nickl_2000
2019-03-21, 10:32 AM
My take on an in close and person Druid. As a side note, this class could very, very easily be modified to be an elemental Druid of one of the other elements (change the language learned, fire to other element and re-fluff the flavour of destructive wildshaping).
Druid - Circle of Flame
Druids of the circle of flame see both the beauty and the destructive forces of flames. They know that fire provides safety, warmth, and light; it provides life. They also know that fire kills and destroys. Still even in its destruction, it consumes the old and the broken and leaves room for new life to take hold.
Burning Shillelagh
At second level, you gain the spell Shillelagh if you don’t already know it. The spell is modified slightly, so that when you cast it, your weapon is wreathed in flames. Now, instead of doing bludgeoning damage, it causes fire damage and gives off light (20/40)
Fire Adept
Also at second level, you an adept the element of fire. Damage you deal ignores resistance to fire. Additionally, you learn the Ignan language.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Destructive Wildshaping
At 10th level, you may use both your uses of wildshapes to shape yourself into a pure explosion of fire. Use a both your uses of wildshape form to transfigure into the elemental form of fire, your physical body disappears in an explosion of fire, until the start of your next turn. Fire radiates around your form in 30 foot radius sphere. Any creature who ends their turn in that sphere must make a Dexterity save or take 10d6 fire damage, half on a successful save). Until the start of your next turn, you are immune to all damage.
The flames can be immediately quenched with the tidal wave or tsunami spell. If that happens, you are stunned until the end of your next turn.
Fire Mastery
At level 14 you master the element of fire. As such, you are immune to fire damage and other creatures immune to fire damage are only considered resistant for fire damage you deal (this cannot be reduced further by any means). Additionally, you may use an action to cause your burning Shillelagh to flare up. When you hit with a melee weapon attack, each attack does an additional 3d6 fire damage.
This feature stays active until your Shillelagh spell end and you may use this feature two times per long rest.
Druid - Circle of Flame
Druids of the circle of flame see both the beauty and the destructive forces of flames. They know that fire provides safety, warmth, and light; it provides life. They also know that fire kills and destroys. Still even in its destruction, it consumes the old and the broken and leaves room for new life to take hold.
Burning Shillelagh
At second level, you gain the spell Shillelagh if you don’t already know know it. The spell is modified slightly, so that when you cast it, your weapon is wreathed in flames. Now, instead of doing bludgeoning damage, it causes fire damage and gives off light (20/40)
Fire Adept
Additionally at second level, you an adept the element of fire. Damage you deal ignores resistance to fire and immunity to fire becomes resistance.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Destructive Wildshaping
At 10th level, you may use both your uses of wildshapes to shape yourself into a pure explosion of fire. Use a both your uses of wildshape form to transfigure into the elemental form of fire, your physical body disappears in an explosion of fire, until the start of your next turn. Fire radiants around your form in 30 foot radius sphere. Any creature who ends their turn in that sphere must make a Dexterity save or take 10d6 fire damage, half on a successful save). Until the start of your next turn, you are immune to all damage.
The flames can be immediately quenched with the tidal wave or tsunami spell. If that happens, you are stunned until the end of your next turn.
Fire Mastery
At level 14 you master the element of fire. As such, you are immune to fire damage and learn the Ignan language. Additionally, you may use an action to cause your burning Shillelagh to flare up. When you hit with a melee weapon attack, each attack does an additional 3d6 fire damage.
This feature stays active until your Shillelagh spell end and you may use this feature two times per long rest.
Druid - Circle of Flame
Druids of the circle of flame see both the beauty and the destructive forces of flames. They know that fire provides safety, warmth, and light; it provides life. They also know that fire kills and destroys. Still even in its destruction, it consumes the old and the broken and leaves room for new life to take hold.
Burning Shillelagh
At second level, you gain the spell Shillelagh if you don’t already know it. The spell is modified slightly, so that when you cast it, your weapon is wreathed in flames. Now, instead of doing bludgeoning damage, it causes fire damage and gives off light (20/40)
Fire Adept
Also at second level, you an adept the element of fire. Damage you deal ignores resistance to fire. Additionally, you learn the Ignan language.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Destructive Wildshaping
At 10th level, you may use both your uses of wildshapes to shape yourself into a pure explosion of fire. Use a both your uses of wildshape form to transfigure into the elemental form of fire, your physical body disappears in an explosion of fire, until the start of your next turn. Fire radiates around your form in 30 foot radius sphere. Any creature who ends their turn in that sphere must make a Dexterity save or take 10d6 fire damage, half on a successful save). Until the start of your next turn, you are immune to all damage.
The flames can be immediately quenched with the tidal wave or tsunami spell. If that happens, you are stunned until the end of your next turn.
Fire Mastery
At level 14 you master the element of fire. As such, you are immune to fire damage and other creatures immune to fire damage are only considered resistant for fire damage you deal (this cannot be reduced further by any means). Additionally, you may use an action to cause your burning Shillelagh to flare up. When you hit with a melee weapon attack, each attack does an additional 3d6 fire damage.
This feature stays active until your Shillelagh spell end and you may use this feature two times per long rest.
Druid - Circle of Flame
Druids of the circle of flame see both the beauty and the destructive forces of flames. They know that fire provides safety, warmth, and light; it provides life. They also know that fire kills and destroys. Still even in its destruction, it consumes the old and the broken and leaves room for new life to take hold.
Burning Shillelagh
At second level, you gain the spell Shillelagh if you don’t already know know it. The spell is modified slightly, so that when you cast it, your weapon is wreathed in flames. Now, instead of doing bludgeoning damage, it causes fire damage and gives off light (20/40)
Fire Adept
Additionally at second level, you an adept the element of fire. Damage you deal ignores resistance to fire and immunity to fire becomes resistance.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Destructive Wildshaping
At 10th level, you may use both your uses of wildshapes to shape yourself into a pure explosion of fire. Use a both your uses of wildshape form to transfigure into the elemental form of fire, your physical body disappears in an explosion of fire, until the start of your next turn. Fire radiants around your form in 30 foot radius sphere. Any creature who ends their turn in that sphere must make a Dexterity save or take 10d6 fire damage, half on a successful save). Until the start of your next turn, you are immune to all damage.
The flames can be immediately quenched with the tidal wave or tsunami spell. If that happens, you are stunned until the end of your next turn.
Fire Mastery
At level 14 you master the element of fire. As such, you are immune to fire damage and learn the Ignan language. Additionally, you may use an action to cause your burning Shillelagh to flare up. When you hit with a melee weapon attack, each attack does an additional 3d6 fire damage.
This feature stays active until your Shillelagh spell end and you may use this feature two times per long rest.