lucky9
2019-03-25, 12:50 AM
Hello all!
For several years I've been trying to refine my list of... adjustments to good ol' 3.5 Now it's time for some peer review.
I will be posting one change, or group of changes, at a time to hopefully allow for a little more discussion/ tweaks/ general thoughts, if you would be so kind:smallsmile:
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
Thank you in advance for all the help!
Now let's start with some of what I think are the farther reaching changes. General rule changes.
First one:Nothing can ever cause a character to lose experience points.
Any effect with an experience points cost, such as a spell or item creation, instead costs the character 5 gp per experience point that would normally have been lost. This cost in gold is in addition to any existing material costs.
Also on magic item creation:
Any items that require a particular Item Creation feat require the creator to make a Spellcraft, or applicable Craft skill, check equal to 10 +Caster Level for the item in question. Failure by 5 or more results in the creation of a cursed item; roll on the Common Curses Table found in the Dungeon Masters Guide.
In all other respects, item creation follows the same rules as outlined in the DMG.
Characters that die and are brought back to life do not lose a level of experience. They instead receive a permanent -2 penalty to Constitution as would normally be applied to a level 1 character that died and was raised. This penalty is incurred each time the character is raised by an effect that would normally have resulted in a lost level of experience.
The experience point cost to characters incurred by the death of a familiar shall be replaced by a permanent -1 penalty to Constitution. This penalty cannot be healed. However, if the same creature is raised from the dead, the -1 penalty is lifted.
Characters may still be level drained or receive negative levels.
Links to other rule sections:
General Rules
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Feats
http://www.giantitp.com/forums/showthread.php?584160-Houserules-Collection-are-these-a-3-or-an-18-Feats
Magic
http://www.giantitp.com/forums/showthread.php?584164-Houserules-Collection-are-these-a-3-or-an-18-Magic
For several years I've been trying to refine my list of... adjustments to good ol' 3.5 Now it's time for some peer review.
I will be posting one change, or group of changes, at a time to hopefully allow for a little more discussion/ tweaks/ general thoughts, if you would be so kind:smallsmile:
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
Thank you in advance for all the help!
Now let's start with some of what I think are the farther reaching changes. General rule changes.
First one:Nothing can ever cause a character to lose experience points.
Any effect with an experience points cost, such as a spell or item creation, instead costs the character 5 gp per experience point that would normally have been lost. This cost in gold is in addition to any existing material costs.
Also on magic item creation:
Any items that require a particular Item Creation feat require the creator to make a Spellcraft, or applicable Craft skill, check equal to 10 +Caster Level for the item in question. Failure by 5 or more results in the creation of a cursed item; roll on the Common Curses Table found in the Dungeon Masters Guide.
In all other respects, item creation follows the same rules as outlined in the DMG.
Characters that die and are brought back to life do not lose a level of experience. They instead receive a permanent -2 penalty to Constitution as would normally be applied to a level 1 character that died and was raised. This penalty is incurred each time the character is raised by an effect that would normally have resulted in a lost level of experience.
The experience point cost to characters incurred by the death of a familiar shall be replaced by a permanent -1 penalty to Constitution. This penalty cannot be healed. However, if the same creature is raised from the dead, the -1 penalty is lifted.
Characters may still be level drained or receive negative levels.
Links to other rule sections:
General Rules
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Feats
http://www.giantitp.com/forums/showthread.php?584160-Houserules-Collection-are-these-a-3-or-an-18-Feats
Magic
http://www.giantitp.com/forums/showthread.php?584164-Houserules-Collection-are-these-a-3-or-an-18-Magic