KOLE
2019-03-22, 04:32 PM
The amount of Arcane Knowledge is vast, and subjects to study nearly unfathomable. Most students of Wizardry choose to focus on a single school of magic, or sometimes two, sacrificing scope for depth and mastery of something specific. However, there are those who would do the opposite. Universalist Wizards choose to never compromise the width of their aim; studying aspects of every school of magic. They sacrifice the specialty of their peers; but gain a broad understanding of magic in general in return. Their studies even wander from traditional Arcane lore, giving them an understanding of the weave unmatched by any other, and allowing them the opportunity to cast spells other Wizards can only dream of.
Bonus Cantrips
At 2nd level, you begin to display the fruit of your meandering studies. Choose two cantrips from any spell list. They need not be from the same spell list. You can cast these cantrips at will, they don’t count against your cantrips known and count as Wizard Cantrips for you.
Abundant Research
At 2nd level, you add an additional Wizard spell to your spell book of a level you can cast. You can also prepare an additional spell. You gain a new spell of a level you can cast and can prepare an additional spell again at 6th, 10th, 14th, and 18th level.
Rapid Recovery
Your talent for adaptability ensures you’re always ready, even when you haven’t prepared. At 6th level, you may use your Arcane Recovery feature as a bonus action, but otherwise follow the restrictions placed there.
Half-Remembered Lore
The scope of your knowledge and recollection is so immense, you can vaguely recall spells you haven’t seriously studied. At 10th level, you can attempt to cast a spell from your spellbook that you haven't prepared. To cast it, you must expend a spell slot and succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level, and fulfill all other component requirements. On a success, you cast the spell. On a failure, you expend the slot but nothing happens.
After attempting to cast a spell with this feature, you may not attempt to do so again until you complete a short or long rest.
Magical Secrets
Your unconventional research has allowed you to understand magic beyond the typical purview of a student of the Arcane. At 14th level, choose two spells from any spell list of a level you can cast. They need not be from the same spell list. You then add them to your spellbook, and they count as wizard spells for you.
You gain two additional Magical Secrets at level 18.
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I know this isn’t everyone’s cup of tea and may be boring to some; but I quite like the idea of making Wizards even more versatile. PEACH
Bonus Cantrips
At 2nd level, you begin to display the fruit of your meandering studies. Choose two cantrips from any spell list. They need not be from the same spell list. You can cast these cantrips at will, they don’t count against your cantrips known and count as Wizard Cantrips for you.
Abundant Research
At 2nd level, you add an additional Wizard spell to your spell book of a level you can cast. You can also prepare an additional spell. You gain a new spell of a level you can cast and can prepare an additional spell again at 6th, 10th, 14th, and 18th level.
Rapid Recovery
Your talent for adaptability ensures you’re always ready, even when you haven’t prepared. At 6th level, you may use your Arcane Recovery feature as a bonus action, but otherwise follow the restrictions placed there.
Half-Remembered Lore
The scope of your knowledge and recollection is so immense, you can vaguely recall spells you haven’t seriously studied. At 10th level, you can attempt to cast a spell from your spellbook that you haven't prepared. To cast it, you must expend a spell slot and succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level, and fulfill all other component requirements. On a success, you cast the spell. On a failure, you expend the slot but nothing happens.
After attempting to cast a spell with this feature, you may not attempt to do so again until you complete a short or long rest.
Magical Secrets
Your unconventional research has allowed you to understand magic beyond the typical purview of a student of the Arcane. At 14th level, choose two spells from any spell list of a level you can cast. They need not be from the same spell list. You then add them to your spellbook, and they count as wizard spells for you.
You gain two additional Magical Secrets at level 18.
——
I know this isn’t everyone’s cup of tea and may be boring to some; but I quite like the idea of making Wizards even more versatile. PEACH