Mad Max
2019-03-19, 08:47 PM
I'm drafting up an idea for a campaign when the one I'm in now wraps. The basic premise is that this evil explorer dwarf tricks the party into going to a bunch of portals and opening them, which lets him start summoning an army. After a while dealing with this guy's evil plans, the group would have to revisit each portal dungeon and close the portal, but each dungeon has been twisted to a more evil version.
So the thing I need help with is coming up with three dungeons, each with their own unique feel, and then a way to twist them on their heads and make them fun to do a second time. Like, swamp dungeon that, when revisited, is flooded completely.
If it helps at all, I'm drawing inspiration from the 4e monster "Foulspawn" for the campaign premise. They are basically people who wandered into another plane, went mad and were magically mutated. I also intend to institute a madness rule/run it as action-horror. Any help would be appreciated!
So the thing I need help with is coming up with three dungeons, each with their own unique feel, and then a way to twist them on their heads and make them fun to do a second time. Like, swamp dungeon that, when revisited, is flooded completely.
If it helps at all, I'm drawing inspiration from the 4e monster "Foulspawn" for the campaign premise. They are basically people who wandered into another plane, went mad and were magically mutated. I also intend to institute a madness rule/run it as action-horror. Any help would be appreciated!