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View Full Version : 3rd Ed Greater Blink Spell



Grim Reader
2019-03-18, 08:13 AM
So its like Blink, except you can control the blinking between planes. You can ready an action to blink in reaction to an attack. So what does this actually let a player do? Can you blink in, do your turn then Blink out until your next turn?

What kind of action is blinking then, I think is my main question? Normal Blink blinks you in and out a lot of times in rapid succession, and its like that except you can control it ?

TallerSpine
2019-03-18, 08:21 AM
My reading: you are blinking in and out as per the normal blink effect. You have "some" control over when this occurs. Readying an action is a standard action. The flavor behind the standard blink spell is that 50% of the time, you were not a valid target for an attack. By readying an action, you are timing the blink to coincide with a specific attack. So, during that one single attack, there is a 100% miss chance. Other attacks or spells still have a 50% miss chance in the same round.

Kayblis
2019-03-18, 04:47 PM
As TallerSpine said, you can ready an action to blink at the exact moment an attack would hit you, effectively trading in your standard action for 100% immunity to a single attack(unless it also affects ethereal beings). This is very useful when dealing with enemies with well-known CDs for skills and attacks(like siege weapons and their X rounds to reload). As an extra, you don't suffer any of the penalties of the usual Blink spell, your attacks will always hit as normal and you can phase through walls and objects without any risk. It's kinda like a better, more specific version of Freedom of Movement in some ways.

Ramza00
2019-03-18, 05:00 PM
As TallerSpine said, you can ready an action to blink at the exact moment an attack would hit you, effectively trading in your standard action for 100% immunity to a single attack(unless it also affects ethereal beings). This is very useful when dealing with enemies with well-known CDs for skills and attacks(like siege weapons and their X rounds to reload). As an extra, you don't suffer any of the penalties of the usual Blink spell, your attacks will always hit as normal and you can phase through walls and objects without any risk. It's kinda like a better, more specific version of Freedom of Movement in some ways.

*Nods* and this is one of the reasons Cerebremancers are so good, for Cerbremancers are awesome for Synchronicity is an awesome 1st level psionic power, and being Ethereal is an awesome effect.

Use a Schism so you get two standard actions a round (1st standard action is your normal Mind, and your second mind ML-6 mind but ML-7 is still enough to do a Synchronicity which in turn the Synchronicity is doing a normal psionic power at full ML, or it is casting a spell, or it is using the defensive nature of greater blink for being ethereal blocks most things.)

magic9mushroom
2019-03-18, 07:57 PM
you can phase through walls and objects without any risk.

Not quite true. If the wall's thicker than you thought and you don't get through it in one round, you get telefragged.

ericgrau
2019-03-18, 08:12 PM
If you're hurt you can spend the rest of the fight readying actions to reduce the hits you take. And/or if an ally is hurt you can run in front of him. And hope the enemy takes the bait and doesn't have a high spellcraft.

The ability to scout through walls is pretty nice. Get a high speed and spend half your move in each direction.