WhismurWanders
2019-03-19, 03:08 PM
We've got Wolves, Tigers, and Bears oh my! in the Path of the Totem Warrior, but I thought I'd add another option; namely for Toads!
Level 3: While raging, your reach increases by 5 feet on your turn.
I'm not completely sure whether this should be 10 feet or 5 feet. This does shore up one of the main weaknesses of Barbarians, namely a lack of consistent ranged options, but this makes the Toad exceptionally good at engaging enemies before they can reach you. 5' seems like too little to give compared to other totem options at the same level, but 10' gives for a LOT of effective reach when Fast Movement is obtained as well.
Level 6: If you spend a minute not moving, you may apply double your proficiency bonus to stealth checks you make. This effect ends after moving, dealing/recieving damage, or casting a spell.
Level 6 is, in my opinion, the biggest challenge for Totem Barbarians. It's the ribbon feature, and making one that is appealing without making it too niche is difficult. Here, I decided that Toad barbarians could be dedicated to ambushing or hiding. Spending a full minute not moving is a big investment (almost impossible during combat), but is perfect for attempting to stay in one position before striking.
Level 14: While raging, you can use a bonus action to attempt to grab a Large or smaller enemy combatant within your reach and pull them towards you. Make a contested Strength check. If you win, the target is pulled 10 feet closer to you, and counts as restrained until the beginning of your next turn.
It wouldn't be a toad if there wasn't a grapple/tongue-attack option. :smallwink:
I would love to hear any and all thoughts on this, it's my first attempt at making something for 5e.
Level 3: While raging, your reach increases by 5 feet on your turn.
I'm not completely sure whether this should be 10 feet or 5 feet. This does shore up one of the main weaknesses of Barbarians, namely a lack of consistent ranged options, but this makes the Toad exceptionally good at engaging enemies before they can reach you. 5' seems like too little to give compared to other totem options at the same level, but 10' gives for a LOT of effective reach when Fast Movement is obtained as well.
Level 6: If you spend a minute not moving, you may apply double your proficiency bonus to stealth checks you make. This effect ends after moving, dealing/recieving damage, or casting a spell.
Level 6 is, in my opinion, the biggest challenge for Totem Barbarians. It's the ribbon feature, and making one that is appealing without making it too niche is difficult. Here, I decided that Toad barbarians could be dedicated to ambushing or hiding. Spending a full minute not moving is a big investment (almost impossible during combat), but is perfect for attempting to stay in one position before striking.
Level 14: While raging, you can use a bonus action to attempt to grab a Large or smaller enemy combatant within your reach and pull them towards you. Make a contested Strength check. If you win, the target is pulled 10 feet closer to you, and counts as restrained until the beginning of your next turn.
It wouldn't be a toad if there wasn't a grapple/tongue-attack option. :smallwink:
I would love to hear any and all thoughts on this, it's my first attempt at making something for 5e.