Aaedimus
2019-03-23, 04:35 PM
I'm playing Curse of Strahd and I picked a druid. The other players are:
Human Warlock (old one)
Aracockra gunslinger
Human Paladin (oath of the ancients)
I want to pick either
Variant Human Grasland land druid
1st lvl feat - ritual caster (find familiar) mobile or shield master
4th lvl feat - Magic initiate (mage armor, booming blade)
(6th lvl monk dip?)
Protector Aasimar Shephard Druid
(3rd lvl grave/tempest/trickery cleric dip?)
(Ritual caster or magic initiate?)
I'm the only full caster, however from past experience my characters tend to take initiative and put themselves in danger. The biggest goal though is to have an answer to any situation. Perfect optimization is less important than having fun and having diverse choices. Last game for example, we started in a haunted mansion and when we met an enchanted suit of armor which put me to 3hp in 1 hit my character's answer was to dodge action until it got mad at someone else,
than fireman throw it over the banister.
I feel like having haste and the extra cantrip are huge advantages, with mage armor,
Shillelagh, and booming Blade making my land druid an effective gish. A familiar could give my booming Blade advantage or provide blindsight, while mobile hit and run tactics would help me avoid death
The Aasimar shephard though is pretty powerful too, and adding the 3rd level cleric dip might put my progression off (this waiting for summons), but my skill diversity (an extra 6 prepared spells, 3 cantrips, and cleric ability) from levels 3 through 6 could be much higher, while the Shephard aura has allot of diverse users as well.
What would be the most fun, and provide the best support while also meshing with my own playstyle?
Human Warlock (old one)
Aracockra gunslinger
Human Paladin (oath of the ancients)
I want to pick either
Variant Human Grasland land druid
1st lvl feat - ritual caster (find familiar) mobile or shield master
4th lvl feat - Magic initiate (mage armor, booming blade)
(6th lvl monk dip?)
Protector Aasimar Shephard Druid
(3rd lvl grave/tempest/trickery cleric dip?)
(Ritual caster or magic initiate?)
I'm the only full caster, however from past experience my characters tend to take initiative and put themselves in danger. The biggest goal though is to have an answer to any situation. Perfect optimization is less important than having fun and having diverse choices. Last game for example, we started in a haunted mansion and when we met an enchanted suit of armor which put me to 3hp in 1 hit my character's answer was to dodge action until it got mad at someone else,
than fireman throw it over the banister.
I feel like having haste and the extra cantrip are huge advantages, with mage armor,
Shillelagh, and booming Blade making my land druid an effective gish. A familiar could give my booming Blade advantage or provide blindsight, while mobile hit and run tactics would help me avoid death
The Aasimar shephard though is pretty powerful too, and adding the 3rd level cleric dip might put my progression off (this waiting for summons), but my skill diversity (an extra 6 prepared spells, 3 cantrips, and cleric ability) from levels 3 through 6 could be much higher, while the Shephard aura has allot of diverse users as well.
What would be the most fun, and provide the best support while also meshing with my own playstyle?