KOLE
2019-03-22, 01:35 PM
Somewhere between the pragmatic martial talent of Rangers and the fierce devotion of the Druids lies the Circle of Ironwood. While more dedicated Circles often eschew the material world in favor of more primal pursuits; Ironwood Druids recognize the practicality of martial pursuits in defense of the lands they hold sacred. It is generally thought that the small circle's unique ways began after fending off Aberrations from the deepest part of nature, specifically Beholders, who could easily shut down the magical talents of Druids and evade the reach of their wildshape forms.
Regardless of their origin, the Ironwood Circle is prepared to do whatever it takes to guard the wild places of this world, from both otherworldly and more mundane sources, even if it is requires less conventional means.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1).
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, the range expands by 60 feet.
You gain temporary HP equal to half your Druid level, rounded up.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview, often knowledge granted by friendly Rangers. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Cordon of Arrows
Druid Level 5: Elemental Weapon, Blinding Smite
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Circle of Power, Hold Monster
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Empowered By Nature
At the end of a long rest starting at 10th level, choose one type of damage: acid, cold, fire, lightening, or thunder. You can resistance to this damage. Additionally, when you make a weapon attack, you can choose to make the damage dealt of the type chosen instead. You can only deal this damage once per turn.
Master of the Iron Form
At 14th level, your experience and dedication to the art of your circle have improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possessed:
You may add your wisdom modifier (minimun of +1) to the damage of a weapon attack. You may only do so once per turn.
You gain advantage on any saving throw you are proficient in.
Deep within the wildest places reside the small and dedicated Circle of Ironwood, who have taken a solemn pledge to fight off extraplanar influences from the hidden places where they may take root, protecting nature in her most untamed and vulnerable places. To do so, they have taken pragmatic approaches to adapt to an unusual enemy. Ironwood druids are more resourceful than other circles, and will never pass up the opportunity to gain the upper hand. Their frequent interaction with the otherworldly has left them ready for nearly anything that comes their way. They rely more on martial prowess as many aberrations are resilient against the elements, and they've adapted defenses to more readily withstand these horrific encounters.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
If you are wearing armor you are proficient in, you gain a bonus to your AC equal to half your profiecency bonus, rounded down.
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, the range expands by 60 feet.
You gain temporary HP equal to half your druid level, rounded up.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Misty Step
Druid Level 5: Blink, Elemental Weapon
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Banishing Smite, Commune With Nature
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Nature's Warden
At 10th level, your experience in combating extraplanar forces have made you a force to be reckoned with. You gain resistance to psychic damage and can deal an extra 1d6 force damage on a weapon attack. You can only deal this damage once per turn.
Master of the Iron Form
At 14th level, your dedication to the art of your circle has improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possess:
You may add your wisdom modifier (minimum of +1) to the damage of a weapon attack. You may only do so once per turn.
You gain advantage on any saving throw you are proficient in.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
If you are wearing armor you are proficient in, you gain a bonus to your AC equal to half your proficiency bonus, rounded up.
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, its range expands by 60 feet.
You gain temporary HP equal to twice your druid level.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Misty Step
Druid Level 5: Blink, Elemental Weapon
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Banishing Smite, Commune With Nature
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Nature's Warden
At 10th level, your experience in combating extraplanar forces have made you a force to be reckoned with. You gain resistance to psychic damage and can deal an extra 1d6 force damage on a weapon attack. You can only deal this damage once per turn.
When you reach 14th level, this extra damage increases to 2d6.
Master of the Iron Form
At 14th level, your dedication to the art of your circle has improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possess:
You may add your wisdom modifier (minimum of +1) to the damage of your weapon attacks.
You gain advantage on any saving throw you are proficient in.
I wanted a decent Druid gish, but wanted it to be unique, and stand in its own flavor-space. I like the idea of pragmatic druids adapting to a strange enemy, so here are the gish druids that hate aliens!
Regardless of their origin, the Ironwood Circle is prepared to do whatever it takes to guard the wild places of this world, from both otherworldly and more mundane sources, even if it is requires less conventional means.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1).
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, the range expands by 60 feet.
You gain temporary HP equal to half your Druid level, rounded up.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview, often knowledge granted by friendly Rangers. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Cordon of Arrows
Druid Level 5: Elemental Weapon, Blinding Smite
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Circle of Power, Hold Monster
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Empowered By Nature
At the end of a long rest starting at 10th level, choose one type of damage: acid, cold, fire, lightening, or thunder. You can resistance to this damage. Additionally, when you make a weapon attack, you can choose to make the damage dealt of the type chosen instead. You can only deal this damage once per turn.
Master of the Iron Form
At 14th level, your experience and dedication to the art of your circle have improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possessed:
You may add your wisdom modifier (minimun of +1) to the damage of a weapon attack. You may only do so once per turn.
You gain advantage on any saving throw you are proficient in.
Deep within the wildest places reside the small and dedicated Circle of Ironwood, who have taken a solemn pledge to fight off extraplanar influences from the hidden places where they may take root, protecting nature in her most untamed and vulnerable places. To do so, they have taken pragmatic approaches to adapt to an unusual enemy. Ironwood druids are more resourceful than other circles, and will never pass up the opportunity to gain the upper hand. Their frequent interaction with the otherworldly has left them ready for nearly anything that comes their way. They rely more on martial prowess as many aberrations are resilient against the elements, and they've adapted defenses to more readily withstand these horrific encounters.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
If you are wearing armor you are proficient in, you gain a bonus to your AC equal to half your profiecency bonus, rounded down.
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, the range expands by 60 feet.
You gain temporary HP equal to half your druid level, rounded up.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Misty Step
Druid Level 5: Blink, Elemental Weapon
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Banishing Smite, Commune With Nature
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Nature's Warden
At 10th level, your experience in combating extraplanar forces have made you a force to be reckoned with. You gain resistance to psychic damage and can deal an extra 1d6 force damage on a weapon attack. You can only deal this damage once per turn.
Master of the Iron Form
At 14th level, your dedication to the art of your circle has improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possess:
You may add your wisdom modifier (minimum of +1) to the damage of a weapon attack. You may only do so once per turn.
You gain advantage on any saving throw you are proficient in.
Bonus Proficiency
Your Circle has taught you how to fight when your natural magics are restrained or expended. You gain proficiency in martial weapons.
Form of Iron
The Circle of Ironwood has learned ancient means of bolstering their bodies for defensive purposes. At 2nd level, these secrets are known to you. As a bonus action, you can expend one use of your wild shape to enter the Form of Iron. For one minute, your skin hardens, your vision becomes clearer, and the forces of nature seem to be driving you into battle. While in this form, you gain the following benefits. You may dismiss this form at any time, no action required.
If you are wearing armor you are proficient in, you gain a bonus to your AC equal to half your proficiency bonus, rounded up.
You ignore difficult terrain.
You gain darkvision out to 60 feet. If you already had it, its range expands by 60 feet.
You gain temporary HP equal to twice your druid level.
Circle Spells
Your Circle gives you access to unique magics that typically fall outside of a Druid's purview. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level 3: Blur, Misty Step
Druid Level 5: Blink, Elemental Weapon
Druid Level 7: Fire Shield, Locate Creature
Druid Level 9: Banishing Smite, Commune With Nature
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Nature's Warden
At 10th level, your experience in combating extraplanar forces have made you a force to be reckoned with. You gain resistance to psychic damage and can deal an extra 1d6 force damage on a weapon attack. You can only deal this damage once per turn.
When you reach 14th level, this extra damage increases to 2d6.
Master of the Iron Form
At 14th level, your dedication to the art of your circle has improved you abilities while using it. You gain the following benefits while using your Form of Iron, in addition to those you already possess:
You may add your wisdom modifier (minimum of +1) to the damage of your weapon attacks.
You gain advantage on any saving throw you are proficient in.
I wanted a decent Druid gish, but wanted it to be unique, and stand in its own flavor-space. I like the idea of pragmatic druids adapting to a strange enemy, so here are the gish druids that hate aliens!