nickl_2000
2019-03-18, 07:04 AM
I honestly don't know what caused me to write this, I think it was more of a wondering if I could do it more than anything else. Here it is though, the Paladin Oath of the Patriot, a paladin oath based on slogans and phrases from the American Revolutionary/Civil War.
Tenets of the Patriot
Life - Life is sacred, it must be protected. One sound consider their actions before taking a life.
Liberty - We were made free to be free. No one should be unjustly imprisoned.
Pursuit of Happiness - It is the desire and right for all sentient creature to be able to pursue happiness. Anyone who is standing in the way of that pursuit must be stopped.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
United We Stand, Divided We Fall - As an action, you present your holy symbol. All allies that can see you within a 100 ft radius immediately gain your paladin level in temporary hitpoint and can move up to half their movement speed towards you without provoking attacks of opportunity.
His truth is marching on- As an action, you present your holy symbol which glows under a 15 foot radius of holy light for 1 minute. A creature that can see the light and is inside the radius is under the effect of the Zone of Truth spell.
Oath of the Patriot Spells
3rd - Compelled Duel, Heroism
5th - Aid, Continual Flame
9th - Beacon of Hope, Daylight
13th - Freedom of Movement, Guardian of Faith
17th - Hallow, Flame Strike
These Colors Don’t Run
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be moved or required to use their movement through any physical or magical effect.
At 18th level, the range of this aura increases to 30 feet.
I Have Not Yet Begun to Fight
Starting at level 15, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. During the next turn, you gain a moral bonus to all attacks granting you an additional 1d8 of weapon damage on every strike. You can’t use this feature again until you finish a short rest.
Live Free or Die
At level 20, while you are conscious, you are considered permanently under the effect of the freedom of movement spell.
Tenets of the Patriot
Life - Life is sacred, it must be protected. One sound consider their actions before taking a life.
Liberty - We were made free to be free. No one should be unjustly imprisoned.
Pursuit of Happiness - It is the desire and right for all sentient creature to be able to pursue happiness. Anyone who is standing in the way of that pursuit must be stopped.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
United We Stand, Divided We Fall - As an action, you present your holy symbol. All allies that can see you within a 100 ft radius immediately gain your paladin level in temporary hitpoint and can move up to half their movement speed towards you without provoking attacks of opportunity.
His truth is marching on- As an action, you present your holy symbol which glows under a 15 foot radius of holy light for 1 minute. A creature that can see the light and is inside the radius is under the effect of the Zone of Truth spell.
Oath of the Patriot Spells
3rd - Compelled Duel, Heroism
5th - Aid, Continual Flame
9th - Beacon of Hope, Daylight
13th - Freedom of Movement, Guardian of Faith
17th - Hallow, Flame Strike
These Colors Don’t Run
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be moved or required to use their movement through any physical or magical effect.
At 18th level, the range of this aura increases to 30 feet.
I Have Not Yet Begun to Fight
Starting at level 15, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. During the next turn, you gain a moral bonus to all attacks granting you an additional 1d8 of weapon damage on every strike. You can’t use this feature again until you finish a short rest.
Live Free or Die
At level 20, while you are conscious, you are considered permanently under the effect of the freedom of movement spell.