Rad.benchman
2019-03-17, 03:26 PM
I have a ridiculous nish character I’m currently playing and looking on how better to optimize him. The DM is lenient and allowing me to make the modifications to do it. The idea is to be able to sneak up on mobs and lock them down in darkness wile I pummel them down. Or to go from mob to mob taking out the fodder wile the group takes on the main boss. I’m taking this from the how to build Batman thread posted a year ago. He’s fighter 1/rogue 2/ warlock 2/ monk 2. The fighter is for the con save to maintain concentration and tunnel fighter from UA. Human V with sentinel. Warlock for dark vision, hex and wrathful smite (went Hexblade) Roge is for expertises in stealth and disengage, and monk going shadow for the darkness and the ability to cast darkness on let’s say a knife, throw at a target and shadow jump to that target. When I get to the appropriate lv of monk at lv 11. He’ll only have 3 asi’s one of which I plan on going SS to negate the range incriment for throwing daggers. With the range on shadow jumping at 60 ft that works. With a charisma of 14 the dc for wrathful smite isn’t great but with the occasional flurry of blows should offset that some. For the times darkness won’t be an option.
I realize I’m trying to do way too much. But it’s a buil I would like to at at least try. He’s currently lv 7. Any input is appreciated. Thanks.
I realize I’m trying to do way too much. But it’s a buil I would like to at at least try. He’s currently lv 7. Any input is appreciated. Thanks.