Man_Over_Game
2019-03-19, 06:00 PM
I'm making this thread as a tool for people to put a brief summary of their homebrews for others to browse. Sometimes, we're looking for that special something or we want some inspiration for our own ideas, so it'd be good to have it all in once place.
I also figure this would be a good place to trade reviews. I review one of yours, and you review one of mine.
I recommend signifying your Homebrew as a Class, Subclass, Spells, or Mechanics, to make it easier for everyone. Please try to keep summaries brief for the benefit of everyone.
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Here's a few of mine, to start:
Mechanics
Prestige Options (http://www.giantitp.com/forums/showthread.php?578643-MOG-Mechanics-Prestige-Options-(Adapt-existing-classes-to-create-unique-characters)): use different primary attributes for classes, to open up builds, with restrictions to make sure there's no OP multiclassing.
Improved Ability Checks (http://www.giantitp.com/forums/showthread.php?578540-MOG-Mechanics-Improved-Ability-Checks-(Fixing-unused-skills-with-player-agency)): People say what they want to do, you tell them what Attribute they have to use, and they tell you what proficiencies can be used for it.
Pain (http://www.giantitp.com/forums/showthread.php?578078-MOG-Mechanics-Pain-(Improvised-called-shots-to-the-groin-now-a-sound-strategy!)): Deal less damage to inflict temporary Exhaustion, to add some complexity to martial classes.
Adrenaline Surge (http://www.giantitp.com/forums/showthread.php?578061-MOG-Mechanics-Adrenaline-Surge-(Fixing-Short-Rests-bosses-Hit-Die-and-Warlocks)): When bosses hit 50% HP, everyone gets a Short Rest and Exhaustion, and the boss upgrades. "This isn't even my final form!"
Improved Stealth (http://www.giantitp.com/forums/showthread.php?578001-MOG-Mechanics-Stealth-(Less-spam-more-ninjas!)): Minor modifications to the stealth system, allowing melee combat and punishing repeated stealth and rewarding longer stealth missions.
Improved Initiative (http://www.giantitp.com/forums/showthread.php?578078-MOG-Mechanics-Pain-(Improvised-called-shots-to-the-groin-now-a-sound-strategy!)): Initiative is rolled at the end of a Short Rest and stays there. That way, tension is maintained before and after combat.
Subclass
Way of the Savage Heart (http://www.giantitp.com/forums/showthread.php?577152-Monk-Subclass-Way-of-the-Savage-Heart-(Animal-form-Monk)): Monk subclass focused around slowly turning into a beast, and gaining a special attack that changes with your choice of beast, rewards aggression and mobility.
I also figure this would be a good place to trade reviews. I review one of yours, and you review one of mine.
I recommend signifying your Homebrew as a Class, Subclass, Spells, or Mechanics, to make it easier for everyone. Please try to keep summaries brief for the benefit of everyone.
-----------------------
Here's a few of mine, to start:
Mechanics
Prestige Options (http://www.giantitp.com/forums/showthread.php?578643-MOG-Mechanics-Prestige-Options-(Adapt-existing-classes-to-create-unique-characters)): use different primary attributes for classes, to open up builds, with restrictions to make sure there's no OP multiclassing.
Improved Ability Checks (http://www.giantitp.com/forums/showthread.php?578540-MOG-Mechanics-Improved-Ability-Checks-(Fixing-unused-skills-with-player-agency)): People say what they want to do, you tell them what Attribute they have to use, and they tell you what proficiencies can be used for it.
Pain (http://www.giantitp.com/forums/showthread.php?578078-MOG-Mechanics-Pain-(Improvised-called-shots-to-the-groin-now-a-sound-strategy!)): Deal less damage to inflict temporary Exhaustion, to add some complexity to martial classes.
Adrenaline Surge (http://www.giantitp.com/forums/showthread.php?578061-MOG-Mechanics-Adrenaline-Surge-(Fixing-Short-Rests-bosses-Hit-Die-and-Warlocks)): When bosses hit 50% HP, everyone gets a Short Rest and Exhaustion, and the boss upgrades. "This isn't even my final form!"
Improved Stealth (http://www.giantitp.com/forums/showthread.php?578001-MOG-Mechanics-Stealth-(Less-spam-more-ninjas!)): Minor modifications to the stealth system, allowing melee combat and punishing repeated stealth and rewarding longer stealth missions.
Improved Initiative (http://www.giantitp.com/forums/showthread.php?578078-MOG-Mechanics-Pain-(Improvised-called-shots-to-the-groin-now-a-sound-strategy!)): Initiative is rolled at the end of a Short Rest and stays there. That way, tension is maintained before and after combat.
Subclass
Way of the Savage Heart (http://www.giantitp.com/forums/showthread.php?577152-Monk-Subclass-Way-of-the-Savage-Heart-(Animal-form-Monk)): Monk subclass focused around slowly turning into a beast, and gaining a special attack that changes with your choice of beast, rewards aggression and mobility.