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View Full Version : What's you're favorite solution to Favored Soul, Sorcerer, Mystic Theurge?



bean illus
2019-03-21, 05:42 PM
Obviously dependent on DM:

Early entry options
My favorite is versatile spellcaster and heighten spell, but assuming it cost 2 feat slots (if rule 0).

1. FS 1/ Sor 2/ MT 10/ X7 =?
If DM allows, then:
Legacy champion 6 and Sorc 1
= sorc 18 and FS 16 versatile spellcasting.
It'll do.

If no legacy champion
FS 1/ Sorc 2/ MT 10/ X7 = what?

If no early entry

1. Skip it, MT is a trap?
FS 4/ Sorc 4/ MT 10/ X2 = ? Sorcerer?
Sorc 16, FS 14. Meh. Barely helped by versatile spellcaster.

2. FS 1 / Sorc 4/ Prc? / MT 10/
Sorc 18, FS 12, and some stuff? lame

Any ideas? No psi, no evil, no LA > 0, no monster races.

Just a question, not a pending game.

OH, AND THE NEXT QUESTION ... feats?

remetagross
2019-03-21, 05:59 PM
If no early entry, I'd say ditch it.
If yes, I'd suggest FS 2/Sorcerer 1 rather than the other way round, for the better HD and saves.

Without Legacy Champion you still can go FS 2/Sorcerer 1/MT 10/Uncanny Trickster 3/FS 4 and nab FS 18 // Sorcerer 13, which is a tad better than what you can achieve otherwise.

bean illus
2019-03-21, 06:22 PM
If no early entry, I'd say ditch it.
If yes, I'd suggest FS 2/Sorcerer 1 rather than the other way round, for the better HD and saves.

Without Legacy Champion you still can go FS 2/Sorcerer 1/MT 10/Uncanny Trickster 3/FS 4 and nab FS 18 // Sorcerer 13, which is a tad better than what you can achieve otherwise.

Technically true, but the same rules questions about 'where is MT 11 (etc)' apply to UT, as to LC. It was worth noting though. Thx

Is there any consensus on MT 10 / LC 2?

Rebel7284
2019-03-21, 06:29 PM
If a racial feature works instead of a class feature: Bamboo Spirit Folk->Mystic Theurge->Arcane Hierophant

There is also a bad class Wildrunner or something that does the same thing.

And yeah, without early entry, it's not worth it.

There are a few ways to cheese entry after only Sorcerer 1/Favored Soul 1. Most notably, lycanthropy of some sort that you cure after you qualify.

Gnaeus
2019-03-21, 07:30 PM
Talk to the DM and point out the class is a dog with fleas, explain why, and ask him to change the entry requirements.

This is, IMO, usually a better plan than trying to cheat your way into early entry. Unless you are in a specifically strict RAW anything goes group.

Anthrowhale
2019-03-21, 07:42 PM
If you do spontaneous cleric on one side and easy bake uncanny forethought wizard on the other you get something similar except with one extra level of spell advancement.

If you do that, Spontaneous Cleric 1/Specialist Wizard 3/MT 10 qualifies for Theurgic Specialist which can add 10 to your caster level for specialist school spells.

magic9mushroom
2019-03-21, 08:35 PM
1. FS 1/ Sor 2/ MT 10/ X7 =?
If DM allows, then:
Legacy champion 6 and Sorc 1
= sorc 18 and FS 16 versatile spellcasting.
It'll do.

Doesn't work. You get Sor 16 and FS 13, because Epic Mystic Theurge (http://www.d20srd.org/srd/epic/prestigeClassProgressions.htm#epicMysticTheurge) advances alternately rather than both every level.

And yes, I know that's insane and stupid.

The dual-progression classes other than MT are Arcane Hierophant, Fochlucan Lyrist and True Necromancer. All require some hacking for a Favoured Soul, because they aren't druids or clerics.

bean illus
2019-03-21, 08:40 PM
Talk to the DM and point out the class is a dog with fleas, explain why, and ask him to change the entry requirements.

This is, IMO, usually a better plan than trying to cheat your way into early entry. Unless you are in a specifically strict RAW anything goes group.

There are so many ways that wizards/etc can break the game that early entry barely changes the game. That bard prc that stacks all your caster classes is more broken ... sublime chord.
Besides, i think it's legal, and cost 2-3 feats and some caster levels.


Doesn't work. You get Sor 16 and FS 13, because Epic Mystic Theurge (http://www.d20srd.org/srd/epic/prestigeClassProgressions.htm#epicMysticTheurge) advances alternately rather than both every level.

And yes, I know that's insane and stupid.

The dual-progression classes other than MT are Arcane Hierophant, Fochlucan Lyrist and True Necromancer. All require some hacking for a Favoured Soul, because they aren't druids or clerics.

Well, some say that. Others say it doesn't advance epic, just "effective level". I addressed my knowledge of this concern in my response to remetagross. I've read several threads debating it. I'm not convinced either way, but lean towards this:

If MT 1/ LC 2/ MT 1 is legal (it appears it is),
Then MT 8/ LC 2/ MT 1 is legal.
So, MT 10/ LC 6 is legal, but ...

DM may rule 'MT 11+' are dead levels (not epic levels).

Hackulator
2019-03-21, 08:45 PM
Talk to the DM and point out the class is a dog with fleas, explain why, and ask him to change the entry requirements.

This is, IMO, usually a better plan than trying to cheat your way into early entry. Unless you are in a specifically strict RAW anything goes group.

I mean, unless you're playing in a game where everyone else is playing tier 1 or 2, this just isn't true.

magic9mushroom
2019-03-21, 09:42 PM
There are so many ways that wizards/etc can break the game that early entry barely changes the game. That bard prc that stacks all your caster classes is more broken ... sublime chord.
Besides, i think it's legal, and cost 2-3 feats and some caster levels.

Sublime Chord isn't broken by itself, and it doesn't stack all your casting classes. What it does do is set your CL for all arcane classes to (Sublime Chord level + level in another arcane casting class). Basically this means that when you enter it as intended (straight Bard), your CL stays equal to character level.

There are two ways to break this. The first is to use Ultimate Magus to advance Sublime Chord alongside the thing you're adding it to (usually Wizard). That lets you go Wiz2/Brd1/Wiz +2/UM 1 (Wiz via Practiced Spellcaster)/Wiz +4/SC 1/UM +9 (Wiz/SC, Wiz/SC, Wiz, Wiz/SC, Wiz/SC, SC, Wiz/SC, Wiz/SC, Wiz/SC) and get 17th-level Wizard casting, 9th-level Sublime Chord casting and first-level Bard casting, with a CL for all spells of (17+9) from SC + 4 from UM = 30. The second is to use something that does add up all your CLs, such as Theurgic Specialist, to abuse the large number of decent CLs (e.g. Wiz7/Sor1/Brd1/Dread Necro 1/Sublime Chord 10 has CL 17 for all five classes, so Theurgic Specialist gives CL 85 for the specialist school). Obviously, you can also combine both of these - the UM/SC above with Theurgic Specialist gets CL 82 within the specialist school.

The thing with Theurgic Specialist is pretty squarely on Theurgic Specialist (it's from the infamous A Surge of Theurgy article in Dragon 325 that also has Alternative Source Spell, Diversified Casting and Easy Metamagic). The thing with Ultimate Magus... eh, I guess that's partially an issue with Sublime Chord, but a) it's not an enormous boost, b) it's part of the greater issue of accelerated-casting PrCs not being designed for being advanced with dual-progression PrCs. Ur-Priest/Mystic Theurge is every bit as bad, if not worse due to being prepared and allowing double 9s/early 9s (Sublime Chord means late 9s).

bean illus
2019-03-21, 09:43 PM
The dual-progression classes other than MT are Arcane Hierophant, Fochlucan Lyrist and True Necromancer. All require some hacking for a Favoured Soul, because they aren't druids or clerics.

Lol. Silliness

FS 1/ sorc 2/ MT 6/ Incarnate 1/ Loremaster 2/ FL8

Flaw, regional feat - bardic heritage
Flaw, able learner
Human, versatile spellcaster
Level 1, heighten spell
Level 3, 6, meta magic x 2
Level 9,* skill focus [know]

Troacctid
2019-03-21, 09:49 PM
Just be an Illumian. Improved Sigil (krau) solves basically all your problems.

Biffoniacus_Furiou
2019-03-21, 10:21 PM
I agree that Illumian with Improved Sigil (Krau) is usually the way to go. It's only one feat and it also replaces taking Practiced Spellcaster twice. Versatile Spellcaster is still a good choice, and if you're taking reserve feats you may as well take Heighten as well.

For qualifying with Versatile Spellcaster, a better choice than Heighten would be Magical Training (PGtF). This gives you a spellbook that you've already put some cantrips into, and spell slots to prepare them in. Per the Rules Compendium, this automatically gives you the ability to learn more spells and add them to your spellbook, thus expanding your wizard spells known, even though you'll never have spell slots to prepare them in. You'll be able to cast them using Versatile Spellcaster, thus fulfilling that prerequisite and adding a ton of versatility to your character. However, this is extremely cheesy and I wouldn't expect it to be permitted at most tables.

Even without true dragon shenanigans a Kobold can go FS 1/ Sorcerer 2/ MT with the Greater Draconic Rite of Passage and have Sorcerer spellcasting equal to his character level. If Loredrake is permitted, going FS 2/ Sorcerer 1/ MT with both Loredrake and the Greater Draconic Rite of Passage puts you up one Sorcerer level and down one FS level relative to your character level. In that case you'll need to take flaws to be able to qualify early. I'd only use Kobold if Loredrake was available, as they don't have access to Magical Training and it takes a lot of feats for them to make this work.

Troacctid
2019-03-21, 11:11 PM
For qualifying with Versatile Spellcaster, a better choice than Heighten would be Magical Training (PGtF). This gives you a spellbook that you've already put some cantrips into, and spell slots to prepare them in. Per the Rules Compendium, this automatically gives you the ability to learn more spells and add them to your spellbook, thus expanding your wizard spells known, even though you'll never have spell slots to prepare them in. You'll be able to cast them using Versatile Spellcaster, thus fulfilling that prerequisite and adding a ton of versatility to your character. However, this is extremely cheesy and I wouldn't expect it to be permitted at most tables.
You can't use slots from one class to spontaneously cast spells from another class. Versatile Spellcaster doesn't give you any special ability to break this rule.

Thurbane
2019-03-21, 11:13 PM
is there any way to get a FS/Sorc/MT into Arcane Hierophant or Fochlucan Lyrist (http://archive.wizards.com/default.asp?x=dnd/ex/20050107a&page=2) without losing too many caster levels?

FL: the skills ranks will be very tough. You may need a dip in Bard to qualify, and probably a dip into Druid as well, as well as a Ring of Evasion or a soul meld.

AH: the skill ranks are more manageable; trackless step is the issue. Wildrunner 1, Druid 3 or Scout 3 look like the most viable options. Bamboo Spirit Folk get trackless step, but not as a "class feature", which AH requires.

rel
2019-03-21, 11:37 PM
When I was playing this build I went with
favored soul 1
- web enhancement to gain knowledge religion in place of knowledge arcana
- feat heighten spell
- 4 ranks in knowledge religion
sorcerer 1
- metamagic specialist ACF
-5 ranks in knowledge arcana
favored soul 1
- 2 ranks in knowledge religion
- 1 rank (costing 2 skill points) in knowledge arcana
- feat versatile spellcaster
mystic theurge 10

At this point you are level 13 and can cast 5th level arcane and 6th level divine spells. Also the progression is quite satisfying; At each level after 4th you gain access to a new level of spells on either the arcane or divine side of your progression.

Progressing from here is tricky. Uncanny trickster, legacy champion and arcane heirophant are all options but they all have issues.

In the end we opted to houserule mystic theurge as having a longer progression. If I play such a build again I will probably scrub the entry requirements too.

In terms of feats:
I
t depends on your level and build but the action economy is your main limiter and you are a spellscaster.

Quicken spell + easy + practical metamagic meshes well with metamagic specialist or rapid metamagic although rapid metamagic messes up arcane spellsurge since it is by default always functioning

Once you get arcane spellsurge a 0 cost metamagic like invisible spell is helpful.

Mark of the Dauntless lets you use the celerity line of spells to generate extra actions

practiced spellcaster is an okay option but less powerful than specialising in some sort of metamagic

magic9mushroom
2019-03-21, 11:47 PM
is there any way to get a FS/Sorc/MT into Arcane Hierophant or Fochlucan Lyrist (http://archive.wizards.com/default.asp?x=dnd/ex/20050107a&page=2) without losing too many caster levels?

In the case of Fochlucan Lyrist, I wouldn't go for Sorcerer at all. It's easier to go Bard and then take a level of Sublime Chord at 11th to access the Sor/Wiz list and 9s. There's no way you're getting Sorcerer 9s before level 19 anyway.

In the case of Arcane Hierophant, sure. Sorcerer 2/Favoured Soul 1/Mystic Theurge 10/Wildrunner 1/Arcane Hierophant 6. Loses 2 levels of Sorcerer and 3 levels of FS. If you have some way of getting Survival in-class you can move the Wildrunner dip much earlier (after MT 4) and get more AH.

bean illus
2019-03-21, 11:47 PM
is there any way to get a FS/Sorc/MT into Arcane Hierophant or Fochlucan Lyrist (http://archive.wizards.com/default.asp?x=dnd/ex/20050107a&page=2) without losing too many caster levels?

FL: the skills ranks will be very tough. You may need a dip in Bard to qualify, and probably a dip into Druid as well, as well as a Ring of Evasion or a soul meld.
.

Does this not work?


Lol. Silliness

FS 1/ sorc 2/ MT 6/ Incarnate 1/ Loremaster 2/ FL8

Flaw, regional feat - bardic heritage
Flaw, able learner
Human, versatile spellcaster
Level 1, heighten spell
Level 3, 6, meta magic x 2
Level 9,* skill focus [know]

Of course bardic music is wasted there.

AH is harder, because level 3 "class feature".

S1 / fs 1/ Bard 1/ Druid 3/ AH 4/ FL 10 ?
15th level casting, both ... makes me wanna raise druid instead, for 9th level spells.

Bphill561
2019-03-22, 01:27 AM
Sharn in Anaruoch: The Empire of Shade are interesting. 4HD+5LA with 6 levels of casting in both sorcerer and favored soul racially going directly into 10 levels of mystic theurge. Cannot quite get to 9's, but a pair of 8's will some decent additional abilities. I know this breaks your no Monster PC rule, but I thought it was worth mentioning if you really wanted to stick to sorcerer/favored soul.

Sublime FL build I kind of like is Bard 1/ Fighter 2/Bard 2/Spellsword 2/Spell dancer 2/ Divine Crusader 1/ Sublime Chord 1/FL 9

Still needs early entry feats (going sanctum spell). All classes cast off of Charisma, although Divine Crusader only gets 1-9 spells from a single cleric domain. Using the bardic school region in forgotten realms for druidic language.

Edit:


Does this not work?

Of course bardic music is wasted there.

AH is harder, because level 3 "class feature".

S1 / fs 1/ Bard 1/ Druid 3/ AH 4/ FL 10 ?
15th level casting, both ... makes me wanna raise druid instead, for 9th level spells.

AH has a base attack bonus requirement of +4, so not the best with heavy caster multiclassing.

magic9mushroom
2019-03-22, 01:32 AM
Well, some say that. Others say it doesn't advance epic, just "effective level". I addressed my knowledge of this concern in my response to remetagross. I've read several threads debating it. I'm not convinced either way, but lean towards this:

If MT 1/ LC 2/ MT 1 is legal (it appears it is),
Then MT 8/ LC 2/ MT 1 is legal.
So, MT 10/ LC 6 is legal, but ...

DM may rule 'MT 11+' are dead levels (not epic levels).

Well, the thing is that MT 11+'s class features are defined in the rules (Epic Mystic Theurge). You normally can't take MT 11+ sub-epic, but that doesn't mean if you somehow do that it would give a different result.

I suppose it is arguable whether you could get the benefits of 11+ MT levels pre-epic, because there's effectively another prereq to take the 11th level and you don't meet it. But if you don't, then you just don't get the class features until you meet the prereqs at character level 21.

Personally, I'd let people do it if I were DM, because Epic MT is terrible and more generally you can't benefit from the bonus feats (as they're usually all epic feats and you still have to meet the prereqs).

bean illus
2019-03-22, 12:39 PM
Sharn in Anaruoch: The Empire of Shade are interesting. 4HD+5LA with 6 levels of casting in both sorcerer and favored soul racially going directly into 10 levels of mystic theurge. Cannot quite get to 9's, but a pair of 8's will some decent additional abilities. I know this breaks your no Monster PC rule, but I thought it was worth mentioning if you really wanted to stick to sorcerer/favored soul.
Thanks for mentioning it. I looked at it, and it's pretty monster-ish, but in a super high powered campaign...



AH has a base attack bonus requirement of +4, so not the best with heavy caster multiclassing.
Ooops. Of course.


Well, the thing is that MT 11+'s class features are defined in the rules (Epic Mystic Theurge). You normally can't take MT 11+ sub-epic, but that doesn't mean if you somehow do that it would give a different result.

I suppose it is arguable whether you could get the benefits of 11+ MT levels pre-epic, because there's effectively another prereq to take the 11th level and you don't meet it. But if you don't, then you just don't get the class features until you meet the prereqs at character level 21.


Yes, i hear you saying that, and I understand. If you were my dm i would accept it as a sensible interpretation. But having read other opinions i also understand them; 'There is no way to qualify for epic MT 11, which is after level 20'.

I personally am of the opinion that Legacy Champion + MT won't break your game, unless it's already broken. The list of things that are potentially worse probably includes wish, time stop, polymorph any object, planar binding, infinite loops, natural spell, as well as dweomer keeper, sublime chord, archivist, druid, and more.

If that doesn't break your game, getting into Legacy champion at the cost of 2 caster levels, and a feat? probably isn't going to.

Thurbane
2019-03-24, 06:10 PM
If you can squeeze an extra feat in there, the Bloodline feats from Dragon Compendium can add 9 spells known for the Sorcerer side...

bean illus
2019-03-24, 06:47 PM
If you can squeeze an extra feat in there, the Bloodline feats from Dragon Compendium can add 9 spells known for the Sorcerer side...

I like the idea in principle, but can't imagine how to fit it in. What would you do?

magic9mushroom
2019-03-25, 12:52 AM
*I found geomancer, which can be entered at 10th, this accomplishes so little that it's barely worth the hassle
FS2/Sorc1/MT7/Gm1/WR1/AH8

9th, not 10th. Max cross-class skill rank at 9th-level is 6. So it's FS2/Sor1/MT6/Gm1/WR1/AH9.


I abandoned the idea of maxing AH levels (quicken Divine Power?), but one option for trading the 17th level caster down is Seeker of the Misty Isle.

SotMI is nice. It boost the same 2 saves that WR does, nicely stacking the FS 2 investment with the 16 levels of sorcerer save progression. It also specifically gives the travel domain whether you possess cleric levels. Possible trade for travel devotion?
On top of that SotMI grants ALL martial weapons proficiency, and all light and med armor. Together it's a nice boost to the build. Unfortunately it can also only be entered @ level 14 with cross class skills. Still, i chose it.

FS1/Sor1/FS1/MT10/SotMI1/WR1/AH5
Favored Soul 18 / Sorcerer 16
Final saves +12, +12, +15

Only 3 9th level divine spell known, but combined arc+div = 4 8ths, 6 7ths, 8 6ths 10 5th-1st. Plenty. Versatile Spellcaster and Heighten Spell keep you loaded all day.

Another alternative is Visionary Seeker from the Planar Handbook. Its save is Ref only, but the prereqs are fairly simple. That would go FS2/Sor1/MT4/VS1/WR1/AH10/MT+1.


I'm looking at these feats, but would appreciate advice.

1. Heighten spell
3. Versatile spellcaster
6. Endurance
9. Quicken
12. Easy metamagic - quicken
15. Metamagic school focus ?
18. Residual magic

Quicken is useless to a spontaneous caster without Rapid Metamagic. Sorcerers have quite a few ways around it, though - look into Arcane Spellsurge and Arcane Fusion/Greater Arcane Fusion. You might not need Quicken.

You can't take Metamagic School Focus because you don't have Spell Focus and aren't a wizard. Also, it's 3/day which is garbage.

This isn't the right build for Residual Magic. You only have two metamagic feats, and no particular reliance on a single spell (remember, you have to cast the same spell twice in a row for Residual Magic). The way to get that feat to really sing is to go Wizard/Shadowcraft Mage(/Incantatrix) so you get an absurd amount of use from one spell (Silent Image) and so you have a ton of metamagic feats - which is a completely-different build from this one.

Thurbane
2019-03-25, 01:47 AM
Does it have to be FS/Sorcerer?

If you instead go FS/Dread Necromancer or FS/Warmage, you can get 9ths on your arcane side as well, using Versatile Spellcaster.

You sacrifice the power of Sorcerer casting for a lot more spells known, and dual 9ths.

magic9mushroom
2019-03-25, 03:00 AM
Does it have to be FS/Sorcerer?

If you instead go FS/Dread Necromancer or FS/Warmage, you can get 9ths on your arcane side as well, using Versatile Spellcaster.

You sacrifice the power of Sorcerer casting for a lot more spells known, and dual 9ths.

It's a bit shaky whether Versatile Spellcaster unlocks the next level of spells from fixed-list classes.

Also, Warmage's list is bad and while Dread Necromancer's list isn't nearly as bad, failing to stay in it means you don't get some of the juicy stuff like the improved control cap (the turning pool is incredibly useful for this kind of build, though) or the Advanced Learning options (although this is to some extent made up for by Favoured Soul spell choices, you do miss out on Kelgore's Grave Mist).

Also, do note that for restricted-list casters, getting 9ths is nowhere near as big a deal as for the main two lists (Sor/Wiz and Cleric/Domains), as there are a limited number of 9ths that truly live up to the hype* and those don't tend to get handed out to more restricted lists (though Druid gets a couple).

*Miracle, Shapechange, Time Stop, Choose Destiny, plus Astral Projection, Gate, True Rez, Wish and Ice Assassin if you can get around their material/XP costs. Maybe Foresight, although only because of the abusive synergy with Celerity (and potentially Time Stop).

bean illus
2019-03-25, 07:48 AM
Dammit. I went to edit my above post, and deleted with a "fat thumb". I don't know what to do besides just repost it.

I've almost finished my search for MY favorite Favored Sorcerer (I haven't looked to Illuminan yet, but will.

Some criteria
Two ways to look at it;
1. Is it better than base sorcerer, etc (yes)
2. Is it less than Druid 3/ wiz 1/ mt 6/ ah 10 (yes).

These builds abandon 2 of the best abilities of AH, but it does legally get dual spontaneous casting 9/8.

Based mostly on agreement with these points.


favored soul 1
- web enhancement to gain knowledge religion in place of knowledge arcana
- feat heighten spell
- 4 ranks in knowledge religion
sorcerer 1
- metamagic specialist ACF
-5 ranks in knowledge* arcana
favored soul 1
- 2 ranks in knowledge religion
- 1 rank (costing 2 skill points) in knowledge arcana
- feat versatile spellcaster
mystic theurge 10

Also the progression is quite satisfying; ...

In terms of feats:
*the action economy is your main limiter and you are a spellscaster.

Quicken spell + easy + practical metamagic meshes well with metamagic specialist or rapid metamagic although rapid metamagic messes up arcane spellsurge since it is by default always functioning




In the case of Arcane Hierophant, sure. Sorcerer 2/Favoured Soul 1/Mystic Theurge 10/Wildrunner 1/Arcane Hierophant 6. Loses 2 levels of Sorcerer and 3 levels of FS. If you have some way of getting Survival in-class you can move the Wildrunner dip much earlier (after MT 4) and get more AH.
The build works with either fs or sorc. I chose fs for the save boost, which serves all 20 levels.

FS2/Sorc1/MT10/WR1/AH6

I found I needed a 14 Int, but racial adjustment allowed a 16, and i did.

AH is a clear improvement to MT, so the question of more levels of AH is worth asking. There's also a 17th level CL to play with trading off, while still keeping 9/8 casting.

*I found geomancer, which can be entered at 9th, this accomplishes so little that it's barely worth the hassle
FS2/Sorc1/MT6/Gm1/WR1/AH9

Ruathar works similarly. Clunky. You do get a martial weapon proficiency.

I abandoned the idea of maxing AH levels (quicken Divine Power?), but one option for trading the 17th level caster down is Seeker of the Misty Isle.

SotMI is nice. It boost the same 2 saves that WR does, nicely stacking the FS 2 investment with the 16 levels of sorcerer save progression. It also specifically gives the travel domain whether you possess cleric levels. Possible trade for travel devotion?
On top of that SotMI grants ALL martial weapons proficiency, and all light and med armor. Together it's a nice boost to the build. Unfortunately it can also only be entered @ level 14 with cross class skills. Still, i chose it.

FS1/Sor1/FS1/MT10/SotMI1/WR1/AH5
Favored Soul 18 / Sorcerer 16
Final saves +12, +12, +15

Only 3 9th level divine spell known, but combined arc+div = 4 8ths, 6 7ths, 8 6ths 10 5th-1st. Plenty. Versatile Spellcaster and Heighten Spell keep you loaded all day.

Spell selection is tricky because FS has low DC, while sorcerer has low CL

Any advice on spells?

I'm looking at these feats, but would appreciate advice.

1. Heighten spell
3. Versatile spellcaster
6. Endurance
9. Quicken
12. Easy metamagic - quicken
15. Metamagic school focus ?
18. Residual magic

Help? lol

rel
2019-03-26, 09:31 PM
Any advice on spells?

I'm looking at these feats, but would appreciate advice.

1. Heighten spell
3. Versatile spellcaster
6. Endurance
9. Quicken
12. Easy metamagic - quicken
15. Metamagic school focus ?
18. Residual magic

Help? lol

Overview
So if I understand correctly you end up with sorc -4 and fs -2 and you want to focus on quicken.

Tricky. You lose a lot of caster level and you need to fit 3 feat prerequisites, quicken, rapid metamagic, and cost reductions into a build with no bonus feats.

No matter what you will suck till late game.

That being said lets see your options.

You have to be an elf for wildrunner. If you go forestlord elf you gain the dragonblood subtype which is helpful later.

Next take the sorcerer ACF Wilderness companion. It trades your familiar for an animal companion. May as well have one if you are going to insist on Arcane hierophant.


feats
1 - heighten
3 - versatile spellcaster
6 - quicken spell
9 - rapid metamagic
12 - endurance
15 - easy metamagic (quicken)
18 - practical metamagic (quicken) *this is why you wanted the dragonblood subtype

You suck for most of the game but by level 18 the build comes together.

You can quicken spells despite being spontaneous. They only cost you +2 spell level. You can burn two lower level slots for a higher level slot with versatile spellcaster. And you have a LOT of spell slots. Over a hundred between your two classes. You can happily cast 2 spells every round and never run out of power.
Why did I think this would be tricky?
Oh, that’s right. You don’t KNOW many spells.

Spell Selections Sorc

On the sorc side you have 1 eighth level spell so it should be something you will want to cast ALL the time and something the cleric doesn’t get access to.
polymorph any object and Greater planar binding are my go to options.

Then you have two 7th level spells to choose. Although, limited wish is 7th level so it is really 1 7th level spell and limited wish. Again, you want something that is always fun to deploy.
Forcecage, greater shadow conjuration, reverse gravity, summon aspect of bahamut

Once you reach 6th you can start making actual choices about your spells since you have 3 of them and no must pick choices.
Prioritise spammable options. Spells with no costs that always help. You don’t want to find yourself with nothing to cast.
Disintegrate, greater dispel, chain lightning, brilliant blade

For lower levels I suggest utility, defence and the occasional effect so potent it works in late game (e.g. solid fog).
Spells like truecasting, truestrike, arcane fusion, ruin delvers fortune, greater mirror image, friendly fire, greater invis, dimension door, dimension anchor, wings of cover

Clerical Spells
I don't know clerics *that* well but here goes.
Favored soul is dual attribute dependant so it will be hard to get good DC’s for your spells. Also, you already have access to sorcerer magic for direct effects, debuffs and the like so unless you find a spectacular option stick to utility and defense. You can throw in some healing too just don't go ham.


For 9th miracle is traditional but astral projection and gate are also good options. Alternatively, if you don’t really want to break the game and just want to kill things energy drain is a solid option. A lot of things are immune but a lot aren’t.

For eight you have two spells to choose. And finding genuinely spammable options is tough.
Veil of undeath, earthglide and <alignment> aura are okay options

For lower levels you can probably start picking more specialised spells but try and leave a few spamable options just in case

Notable options for healing
heal, panacea, lesser vigor and delay death to everyone.
Resurgence also doesn’t go astray. Revenance and revivify are a good combo.
You can go as far as you want really, adding defensive options like deathward, freedom of movement, sheltered vitality protection from evil, heroes feast and so on.
Just avoid to many situational tricks or ways to counter conditions that are easily removed by other spells.

For utility you have info gathering with divination, commune and augury. Commune especially is unsurpassed for this purpose.
For general utility spells like wall of stone, windwalk and the like can help

Anthrowhale
2019-03-27, 08:21 AM
If you want a higher optimization level...

I'd suggest taking Arcane Spellsurge for the other L7 spell, freeing up all 4 Quicken Spell related feats. Arcane Spellsurge says you can cast an FS spell (as a standard action) and a Sorcerer spell (as a swift action) every round.

To expand your repertoire, I'd suggest Apprentice[Spellcaster] and Channel Charge. Then, buy staffs with few charges remaining (ideally 1), and use Channel Charge to cast the spell in the staff off your slots. You have access to both cleric and sorcerer lists so Channel Charge provides amazing diversity.

For your 8th level slot, I'd suggest Greater Arcane Fusion and you should definitely pick up Arcane Fusion and Celerity. This allows you to unlock a nova. The opening round of combat is something like:
Standard action: Greater Arcane Fusion[Arcane Spellsurge, Celerity]
Celerity Standard action: Limited Wish[Favor of the Martyr].
Swift Action: Greater Arcane Fusion[?? L7-, Celerity]
Repeat until running out of L8 & L7 slots: Celerity Standard action: Greater Arcane Fusion[?? L7-, Celerity]
Repeat until running out of L5 & L4 slots: Arcane Fusion[Celerity, ??L1-]

Between Channel Charge (which lets you cast just the right spell from a collection of low-charge staff/wands) and the ability to nova if necessary on the Sorcerer side you can handle most challenges.

With the two remaining feats, you might take Twin Spell and Arcane Thesis[Celerity], which would allow you to use Greater Arcane Fusion[Twin Celerity, Celerity]. The extra castings of Celerity allow you to nova from the FS side as well.