NeoSeraphi
2019-03-23, 05:15 AM
Icarus's Gift
School: Illusion/Enchantment (figment, mind-affecting, compulsion)
Level: Sorcerer/Wizard 2, Trickery 2, Witch 2, Magus 2, Bard 2
Casting Time: 1 standard action
Components: V, S, M (A pair of butterfly wings)
Range: Close
Target: One creature
Duration: 1 min/level
Saving Throw: Will Disbelief (Automatically)
You create an illusion of a pair of wings, attached to a target creature. The creature is considered to have automatically interacted with the illusion, thus receives a Will save to disbelieve immediately. If the creature fails its Will save, then as an additional mind-affecting effect, it believes that these wings have always been part of its body. The creature believes it has a fly speed of 30' with good maneuverability.
The wings give the creature a +10 morale bonus on Acrobatics checks made to jump, which it may do as part of an attempt to take off if it wishes. As a standard action, it may jump up to 30' in the air with a DC 25 Acrobatics check, being treated as if it had a running start. The creature receives a new Will save to disbelieve the illusion each time it takes falling damage during the spell. If the falling damage taken was at least 2d6, the creature receives a +4 circumstance bonus to Disbelieve.
School: Illusion/Enchantment (figment, mind-affecting, compulsion)
Level: Sorcerer/Wizard 2, Trickery 2, Witch 2, Magus 2, Bard 2
Casting Time: 1 standard action
Components: V, S, M (A pair of butterfly wings)
Range: Close
Target: One creature
Duration: 1 min/level
Saving Throw: Will Disbelief (Automatically)
You create an illusion of a pair of wings, attached to a target creature. The creature is considered to have automatically interacted with the illusion, thus receives a Will save to disbelieve immediately. If the creature fails its Will save, then as an additional mind-affecting effect, it believes that these wings have always been part of its body. The creature believes it has a fly speed of 30' with good maneuverability.
The wings give the creature a +10 morale bonus on Acrobatics checks made to jump, which it may do as part of an attempt to take off if it wishes. As a standard action, it may jump up to 30' in the air with a DC 25 Acrobatics check, being treated as if it had a running start. The creature receives a new Will save to disbelieve the illusion each time it takes falling damage during the spell. If the falling damage taken was at least 2d6, the creature receives a +4 circumstance bonus to Disbelieve.