Eldonauran
2019-03-22, 03:03 PM
Character being made for an undead-heavy game. Party members consist of a Aasimar Barbarian, Elf Slayer, Human Wizard (Necromancer), and the Half-Elf Warpriest.
Player wants to be the primary healer and be something of a switch hitter (ie, not tied down to melee or ranged exclusively, but adequate at both {read: NOT 'super effective'}). It is understood that buffing is going to play a role in boosting melee combat capabilities. Player wants to be dex based and use a scimitar (worships Sarenrae). Dervish Dance is assumed to be taken. Calamity caller was taken for the at-will ranged ability.
Ability score generation is 15 point buy.
How would you suggest the Warpriest develop their abilities?
Stats: Dex = Wis > Con = Str > Cha > Int
Taking (+1/6 combat feat) favored class bonus
Thank you.
Player wants to be the primary healer and be something of a switch hitter (ie, not tied down to melee or ranged exclusively, but adequate at both {read: NOT 'super effective'}). It is understood that buffing is going to play a role in boosting melee combat capabilities. Player wants to be dex based and use a scimitar (worships Sarenrae). Dervish Dance is assumed to be taken. Calamity caller was taken for the at-will ranged ability.
Ability score generation is 15 point buy.
How would you suggest the Warpriest develop their abilities?
Stats: Dex = Wis > Con = Str > Cha > Int
Taking (+1/6 combat feat) favored class bonus
Thank you.