacks with Rage. At level 1: the bonus is +1, at level 4: it is +2, at level 7: +3, at level 10: +4.
A character can only be affected by Inspire Blood Lust or Inspire Courage. One cancels out the other.
--------------------------------------------------------------------------
Bardic Prowess: The String Channeler gains another use of Bardic Music every 2 levels.
--------------------------------------------------------------------------
Bardic Domination:At level 6. Raising their fist to the sky. The tales of the bard tell of such dominance that the mere man listening is in-variably drawn towards him. Heralding him like a leader. The affected target can ignore this effect with a DC 10+Charisma modifier. Those who fail the save are automatically loyal and under a geas to follow the bard for 1d4 days.
A succeeded will save ignores other attempts for 24 hours.
--------------------------------------------------------------------------
Bardic Superiority: Your prowess becomes that of a legend. No one has not at least heard a rumor of your deeds. You gain the Leadership feat for free. If you already have the feat, you gain an extra bonus feat.
--------------------------------------------------------------------------
Bonus Feats: Endurance, Diehard, Skill Focus, Toughness, Weapon Focus, Weapon Finesse, Power Attack, Improved Critical, Combat Casting.(PHB)
Arcane Flourish, Arcane Accompaniment, Leap of the Heavens. (PHB2)
Extra Music (somewhere)
**I'm still adding more stuff, if I let this die, someone notify me :)**
String Channeler (Working Name)
10 level prestige class
Hit Die:
1d8
Requirements:
Bardic Music
Alignment:
Any Non-Lawful
Skills:
Perform (Stringed Instruments) 8
Special:
Must have played to a crowd of at least 50 people not attempting to actively kill him.
Class Skills:
Perform (Oral, Stringed Instruments), Concentration, Bluff, Intimidate, Profession, Ride, Jump
Skill Points per level:
2+ Intelligence Modifier.
Weapon Proficiencies:
The String Channeler gains proficiency in Battle Axes, Great Axes, and Great Swords.
{table=The String Channeler] Level | BAB | Fort Save | Ref Save | Will Save| Special | Bonus Spells
1|+0|+0|+1|+1| Lesser Channeling, Bonus Feat, Inspire Blood-Lust +1| 0
2|+1|+0|+1|+1| Bardic Prowess|1
3|+2|+1|+2|+2| |0
4|+3|+1|+2|+2| Bardic Prowess, Bonus Feat, Inspire Blood-Lust +2|0
5|+3|+2|+3|+3| Moderate Channeling |0
6|+4|+2|+4|+4| Bardic Domination, Bardic Prowess|0
7|+5|+3|+5|+5| Bonus Feat, Inspire Blood-Lust +3|0
8|+6/+1|+3|+6|+6|Bardic Prowess |1
9|+6/+1|+3|+7|+7|True Channeling| 0
10|+7/+2|+3|+7|+7| Inspire Blood-Lust +4, Bonus Feat, Bardic Prowess, Bardic Superiority|0 [/table]
Class Abilities:
String Channeling:
Lesser Channeling:At first level, allows the character to expend a use of his bardic music ability to use a lesser channeling. Using a Channeling takes a Perform (Stringed Instruments) check equal to 12+(2 for lesser, 4 for moderate, 6 for true)+Channeling specific DC.
Moderate Channeling: at 5th level, as Lesser Channeling, but allows use of a Moderate Channeling.
True Channeling: at 9th level, as Moderate Channeling, but allows the use of a True Channeling. The character, while gaining this ability. Must choose one of the true channelings from the list. He can only this true channeling, he can still use the lesser and moderate channelings as normal.
The DC for the Channelings is equal to 8+character level+charisma modifier.
--------------------------------------------------------------------------
Bonus Feat: At levels 1,4,7, and 10. The character receives a bonus feat from the Bonus Feat list at the bottom.
--------------------------------------------------------------------------
Bardic Power: Every second String Channeler level stacks with Bard levels for receiving Bard abilities.
--------------------------------------------------------------------------
Bardic Spellcasting: At levels 2,5, and 8. The String Channeler receives a caster level.
--------------------------------------------------------------------------
Inspire Blood Lust +1: Holding a speech of such fury, it inspires a state similar to a Barbarians Rage. This stacks with Rage. At level 1: the bonus is +1, at level 4: it is +2, at level 7: +3, at level 10: +4.
A character can only be affected by Inspire Blood Lust or Inspire Courage. One cancels out the other.
--------------------------------------------------------------------------
Bardic Prowess: The String Channeler gains another use of Bardic Music every 2 levels.
--------------------------------------------------------------------------
Bardic Domination:At level 6. Raising their fist to the sky. The tales of the bard tell of such dominance that the mere man listening is in-variably drawn towards him. Heralding him like a leader. The affected target can ignore this effect with a DC 10+Charisma modifier. Those who fail the save are automatically loyal and under a geas to follow the bard for 1d4 days.
A succeeded will save ignores other attempts for 24 hours.
--------------------------------------------------------------------------
Bardic Superiority: Your prowess becomes that of a legend. No one has not at least heard a rumor of your deeds. You gain the Leadership feat for free. If you already have the feat, you gain an extra bonus feat.
--------------------------------------------------------------------------
Bonus Feats: Endurance, Diehard, Skill Focus, Toughness, Weapon Focus, Weapon Finesse, Power Attack, Improved Critical, Combat Casting.(PHB)
Arcane Flourish, Arcane Accompaniment, Leap of the Heavens. (PHB2)
Extra Music (somewhere)
**I'm still adding more stuff, if I let this die, someone notify me :)**